Author Topic: Flash Game Dojo  (Read 7134 times)

Adam Atomic

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Flash Game Dojo
« on: Tue, Jun 15, 2010 »
Hey guys, I just wanted to let you know about a project I've been working on with nubile genius Chevy Ray Johnston since March.  The blurb from the site is:

"Flash Game Dojo was started in March 2010 by Chevy Ray Johnston and Adam 'Atomic' Saltsman as a way to pool their collective knowledge of ActionScript programming, provide a trusted and benevolent host for SWF files, and to help ease new coders into the murky, shark-infested waters of creating their own Flash games. Flash Game Dojo is an ad-free, not-for-profit enterprise for game design education. "

This is the page itself:

http://flashgamedojo.com/

We are super, super excited about this - we built a free game uploading service:

http://flashgamedojo.com/upload.php

We built a solid-but-still-growing online knowledgebase of Flash game programming stuff:

http://flashgamedojo.com/wiki/index.php?title=Main_Page

AND we built a walkthrough for beginners who have never actually made any game before, much less a Flash game:

http://flashgamedojo.com/go/

To be clear, we are not under the impression that this will change the world overnight, but it's definitely something we both wanted badly to exist, and now it does.

Hectate

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Re: Flash Game Dojo
« Reply #1 on: Tue, Jun 15, 2010 »
Very nice pages, and it's a wiki too! Excellent starting content, I like that you included FlashPunk as well, a general resource for everyone is an awesome idea.

One note, perhaps the homepage of the wiki should also be linked to on the .com landing page, since it's not immediately accessible without first going to an article - but the wiki home page is very useful in it's own right.

And having additional hosting options is great too. Thanks for this!


Edit: I know that it's a wiki, so anyone can edit, but what should be the general procedure to request creation of a page (tutorial, snippet, etc) that doesn't yet exist? A requests page would be useful I suppose (unless I missed it somewhere).
« Last Edit: Tue, Jun 15, 2010 by Hectate »
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KillaGouge

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Re: Flash Game Dojo
« Reply #2 on: Tue, Jun 15, 2010 »
Awesome man, thanks.

ChevyRay

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Re: Flash Game Dojo
« Reply #3 on: Tue, Jun 15, 2010 »
Very nice pages, and it's a wiki too! Excellent starting content, I like that you included FlashPunk as well, a general resource for everyone is an awesome idea.

Haha he didn't, I did ;) I know my way around FlashPunk pretty well so it wasn't too hard.

Edit: I know that it's a wiki, so anyone can edit, but what should be the general procedure to request creation of a page (tutorial, snippet, etc) that doesn't yet exist? A requests page would be useful I suppose (unless I missed it somewhere).

This is a good idea, I'll see if this exists, and if not I'll make it now.

EDIT: Added a Requests page. :)
« Last Edit: Tue, Jun 15, 2010 by ChevyRay »

vonWolfehaus

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Re: Flash Game Dojo
« Reply #4 on: Tue, Jun 15, 2010 »
Oh man, this is pretty ok! I don't mind contributing to random forums, but I much prefer contributing in a way that the knowledge sticks--answering the same post over and over isn't all that fun! With that in mind, how does this dude go about contributing? Do you have like a Dojo Master system or something? I want to help!

Edit: Wiki! Right. But there's got to be a place for people to ask questions and we provide answers.. just in a more permanent way than forums. Ya know?
« Last Edit: Tue, Jun 15, 2010 by vonWolfehaus »
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ChevyRay

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Re: Flash Game Dojo
« Reply #5 on: Tue, Jun 15, 2010 »
Users can add questions or page requests into the Requests page, and you can learn all you want about contributing on the Contribute page, which explains page layouts and form.

It's a wiki, so anybody can edit pages and add/change information (with some restrictions). I recommend firstssetting up and account and then just having a gander to figure out how pages are laid out and how editing them works. You can experiment in the Sandbox if you want to see how things work. When you've got the hang of that, just have a look at what pages are being requested, or just seeing if you can fill in any redlinks or add any flixel/flashpunk/as3 pages that don't exist yet and you think will be useful.

My method is just to add one page that I think will be useful. While writing that page, I tend to generate a redlink or two which I can then fill in, and then it just branches out from there and I tend to overflow with ideas for pages to add.

xhunterko

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Re: Flash Game Dojo
« Reply #6 on: Wed, Jun 16, 2010 »
Although, I think you should keep the github wiki on the top menu as another choice. I clicked the help yesterday expecting to be taken to the wiki, when I was taken to the new flashDojo page instead! While not a big problem, the wiki had a solution that I was looking for and I was afraid it was take down.
Now on twitter: http://twitter.com/xhunterko I made a game that's in alpha you can buy here: http://xhunterko.itch.io/wave-miner-alpha

Rybar

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Re: Flash Game Dojo
« Reply #7 on: Wed, Jun 16, 2010 »
Hopefully people (myself included) will help migrate the best of whats on the github wiki to the Dojo, as it is a much MUCH better environment for finding, reading, and creating new content. I don't think leaving a link to the old github wiki is necessary, as I'm sure part of the reason new new site exists is to be rid of the old one.

xhunterko

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Re: Flash Game Dojo
« Reply #8 on: Wed, Jun 16, 2010 »
Well yeah, at least move the lighting example over there. That's what I was looking for and it's on the flixel cheat sheet 2. Which, thanks to someone in the forums, I found again.
Now on twitter: http://twitter.com/xhunterko I made a game that's in alpha you can buy here: http://xhunterko.itch.io/wave-miner-alpha

sonictail

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Re: Flash Game Dojo
« Reply #9 on: Wed, Jun 16, 2010 »
I'll second the link to GitHub, I get the idea of forcing everyone over to one single environment, but there's good links on the github.

