Author Topic: Super Pixelknight [finished]  (Read 1775 times)

knarrenheinz

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Super Pixelknight [finished]
« on: Sat, Nov 20, 2010 »
Mylords,

after several months of coding, designing and insane "this-****-doesn't-work" screaming, it is finally done...

Some of you may remember the Pixelknight games... well, here is a "super" version of it.
(Click into the thumbnail to give it a try)



Your feedback is much appreciated.

Cheers!

lithander

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Re: Super Pixelknight [finished]
« Reply #1 on: Sat, Nov 20, 2010 »
Wow, what a great game! I just completed it and really enjoyed it. Great pixel graphics, great gameplay, great everything.

Some suggestions:

The high-score thing that pops up whenever you die is really annoying.

Trying all the different weapons is fun but after half the game I figured out that (for me) the shuriken is the best weapon and never switched it again.

Bosses could use a health bar imo so you get some feedback that you're on the right track. The last boss could also be a little harder. Killing an endboss on the 2nd try is a little disappointing.
Simplicity is the ultimate sophistication ~Leonardo Da'Vinci

AlexanderOcias

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Re: Super Pixelknight [finished]
« Reply #2 on: Sat, Nov 20, 2010 »
Yeah, I ragequit due to the high score dealio.

Other than that, I felt that the super-high challenge + super-high forgiveness (no lives, being able to restart at level, or even checkpoint all the time) really made every accomplishment unfulfilling.
I wish the difficulty overall was a bit lower, but there were no checkpoints, or maybe even a whole lives resource?

Th3RainMak3r

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Re: Super Pixelknight [finished]
« Reply #3 on: Tue, Nov 23, 2010 »
  :D This game is awesome! Nice job!