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development => chat => Topic started by: Matthewdeargameaudio on Tue, Dec 16, 2014

Title: MattDearGameAudio - SFX/Music/Dialogue/Audio Implementation
Post by: Matthewdeargameaudio on Tue, Dec 16, 2014
Hi!

My name is Matthew Dear, I am a sound designer, composer, audio implementor and dialogue specialist. I've been creating in-your-face, highly varied audio assets for the past three years.
Here are a few points about me:

- I run a pro-quality home studio; capable of both realistic, high quality recordings and far-out conceptual effects/ambiences.
- I've been playing and composing music for 12 years, covering a wide variety of styles.
- You can view my Soundtrack, SFX and dialogue portfolios via my website
http://matthewdear.tumblr.com/
- I occasionally work as a freelance dialog editor & engineer at OMUK's London studio. OMUK are a London-based dialogue studio, working with AAA developers from around the world.
- I am experienced in audio implementation using Wwise and FMOD. I completed an online course using Wwise audio implementation software in 2015, graduating with an A. I've since used this knowledge to program my own audio systems.

Some examples of my previous work:
Heart Forth Alicia - Side-scroller RPG - SFX in collaboration with developer Alonso Martin
http://www.alonsomartin.mx/hfa/

Unknown Fate - Upcoming first-person puzzle/exporation - SFX & sound design
https://www.youtube.com/watch?v=k1LE851GeLg

Folk Tale - RTS RPG - SFX
http://store.steampowered.com/app/224440/

Sakura Dungeon - Dungeon crawler RPG - SFX
http://store.steampowered.com/app/407330/

Rising Legends - Retro side-scrolling beat'em'
https://steamcommunity.com/sharedfiles/filedetails/?id=628812789

Bananadoh! - iOS, Android and Browser game - SFX & Music
http://atqu.in/
https://soundcloud.com/matthewdear-1/bananadoh

Clicker Guild - Steam game - SFX
http://store.steampowered.com/app/557810/Clicker_Guild/



Current Work Includes - Heart Forth, Alicia (PC, Xbox One, Ps4, Wii U), Medikidz (Multi-platform, SFX & Music), Folk Tale (PC, SFX), Unknown Fate (PC, Mac, Xbox One, PS4, Switch - Sound Design)

You can see more of my audio-video demos here:
https://www.youtube.com/playlist?list=PLQkzN1PTj-9vk8xjEZoK8iY4_ySLtKXUb

Please get in touch if you like what you hear, I'm always looking for exciting new projects!
My rates are indie-friendly, and I am willing to work for rev-share if the project is right.

Matthew Dear
mattdear1234@gmail.com
07437015647
Skype: matthew.dear2
Title: Re: AUDIO Experienced Sound Designer/Composer Looking for Work: ANY STYLE, ANY SOUND
Post by: Matthewdeargameaudio on Mon, Feb 23, 2015
Looking for work!
Title: Re: AUDIO Experienced Sound Designer/Composer Looking for Work: ANY STYLE, ANY SOUND
Post by: Matthewdeargameaudio on Thu, Feb 26, 2015
Wrote a short piece for a menu screen today, check it out here!
https://soundcloud.com/matthewdear-1/menu-master-20-not-loop
Title: Re: AUDIO Experienced Sound Designer/Composer Looking for Work: ANY STYLE, ANY SOUND
Post by: Matthewdeargameaudio on Tue, Mar 3, 2015
An iOS game I did sound effects for was released last week! Check out the trailer here:

https://www.youtube.com/watch?v=l8veMB_WG9g
Title: Re: AUDIO Experienced Sound Designer/Composer Looking for Work: ANY STYLE, ANY SOUND
Post by: Matthewdeargameaudio on Mon, Mar 9, 2015
I wrote a fun 'acoustic rock' track this weekend. Made for a top-down browser game.

https://soundcloud.com/matthewdear-1/alright-yeah
Title: Re: AUDIO Experienced Sound Designer/Composer Looking for Work: ANY STYLE, ANY SOUND
Post by: Matthewdeargameaudio on Fri, Mar 13, 2015
I've released the second character theme I've written for one of my current projects! Details to be disclosed soon...