This one in particular helps me out immensely and it isn't immidiately avaliable.
http://flixel.org/docs/

SwiftFalcn

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Re: Flash Game Dojo
« Reply #10 on: Thu, Jun 17, 2010 »
I really like the dojo. Something I would have loved to have existed a few years ago when I started programming.

As far as QA goes I think we need a better solution. We have a few forums and a request system in Dojo but I really think it would be great if everybody could commit to a Game Development QA stackoverflow site.

http://area51.stackexchange.com/proposals/2825/game-development?referrer=z_7Oyk-jEPd3hJ0vc5L2Fg2

I'd imagine the Flixel tag being very popular and we'd also get help on common game algorithms and such help from people who may not be flash developers.

Great job Adam and Chevy.

Valenti

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Re: Flash Game Dojo
« Reply #11 on: Fri, Jun 18, 2010 »
Looks good.  With this being a wiki it should be easier for everyone to find what they're looking for. 

As someone said previously here, is there a link to the Flixel API documents from the dojo?  I can't seem to find it.

Good luck, I hope the site blossoms with tips, tricks and help.


phmongeau

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Re: Flash Game Dojo
« Reply #12 on: Fri, Jun 18, 2010 »
There's a link to the documentation on the Flixel page, but it might be good to put a link somewhere easier to find.

KillaGouge

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Re: Flash Game Dojo
« Reply #13 on: Fri, Jun 18, 2010 »
the Flixel Docs are also in your Flixel folder on your PC

vonWolfehaus

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Re: Flash Game Dojo
« Reply #14 on: Fri, Jun 18, 2010 »
I noticed the "Upload your game" part but did not see a place where I can view the uploaded games. Soo... where can I see them?

Are you guys trying to become a portal for developers or something? I think you should, and instead of bull**** fluff that we find on portals, since this is geared towards devs, it would be super rad if we could get/provide critiques of our games.

I think you guys are missing a whole huge opportunity here--instead of Flixel/FLashPunk's forums, with the Dojo you can have a proper, unified Flash community complete with dev networking... which I really need since I can't go to all those meetups and conferences around the world (no moneys!).

Have you considered something like a Wordpress/Buddypress thing that has "friending" and groups and stuff? Though I think something a bit more specialized would be needed.

Yeah?
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Adam Atomic

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Re: Flash Game Dojo
« Reply #15 on: Fri, Jun 18, 2010 »
so having like a comments/feedback system for devs would be pretty frickin rad, but like everything on the internet you definitely risk signal-to-noise problems (hello, youtube and gametrailers).  it would definitely increase server overhead which would be bad for costs in the long run. 

SO - that's not to say that we're like NOT going to build up the capabilities of the game sharing stuff on the dojo!  but there are a whole lot of options, that have a lot of pros and cons each, and this kind of feedback is definitely perfect to help us figure out what to do :)

xhunterko

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Re: Flash Game Dojo
« Reply #16 on: Sat, Jun 19, 2010 »
Or just link accounts to the flixel forums. Add a my games to the forum list to link from the dojo and then just use the games forum for feedback. Or something like that.
Now on twitter: http://twitter.com/xhunterko I made a game that's in alpha you can buy here: http://xhunterko.itch.io/wave-miner-alpha

cai

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Re: Flash Game Dojo
« Reply #17 on: Sat, Jun 19, 2010 »
Or just link accounts to the flixel forums. Add a my games to the forum list to link from the dojo and then just use the games forum for feedback.
Well, it's Flash Game Dojo, not Flixel Game Dojo... so what about people who are using other tools?  It would not be fair to link to the flixel forum for FlashPunk games.

I like the idea of a feedback system.  I'd like to think that the signal-to-noise ratio would be better than those of sites like YouTube.  Typically it seems that people in game development keep a pretty decent attitude towards each other, so I think comments would be of fairly high calibre.
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vonWolfehaus

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Re: Flash Game Dojo
« Reply #18 on: Sun, Jun 20, 2010 »
so having like a comments/feedback system for devs would be pretty frickin rad, but like everything on the internet you definitely risk signal-to-noise problems (hello, youtube and gametrailers).  it would definitely increase server overhead which would be bad for costs in the long run.

Adam, you should sign up with Flattr--you would get more money from that than PayPal or ads or anything else really. If you don't have an invite code, I'll send you one. I can see Flattr being a nice donation system to help with server costs of FGD.
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Adam Atomic

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Re: Flash Game Dojo
« Reply #19 on: Sun, Jun 20, 2010 »
yea - we could probably do a kickstarter or get sponsors or something too, there are definitely some options there.  just gotta figure out what is the right thing to do and then find the time to do it :)  would love to have like FGD-sponsored game jams and stuff in the future too