Author Topic: mode  (Read 3464 times)

Adam Atomic

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mode
« on: Tue, Jun 2, 2009 »

Made in approx. 2 days - has some weird problems but was integral to finishing and testing flixel 1.0!

It's a sort of manic-recoil-jumper, with a weird score-timer mechanic thing that I like, even if the game is kind of weird and not so great!
« Last Edit: Tue, Jun 2, 2009 by Adam Atomic »

oneup

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Re: mode
« Reply #1 on: Thu, Jun 4, 2009 »
cool! i'm really impressed how many particles the flixel engine can push!

datorum

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Re: mode
« Reply #2 on: Sat, Jun 26, 2010 »
thx, I dug into the code to get an idea about the FlxTilemap, then I figured out that there are two versions of the game one without FlxTilemap (PlayState.as) and one with FlxTilemap (PlayStateTiles.as). The later version is commented out :( and it produces only the flixel logo with a blue interlaced background +
"FLX 2.43 91 %" (on the bottom left) and something that looks like a progress bar stuck at around 91 % (?). Is this an flixel exception?