https://soundcloud.com/matthewdear-1/the-hunter-the-hunted
Title: Re: AUDIO Experienced Sound Designer/Composer Looking for Work: ANY STYLE, ANY SOUND
Post by: Matthewdeargameaudio on Mon, Mar 16, 2015
Here's what I worked on over the weekend. An ambient track with a 'beach and nature' ambience sound effect behind it. Very 'New Age'...

https://soundcloud.com/matthewdear-1/ambient-shores
Title: Re: AUDIO Experienced Sound Designer/Composer Looking for Work: ANY STYLE, ANY SOUND
Post by: Matthewdeargameaudio on Mon, Mar 23, 2015
I've been working on an 'adaptive soundtrack' for a new oculus rift game recently, here's the first peek at the final productů

https://soundcloud.com/matthewdear-1/world-of-geysers-loop
Title: Re: AUDIO Experienced Sound Designer/Composer Looking for Work: ANY STYLE, ANY SOUND
Post by: Matthewdeargameaudio on Tue, Mar 31, 2015
The second loop of my 'adaptive soundtrack' for upcoming Oculus Rift game 'Pilgrimage'

https://soundcloud.com/matthewdear-1/cemetery-of-whales-loop
Title: Re: AUDIO Experienced Sound Designer/Composer Looking for Work: ANY STYLE, ANY SOUND
Post by: Matthewdeargameaudio on Tue, Apr 7, 2015
The third loop of my 'adaptive soundtrack' for upcoming Oculus Rift game 'Pilgrimage'

https://soundcloud.com/matthewdear-1/the-deep-forest-loop
Title: Re: AUDIO Experienced Sound Designer/Composer Looking for Work: ANY STYLE, ANY SOUND
Post by: Matthewdeargameaudio on Tue, Apr 21, 2015
A short audio mock-up for the UNity game Angry Bots, made for my Berklee Onlince course 'Game Audio Production with Wwise'.

All music, sound effects, ambience and dialog made by me.

https://www.youtube.com/watch?v=8yw_3LmNhnk
Title: Re: AUDIO Experienced Sound Designer/Composer Looking for Work: ANY STYLE, ANY SOUND
Post by: Matthewdeargameaudio on Mon, Jun 1, 2015
It's been a while since I've posted! I've been busy with my Berklee online course on audio implementation, as well as the following project...

I designed all the sound effects and ambiences for Winged Cloud's visual novel, Sakura Fantasy, which has been released on steam today!

You can listen to a soundreel of some my personal favourite sfx and ambiences:
https://soundcloud.com/matthewdear-1/sakura-fantasy-sfx-ambience-soundreel

And can view the steam store page here:
http://store.steampowered.com/app/375200/
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog artist/Composer
Post by: Matthewdeargameaudio on Mon, Jun 8, 2015
The third of a series of character themes I have written for game developer Randy Overholt (Prototeen), who on this occassion wrote the lyrics.

This song is for the Japanese character, Yuna:

https://soundcloud.com/matthewdear-1/theme-for-yuna
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog artist/Composer
Post by: Matthewdeargameaudio on Tue, Jun 16, 2015
I've been working on a endless runner demo recently. Omegalith features a rock golem running through the jungle to escape an enormous gloopy darkness!

Listen to the OST here, demo to be released later this week.

https://soundcloud.com/matthewdear-1/sets/omegalith-demo-ost
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Wed, Jun 24, 2015
I made a short demo video detailing my implementation using Wwise with Unity. All audio made and implemented by me.

Check it out here!

https://www.youtube.com/watch?v=AzGzWWOzsiU
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Jun 29, 2015
Started a new project last week; writing music for upcoming side-scrolling MMO True Saga!

Listen to the first tune here:

https://soundcloud.com/matthewdear-1/true-saga-main-theme
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Jul 13, 2015
Here's another tune written for side-scrolling MMO 'True Saga'

This time, a chilled out smooth jazz number.

https://soundcloud.com/matthewdear-1/true-saga-sleepy-town-loop
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Jul 20, 2015
The next track for side-scroller 'True Saga'!

