Author Topic: Siege Knight  (Read 1898 times)

wg/funstorm

  • Global Moderator
  • Key Contributor
  • *****
  • Posts: 596
  • Karma: +0/-0
    • View Profile
    • Funstorm
Siege Knight
« on: Wed, Mar 27, 2013 »


Just released my new Flixel game Siege Knight on Kongregate. It's a defense and shooting game hybrid. Defeat wave after wave of enemies through strategic trap placement and fast shooting!

If you have a spare moment, please play and rate  ;D

Leebo

  • Active Member
  • ***
  • Posts: 174
  • Karma: +0/-0
    • View Profile
Re: Siege Knight
« Reply #1 on: Wed, Mar 27, 2013 »
Sweet. I had seen some of your blog posts about the progress of the game. It looks great. Hope it's a big success =)

Played and rated, btw

goshki

  • Active Member
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Vigeo Games
Re: Siege Knight
« Reply #2 on: Thu, Mar 28, 2013 »
Played only for a while but I really liked it. Very nice camera work - a good way to extend player's view span and keeping it confined at the same time.

The tutorial was rather helpful and the difficulty curve seemed appropriate (at least on the levels I've played) to make the game interesting and keep me alert. The leveling up progression is also ok.

Shooting enemies was fun and combined with the necessity to collect coins made for a really nice and tight game loop.

Congrats! ;D