Author Topic: [SOLVED]Bitmapdata sucking up a lot of memory  (Read 3924 times)


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Re: [SOLVED]Bitmapdata sucking up a lot of memory
« Reply #20 on: Sat, Oct 6, 2012 »
Haha, I'm glad you got things working. Little things tend to trip me up too every now and then.

One recent problem I had was figuring out how to load an external image in FlxSprite.loadGraphic(), and figuring out I had to do "bitmapData = new Class(0, 0)" on my .swc exported PNG images. That was after hours of searching and pounding my head against a desk. "Why can't I use that .swc-compiled PNG class as BitmapData?! It extends BitmapData! /rage/rage/rage".