This one is more the 'Mountain Zone', featuring lots of percussion, and a flute (Y).

https://soundcloud.com/matthewdear-1/true-saga-mountain-zone
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Jul 27, 2015
My next track for 'True Saga'

This time it's for the 'Main Town'. A up-tempo jazz track, with some influence from Japanese Jazztronica music.

https://soundcloud.com/matthewdear-1/true-saga-main-town
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Aug 24, 2015
I've had a busy past few weeks, being on tour with my folk band Green Diesel.

But that's all finished now and I'm back at my home studio, looking forward to starting some new projects!


Something that didn't get uploaded before I left, the next track in my 'True Saga' OST.

https://soundcloud.com/matthewdear-1/true-saga-cave
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Tue, Sep 1, 2015
Straying into some more traditional dance territory here.

Think 'over-the-top apocalyptic rave'.

https://soundcloud.com/matthewdear-1/bassnik
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Sep 7, 2015
It's been another busy week of writing and festivals for me, but I had the chance to put this little portfolio piece together, showcasing some sound design and Wwise skills.

This is a shortened simulation of the adaptive ambiences I wrote for my own version of indie game Limbo. This project was done as part of my Berklee Online course, 'Game Audio Production With Wwise'.

There are a total of 13 separate ambience events within this composition, overlapping each other as they would in-game. The idea being, as the player moves through the different 'areas' of the game the soundtrack adapts with them, effecting their perception and experience of the game.

https://soundcloud.com/matthewdear-1/lost-in-limbo
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Sep 14, 2015
This week I've updated my sfx portfolio with some sounds from more recent projects.

Check it out here:

https://soundcloud.com/matthewdear-1/2014-sfx-portfolio
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Sep 21, 2015
Another one of my pieces for my online course 'Game Audio Production with Wwise'

This is a linear representation of the adaptive soundtrack I wrote and implemented for the Unity game 'Angry Bots'

As the player moves through the level the music gains more 'layers'. It starts out with just the bass (not shown here), then orchestral strings and horns come in (00:29), if the player loses a lot of health the 'Low Health Track' comes through (1:13), and in the last room the 'Final Level' music comes in (2:09).
All of the layers seamlessly stack on top of one another and loop infinitely (loops at 1:13 and 2:27). In this way one piece of music will change and evolve with the players experience without negatively affecting the 'flow' of the game.

https://soundcloud.com/matthewdear-1/angrybots-adaptive-soundtrack01


You can see a video of this music, with sfx as well, here:
www.youtube.com/watch?v=AzGzWWOzsiU
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Oct 19, 2015
I've been pretty busy working on some new projects the last month or so. Here's a little peak at what I've been up to.

A new track for an as-yet-untitled project. This piece was inspired by other Electronic/Orchestral soundtracks such as Binding Of Isaac and Risk Of Rain

https://soundcloud.com/matthewdear-1/ice-mountain

Plus... You can now play my Limbo demo for yourself! All the sound effects, music and ambiences were created and implemented by me using Wwise.
As you move through the level the adaptive-ambience-soundtrack with change depending on where the player is and events occuring.
This is a windows-only demo I'm afraid.

https://drive.google.com/open?id=0B4ekXmpWEvzqclBoV1RORFhNVU0


I'll be posting my Angry Bots demo soon as well...
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Oct 26, 2015
This week I've been writing for an upcoming Mount & Blade mod... Seven Golden Cities!
http://www.moddb.com/mods/seven-golden-cities

The piece is a combination of agressive, cinematic percussion and eerie didgeridoos.

It was a lot of fun writing this one (Y)

https://soundcloud.com/matthewdear-1/dideri-death
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Nov 2, 2015
Last week I took part in the Procrastination game jam, making retro sound effects for this megaman-inspired sidescroller, Lazy Backventure!

It's still a work in progress, so more will follow...

Play it (and leave a comment) here:

http://tselmek.itch.io/lazy-backventure
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Nov 16, 2015
Couple of things this week:

I now have an official page on iMDB, following my work on the upcoming game Fallen Angels.
http://www.imdb.com/name/nm7716836/?ref_=ttfc_fc_cr16


Also, here's a new track. Featuring an acoustic guitar and some vocal 'oohs'.

https://soundcloud.com/matthewdear-1/hometime
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Nov 30, 2015
All of last week I was making pig and dinosaur noises!

