Author Topic: Mode: Gravity Remix  (Read 1322 times)

initials

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Mode: Gravity Remix
« on: Tue, Sep 14, 2010 »
Hi everyone

I've remixed Mode into a gravity/puzzle game. Obviously there's a tonne of more things I want to do with it, but I want to release the work in progress to get feedback.

I'm really keen to open source it if people are interested.

I'm also looking for pixel artists, if anyone wants to skin this game.

I have a huge list of features I want to add.
*Portals
*More to come
*Remove all the Mode enemies/spawners etc.

If you have any ideas let me know in the thread.

I'm also keen to hear from Adam Atomic on the legalities of remixing Mode. My hope is that by the time I'm done with this game it is absolutely unrecognizable as Mode. The fact I've left in the enemies and such is because I just haven't changed it yet.

http://www.initialscommand.com/modegravity
Initials: Super Lemonade Factory, Super Lemonade Factory Part Two, Above The Clouds, Revvolvver, Four Chambers of the Human Heart

TestSubject06

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Re: Mode: Gravity Remix
« Reply #1 on: Tue, Sep 14, 2010 »
Woah, your game was sending outputs to my Flashdevelop box while i was playing. haha Cool, i didn't know that was possible!
Code: [Select]
FINAL VEL176 0
FINAL VEL-286 40
FINAL VEL0 390
FINAL VEL20 0
FINAL VEL20 0
FINAL VEL16 0
FINAL VEL17 0
FINAL VEL13 0
FINAL VEL16 0
FINAL VEL-16 0
FINAL VEL-16 0
FINAL VEL-16 0
FINAL VEL-27 56
FINAL VEL-20 0
FINAL VEL-16 0
FINAL VEL-13 0
FINAL VEL-13 0
FINAL VEL-20 0
FINAL VEL-23 0
FINAL VEL-27 0
FINAL VEL-20 0
FINAL VEL-23 0
FINAL VEL-26 0
FINAL VEL20 0
FINAL VEL13 0
FINAL VEL17 0
FINAL VEL20 0
FINAL VEL20 0
FINAL VEL16 0
FINAL VEL13 0
FINAL VEL16 0
FINAL VEL16 0
FINAL VEL390 0
FINAL VEL376 0
FINAL VEL342 0
FINAL VEL283 0
FINAL VEL329 0
Flipped Gravity
hey I'm a gravity Box
FINAL VEL0 170
FINAL VEL0 256
Flipped Gravity
hey I'm a gravity Box
FINAL VEL0 390
FINAL VEL0 390
FINAL VEL39 0
FINAL VEL13 0
FINAL VEL13 0
FINAL VEL12 0
FINAL VEL-13 0
FINAL VEL-13 0
FINAL VEL-13 0
FINAL VEL219 0
FINAL VEL-356 0

Anyway fun game, took a bit of getting used to.
Stuff.

zyxstand

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Re: Mode: Gravity Remix
« Reply #2 on: Tue, Sep 14, 2010 »
yeah, the charging interface was by no means comfortable.  what's wrong with using the mouse to fire the gun? maybe hold down mouse button to charge?  that'll catch on much better! angle and power is a more intuitive way to launch something rather than by x and y component magnitude.

Tyranus

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Re: Mode: Gravity Remix
« Reply #3 on: Tue, Sep 14, 2010 »
Nice Idea!

Why don't use this concept to do a complete game? I agree with zyxstand, use the mouse will be better!

Greetings.

initials

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Re: Mode: Gravity Remix
« Reply #4 on: Tue, Sep 14, 2010 »
Good catch TestSubject! I left all my debug trace commands running.

Thanks for the feedback on the clunky user controls. I agree with everyone, in terms of playing a fun game, it doesn't really work.

But if you're looking for an example of how to do a HUD with gravity, this game's code might interest you, which is kind of the reason for releasing it.
Initials: Super Lemonade Factory, Super Lemonade Factory Part Two, Above The Clouds, Revvolvver, Four Chambers of the Human Heart