Author Topic: fliXNA  (Read 6541 times)

bpercevic

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fliXNA
« on: Thu, Jan 5, 2012 »
now that fliXNA is nearing completion, I was hoping to get some feedback and/or feature requests.

pretty please  :P

John Hutchinson (Johntron247)

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Re: fliXNA
« Reply #1 on: Thu, Jan 5, 2012 »
Please port this along with it: http://www.photonstorm.com/flixel-power-tools  That is my sole request.

initials

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Re: fliXNA
« Reply #2 on: Thu, Jan 5, 2012 »
My lone request is that the templates are hosted somewhere that is not mediafire. I wouldn't mind hosting them on my site, but I think github would work great too.
Those mediafire links tend to expire after a while and the templates are a hobbyists best friend. There's nothing worse than coming across something that's a few years old and would be really helpful, only to find dead links and no mirrors.
Initials: Super Lemonade Factory, Super Lemonade Factory Part Two, Above The Clouds, Revvolvver, Four Chambers of the Human Heart

euphoria3k

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Re: fliXNA
« Reply #3 on: Sun, Jan 8, 2012 »
Well done! Works well! I was thinking about porting 2.55 but you've saved me a job! I will trying this out with windows phone!

test84

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Re: fliXNA
« Reply #4 on: Sun, Jan 8, 2012 »
Please port this along with it: http://www.photonstorm.com/flixel-power-tools  That is my sole request.

Seconded.
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brdma

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Re: fliXNA
« Reply #5 on: Tue, Jan 24, 2012 »
Thanks for the port!  Just curious as to whether or not you got around to uploading a template.

konamicode

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Re: fliXNA
« Reply #6 on: Wed, Jan 25, 2012 »
There's a template under the chat fliXNA thread, but I'm not sure how well it works. I ended up just making a windows/360 solution and adding the project that's listed under the fliXNA_xbox branch on github.  Took a little bit of fussing but I got it to build.

A port of mode/EZPlatformer would be nice. I'm having some issues that I'm not sure are related to the port, or if i'm just using doing stuff incorrectly or not.
« Last Edit: Wed, Jan 25, 2012 by konamicode »

KunoNoOni

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Re: fliXNA
« Reply #7 on: Thu, Jan 26, 2012 »
My lone request is that the templates are hosted somewhere that is not mediafire. I wouldn't mind hosting them on my site, but I think github would work great too.
Those mediafire links tend to expire after a while and the templates are a hobbyists best friend. There's nothing worse than coming across something that's a few years old and would be really helpful, only to find dead links and no mirrors.

Seconded!


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KunoNoOni

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Re: fliXNA
« Reply #8 on: Thu, Jan 26, 2012 »
Seconded.

Thirded (is that a word lol)



-KunoNoOni

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Re: fliXNA
« Reply #9 on: Thu, Jan 26, 2012 »
Please port this along with it: http://www.photonstorm.com/flixel-power-tools  That is my sole request.

Thirdieded :D
Waiting is wasting

xlash

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Re: fliXNA
« Reply #10 on: Tue, Jan 22, 2013 »
percevic's GitHub account is down :(
Does anyone has a copy of fliXNA he could upload for me or is there even something newer (more maintained) available?

yadurajiv

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Re: fliXNA
« Reply #11 on: Sat, Mar 2, 2013 »
There was an X-flixel as well, you might find it useful.
https://github.com/StAidan/X-flixel
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Re: fliXNA
« Reply #12 on: Sat, Jun 29, 2013 »
Is fliXNA_xbox the same thing?  Just curious because I may toy around with some Flixel C# ports later.  I've seen some similar frameworks in Unity, too.
Looking to join a talented game dev team as a programmer and/or artist.  Want to make games similar to Rogue Legacy and Terraria.

bpercevic

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Re: fliXNA
« Reply #13 on: Mon, Oct 14, 2013 »
Woah, blast from the past. My github name actually changed, its https://github.com/bpercevic

I have not had any time to add any of the requests here so I'm sorry, its kinda late now anyway with the Xbox One coming out.

initials

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Re: fliXNA
« Reply #14 on: Sun, Dec 22, 2013 »
There was an X-flixel as well, you might find it useful.
https://github.com/StAidan/X-flixel

I've update this significantly.

https://github.com/initials/XNAMode
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