The pigs were for an upcoming mobile game, you canhear the first soundtrack piece here:

https://soundcloud.com/matthewdear-1/fretless-pizz-soundcloud

The Dinosaurs were the beginning of my work with Arcupion Art, making sound for their game Dinosaurs: A Prehistoric Adventure

https://steamcommunity.com/sharedfiles/filedetails/?id=490060425
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Jan 4, 2016
So the holidays are over and now we are in 2016!

But work didn't stop for me...

I've been working on a retro fighting game called Rising Legends - early dev here
http://community.clickteam.com/threads/94990-Rising-Legends-Beat-em-Up-Hack-n-Slash

I've also been working with the publishing company Medkidz, on a few new projects that I can't disclose fully just yet
http://www.medikidz.com/gb-en/

Finally I have a new SFX demo, this time an audio mock-up of Dungeon Hunter 5 using my own sounds.
https://www.youtube.com/watch?v=DpWJjlY5GQA
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Jan 11, 2016
Here's a second audio mock-up video to follow on from my Dungeon Hunter 5 one last week.

This is a UI sound effects demo for the mobile game Star Wars Galactic Defense.

https://www.youtube.com/watch?v=lNM-DprE6UU
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Jan 18, 2016
Last week I was making a LOT of sound effects... but, I can't post them yet as I'm under a NDA

However, I also made some music; a 'fail jingle' and 'high score jingle' for Boom Boom Piggy, an upcoming mobile game.
You can listen and the main music loop here:
https://soundcloud.com/matthewdear-1/sets/boom-boom-piggy-ost
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Jan 25, 2016
I've been working with 'Medikidz' recently, a publishing company that makes educational apps and comics for children, teaching them about healthcare and diseases.

This piece is from a current, unreleased project.

https://soundcloud.com/matthewdear-1/medikidz-explore-music
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Tue, Feb 2, 2016
This next piece is a soundreel of my sound effect work for upcoming retro side-scrolling beat'em'up 'Rising Legends'.

https://soundcloud.com/matthewdear-1/rising-legends-soundreel

Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Feb 8, 2016
Last week  was doing some more work with Medikidz, further on their upcoming app.

Here's the main theme! An upbeat Orchestral/Electronic track, inspired by Nintendo and Saturday morning cartoons XD

https://soundcloud.com/matthewdear-1/medikidz-explore-main-theme
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Tue, Feb 16, 2016
More medikidz! This time a collection of some of my favourite SFX from the upcoming app.

https://soundcloud.com/matthewdear-1/medkidz-explore-sfx-soundreel
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Feb 22, 2016
Rising Legends has been released on Steam Greenlight!

If you like retro 80s/90s beat'em'up side-scrollers with excellent sound effects made by me ;) then give it an upvote!

http://steamcommunity.com/sharedfiles/filedetails/?id=628812789
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Feb 29, 2016
Put up a new track today; a 30 second loop for a 'spacewalk' in the latest Medikidz comic.

https://soundcloud.com/matthewdear-1/spacewalk
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Mar 7, 2016
This week's track: The funky, up-beat main theme to upcoming mobile game Banadoh!

Inspired by the Donkey Kong & Rayman soundtracks.

https://soundcloud.com/matthewdear-1/bananadoh

Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Mar 14, 2016
Couple of things this week:

Rising Legends, which I made SFX for, has been greenlit on Steam! Stay tuned for the full release.


Plus, a new Medikidz track; a casino big band number inspired by the Grim Fandango soundtrack.

https://soundcloud.com/matthewdear-1/medikidz-casino
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Mar 21, 2016
I wrote an old school 90s-shmup-style track last week.
Lots of hair metal influences with retro midi guitar sounds XD

https://soundcloud.com/matthewdear-1/g4mm4-master-90s-shmup-style
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Mar 28, 2016
Rising Legends has been greenlit! Watch this space for the full release ;)

http://steamcommunity.com/sharedfiles/filedetails/?id=628812789

I'll be posting a video showcasing my sound effects in Rising Legends, to my Audio Demos playlist, tomorrow morning.

