Author Topic: Help on performance for iphone dev  (Read 912 times)

werem

  • Member
  • **
  • Posts: 79
  • Karma: +0/-0
    • View Profile
Help on performance for iphone dev
« on: Wed, Oct 27, 2010 »
Ok, I'm a iphone dev(wanabee). I try to compile mode and other experiments done in flixel and run them into the iphone, and the result is painfully slow. Even the more simple test are slow in the iphone(I test with the device, not the emulator).

Can we try to make some more deep changues to be activated when the mobile = true is set?

If not, can we custom some classes in order to speed up the performance in this device?

I just read this thread

http://flixel.org/forums/index.php?topic=1155.0

I dont try this yet, but I think is the way to go. I can do some test for my own and post them in this thread, but my time is limited and I think will be more easyer if more people post some code snipets and ideas.


Thanks in advance

NoobsArePeople2

  • Member
  • **
  • Posts: 55
  • Karma: +0/-0
    • View Profile
Re: Help on performance for iphone dev
« Reply #1 on: Wed, Oct 27, 2010 »
From what I've read about the iPhone Packager it's probably the tool, not your code, that is leading to poor performance.

Remember, Adobe pulled the plug on the project back when Apple banned these apps from their store so this thing hasn't gotten a whole lot of love for some time now.  This has changed lately and Adobe has said they'll start working on the iPhone packager again, but I doubt they'll be 110% behind it like they are on other platforms.

The haXe port might be of interest: http://flixel.org/forums/index.php?topic=2549.0