Anyone got anything to say about Performance?
Ie you make a game, and after awhile
* things start going slow, like you get low FPS (there's an easy way to turn on FPS output to console)
* you just wanna get a general hunch where your game spends most of the time
Well a quick googling turned up this page for Cocos2d, another game engine, but I guess a lot of that can be applied with iFlixel as well.http://allseeing-i.com/Performance-tips-for-Cocos2d-for-iPhone
At least the part about Instruments seem useful - using "Time Sampler" within Instruments. With Cocos2d there is supposedly a "CCDirector mainLoop" being the main loop of the game... Of course we have a similar thing in iFlixel as well, but it's named differently. I guess it's simply "FlxGame update". I guess the general idea is to dig down there and see where most of time is spent. Lots of time spent would mean a bottleneck and supposedly where optimization work should start.