https://www.youtube.com/playlist?list=PLQkzN1PTj-9vk8xjEZoK8iY4_ySLtKXUb
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Apr 4, 2016
As mentioned last week there is the link to my Rising Legends SFX Alpha Demo. It only contains sounds from the first stage, so you will have to wait
until the full release to see all of them in action!

https://www.youtube.com/watch?v=L3COd85u44g&list=PLQkzN1PTj-9vk8xjEZoK8iY4_ySLtKXUb&index=5


I will be attending EGX: Rezzed at Tobacco Dock in London at the end of this week, so if any of you are going, I may see you there...
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Apr 11, 2016
Hello again to everyone I met at EGX: Rezzed! I had an awesome time connecting with some amazing developers and checking out what the industry has to offer over the next few months.
Particular highlights for me were: Tokyo 42, Pool Panic and the upcoming Renowned Explorers DLC!


In other, more personal, news...

Bananadoh! has been released! Available on Android, iOS and in your browser.

http://atqu.in/

You can hear my music for it here:

https://soundcloud.com/matthewdear-1/bananadoh

I'll probably put together a soundreel and gameplay video soon as well (Y)
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Apr 18, 2016
I've been pretty busy this last week, working on a couple of new projects and getting ready for the recording studio with my folk-rock band Green Diesel!
We started putting the rhythm tracks down over the last couple of days,  and tomorrow we'll be adding some guitar solos :p

You can see a fun time-lapse video of us here:
(I'm the one with long hair and glasses playing guitar)

https://www.facebook.com/thegreendieseltheory/videos/10156811405425635/


I also put together a short gameplay video of Bananadoh, showcasing my music and sound effects in action (Y)

https://www.youtube.com/watch?v=6FAOOkOl2HM
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Apr 25, 2016
I've been working with Harley Game Studio on their game Apocalypse Alpha recently.
http://www.apocalypsethegame.com/

Here's a short showcase of some of the gunshot sounds I designed for them.

https://soundcloud.com/matthewdear-1/gunshots-demo
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Tue, May 3, 2016
Another sound effects demo track, this time impacts!

https://soundcloud.com/matthewdear-1/impacts-demo

I'll be following up with a footsteps showcase soon.
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, May 9, 2016
I have many footsteps for you this week: Dirt, sand, puddle, linoleum...

https://soundcloud.com/matthewdear-1/footsteps-demo

These sounds were another part of my work on Apocalypse Alpha. Keep an eye(ear) out, they'll be implementing in-game shortly

http://www.apocalypsethegame.com/
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, May 16, 2016
I've put together a collection of sounds that I've made for Winged Clouds upcoming game Sakura Dungeon.

This soundreel is focusing on basic combat and movement sounds. I'll be making 'Magic & Abilities' and 'UI sounds' demos as well.

https://soundcloud.com/matthewdear-1/sakura-dungeon-combat-and-movement-soundreel
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, May 23, 2016
Here is the second instalment of Sakura Dungeon sounds. This time, spells and abilities sounds.

https://soundcloud.com/matthewdear-1/sakura-dungeon-magic-and-abilities-soundreel
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, May 30, 2016
Sakura Dungeons steam page has gone live! The game won't be released until later in the year, but you can see gameplay footage and images.

http://store.steampowered.com/app/407330/

I've also put up my final Sakura Dungeon soundreel. This time, a collection of menu and other UI sounds.

https://soundcloud.com/matthewdear-1/sakura-dungeon-ui-soundreel
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Jun 6, 2016
I've had a really busy past couple of weeks this time, here are a couple of highlights...

