### Author Topic: [Beginners Question] Player standing on Top of each other  (Read 850 times)

#### lp

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##### [Beginners Question] Player standing on Top of each other
« on: Wed, Feb 16, 2011 »
Or how does overlap effect the sprites position and velocity?

What i have is this:

http://eco1221-11844.innterhost.net/flixel/HelloWorld.swf

2 player (wasd and arrow keys) and a map. Collision with the map works fine.
Now i would like that the players are able to stand on each other.

here's the code:
playstate.as

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`override public function update():void        {                       _map.collide(_player1);     _map.collide(_player2);     _player1.collide(_player2);`
player.as ( controls):

Code: [Select]
`if(FlxG.keys.pressed(cLeft))            {                facing = LEFT;                velocity.x -= _move_speed * FlxG.elapsed;            }            else if (FlxG.keys.pressed(cRight))            {                facing = RIGHT;                velocity.x += _move_speed * FlxG.elapsed;                            }            if(FlxG.keys.justPressed(cUp) && velocity.y == 0)            {                velocity.y = -_jump_power;            }                            if (velocity.y != 0)                {                    play("jump");                }                else                {                    if (velocity.x == 0)                    {                        play("stopped");                    }                    else                    {                       play("normal");                    }                }`
if you jump one player on top of the other the animation changes between "jump" and "stopped" as does the velocity.y. also the controls get weird.
how do i  get the top player to collide with the other like he collides with the floor? what exactly happens when the player collides with the floor?

i tried using the fixed attribute, but only to the effect of one player kicking the other through the floor.

thanks for any help

#### SysOp

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##### Re: [Beginners Question] Player standing on Top of each other
« Reply #1 on: Mon, Jun 13, 2011 »
Hey,

You can do checks on what you are standing on the function HitBottom(). So, you check if object is Player and if Player is on floor, then, you play X animation, else, another one.
Remember to also collide player 2 with player 1.
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