Author Topic: Canabalt rip-off gets approved by Apple  (Read 1555 times)

Noid.EXE

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Canabalt rip-off gets approved by Apple
« on: Thu, May 5, 2011 »
The approval process in the app store is a joke. Prepare to see titles like "Super Plumber Fabrizzio" , "Aviary Rage" and "Mega Protein-rich kid"


via: Destructoid

Quote
Seriously, enough with the iPhone clones already. Only last weekend we wrote about the blatant ripping-off of IronHide's flash game Clash of the Olympians by iPhone game Achilles' Defense, and the latter game has since been removed from the App Store.

But now, after the Canabalt devs released their source code under an MIT open source license late last year, another Thai company called PLD Soft has released a clone called Free Running that just got approved by Apple. It was free about an hour ago, and has since been raised to $0.99. Are you kidding me?

Come on now Apple, get your act together. Because any time you're going to say "we have a better marketplace for game developers than Android" in the future, it's just going to look like a joke.

Apple approves Canabalt clone [TUAW via Cult of Mac] [Thanks Ross!]

via: Destructoid

Billy

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Re: Canabalt rip-off gets approved by Apple
« Reply #1 on: Fri, May 6, 2011 »
The only thing Apple's doing wrong is not acting fast enough (it's down now, BTW). People think they want pro-active enforcement, but they really don't. This case is simple enough (protected assets and code were stolen verbatim), but what about all the other ways someone could "clone" something else - legally? The claim, counter-claim, sue system is fine, it just needs to be more nimble.

Philoski

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Re: Canabalt rip-off gets approved by Apple
« Reply #2 on: Sun, May 15, 2011 »
What if they'd kept the original code and just changed all the art, would it still be stealing?

And damn, that's pretty lame they did that - Anyway of knowing how many copies Canaclone has sold?

Billy

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Re: Canabalt rip-off gets approved by Apple
« Reply #3 on: Sun, May 15, 2011 »
Yes it would because the Canabalt-specific stuff isn't open source, only Flixel iOS. (The article has inaccurate information).

http://blog.semisecretsoftware.com/canabalt-open-source-details-licensing-and-ex