I've begun working with Games Foundry, makers of Folk Tale. Check out the latest update and listen out for my new impact sounds ;)
http://store.steampowered.com/app/224440/

Sakura Dungeon has been released on steam, check out the link below.
http://store.steampowered.com/app/407330/
Plus, if you missed them before, here are my soundreels of the game's sfx.
https://soundcloud.com/matthewdear-1/sets/sakura-dungeon-sfx

I've also been working with S F Bay Studios/Infinity PBR; making monster sounds for their upcoming game 'The Barbarian. I'll be posting some video footage in the next few months.
http://www.thebarbariangame.com/
They also have a great Unity Asset store, well worth checking out!
http://www.infinitypbr.com/
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Tue, Jun 14, 2016
It's been another awesome week of making banging sound effects XD

For those of you that have a copy of Folk Tale, why not opt in for the latest experimental build and check out some of my impact sfx?

http://steamcommunity.com/games/224440/announcements/detail/598231391601412686

For those of that haven't yet bought one, you can hear some of them in my updated 'Impacts Demo'

https://soundcloud.com/matthewdear-1/impacts-demo
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Jun 27, 2016
Another game I've made SFX for is up on Greenlight: Clicker Guild by Fox Dawn.

https://steamcommunity.com/sharedfiles/filedetails/?id=700666734

I've also got another update on my work for Dinosaur: A Prehistoric Adventure, the Utahraptor.
Watch the video below to see some of the animations and sounds for this character.

https://www.youtube.com/watch?v=WW1lyo4KZWo
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Jul 11, 2016
I've been on holiday for a week :) But I'm back now... to make banging sound effects and smash melons with hammers, so still :)

Here's a sample of some of the work I've done with Infinity PBR; sounds for the Bomber Bug monster.

https://www.youtube.com/watch?v=YoegbVjhc4E
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Tue, Aug 30, 2016
Haven't posted for a few weeks...

Because I've been busy working with Games Foundry on Folk Tale. You can listen to the first in a series of soundreels here:

https://soundcloud.com/matthewdear-1/folk-tale-soundreel-1
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Sep 5, 2016
This week I've put together a short demo for the Plant Monster from SFBayStudios' game The Barbarian

https://www.youtube.com/watch?v=b3II_0Vmkkk

This character is also available on the Unity Asset Store

http://www.infinitypbr.com/#plantMonster
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Sep 12, 2016
More footage from Folk Tale. Sounds from the 'Mossclaw' boss.

https://www.youtube.com/watch?v=2UNDHnQ7gYQ
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Sep 19, 2016
The second Folk Tale boss battle I've made sounds for recently: Bonefinger, the undead dragon.


https://www.youtube.com/watch?v=b1OJg20OoeM
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Sep 26, 2016
Some more Folk Tale sounds for you all. A collection of inventory sfx and magic whooshes.

https://soundcloud.com/matthewdear-1/folk-tale-soundreel-2-inventory-and-magic-whooshes
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Oct 10, 2016
Here is the third Folk Tale soundreel, this time featuring a collection of creature sounds.

https://soundcloud.com/matthewdear-1/folk-tale-creatures-soundreel




http://www.splashdamage.com/content/job-details?gh_jid=465681&gh_src=pylov4
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Oct 17, 2016
I've been working on another monster for Infinity PBR, this time a Slime Monster.

Most of these sounds were made by recording jello and vegetable foley!

https://www.youtube.com/watch?v=KwQFjwrt-nc


You can check out Infinity PBR's website and unity asset store here

http://infinitypbr.com/
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Oct 24, 2016
What do you get when you record a load of jelly and wobbly MDF?

This Gelatinous Cube/Sphere combo!

https://www.youtube.com/watch?v=UQkPBnyev4c


You can check out Infinity PBR's website and unity asset store here

http://infinitypbr.com/
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Oct 31, 2016
Games Foundry released another experimental patch for Folk Tale last week.

Showcasing the Toadkin race's lair, you can hear some of my weapon, magic and creature sound design.

https://www.youtube.com/watch?v=eMKHFoJNuLA


Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town.
Available now on Steam Early Access:

http://store.steampowered.com/app/224440/


Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Nov 7, 2016
I've begun making another set of impact sfx, for Infinity PBR.

You can listen to a few of them here, in my updated 'Impacts Demo'.

https://soundcloud.com/matthewdear-1/impacts-demo

Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Nov 14, 2016
There's been another experimental build of Folk Tale released! There's some new campaign stories, new creatures and a bunch of fixes to smooth out the player experience.

http://store.steampowered.com/app/224440/

You can hear some of the magic and battle sound effects for Folk Tale here:

https://www.youtube.com/watch?v=9iog4NcX-fE
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Nov 21, 2016
A new trailer for Heart Forth, Alicia has been released! Showcasing combat and exploration elements.

https://youtu.be/MQUcjcQpshc?t=118

Me and the games developer, Alonso Martin, both make sfx for this project. At 02:00 you can see the laserfly enemy, that's one of mine.

You can find out more about Heart Forth, Alicia here:

http://www.alonsomartin.mx/hfa/
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Dec 12, 2016
This week I have been composing for Acro Storm, Blue Comet Games' upcoming sci-fi racer.

Here is a work-in-progress update for the track 'Treen Port'.

https://soundcloud.com/matthewdear-1/acro-storm-wip
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Dec 19, 2016
My last post of 2016! I'm taking a week off from 24th-1st at the end of this week.

I've uploaded a new sound effects soundreel to my soundcloud, part of a new series of sounds I'm making for Medikidz' new educational comics.

https://soundcloud.com/matthewdear-1/mkz-phase-1-comics-soundreel-1


I also thought I'd show a bit of a retrospective of my year, by way of portfolio pieces...

Folk Tale - This was a big project, I was workign on the various sounds for FOlk Tale for several months. I've collected some of the best into the soundreels linked below.

https://soundcloud.com/matthewdear-1/sets/folk-tale-soundreels


Heart Forth, Alicia - A beautifully made side-scroller in the style of old Squaresoft games. I'm still working on this with developer Alonso Martin, looking to release mid-2017.

https://www.youtube.com/watch?v=MQUcjcQpshc&t=2s


Medikidz - A publishing groups that makes educational comics for children, about medicine and diseases. I've worked on several projects over the year.

https://soundcloud.com/matthewdear-1/sets/medikidz-explore-hameohilia


Infinity PBR - I started working with Andrew earlier in the year and we've maintained a steady pace of projects since then.

https://www.youtube.com/watch?v=UQkPBnyev4c&list=PLQkzN1PTj-9sxVcFviQAFSLD7N_MxwLXz

https://soundcloud.com/matthewdear-1/bow-arrow-showreel


Acro Storm - A recent composition for new sci-fi pod racer, Acro Storm!

https://soundcloud.com/matthewdear-1/acro-storm-wip


Banadoh! - A mobile game I made music and sounds for, this was an early project for me this year.

https://www.youtube.com/watch?v=6FAOOkOl2HM
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Tue, Jan 3, 2017
Happy 2017! Hope you've all had a good break over the holidays :)

I've just uploaded a second collection of sounds from my latest Medikidz comission.

https://soundcloud.com/matthewdear-1/mkz-phase-1-comics-soundreel-2

I'm currently looking for new jobs to start of the new year, so please get in touch if you are interested in my services!
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Jan 9, 2017
I hope everyone has had a productive start to the year! I've been busy back in the studio, making a variety sounds for several of my projects.

This is the third and final collection of sounds from my latest Medikidz commission.

https://soundcloud.com/matthewdear-1/mkz-phase-1-comics-soundreel-3
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Jan 16, 2017
I've uploaded a new Infinity PBR Monster, Spiders!

Featuring a combination of clicking mandibles, crunchy exoskeleton, chilling vocalisations and silken webs...

https://youtu.be/XnlK2xAunS4?list=PLQkzN1PTj-9sxVcFviQAFSLD7N_MxwLXz

You can see more of Infinity PBR's Spider Pack, or buy the asset pack, here:

https://www.infinitypbr.com/?pack=spiders
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Feb 27, 2017
It's been a while since I posted! I've been having a very busy past couple of months, and the commissions have been under NDA. So I'm limited in what I can show you at the moment.

However, I have uploaded a new 'audio mockup', to my soundcloud.

I tried something a little different with this upload. I put together a group of sounds I've made, and created an imaginary game 'scene'.
I wanted to show how my sounds fit together when put into the often eclectic in-game environment.

Starting slowly with a few transitions and footsteps, it evolves into a full shootout with lots of sounds all playing at once.

https://soundcloud.com/matthewdear-1/sci-fi-scene
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Mar 13, 2017
I've just uploaded another Medikidz SFX sample. All sounds created as part of a new project I'm working on with them. Music to follow!

https://soundcloud.com/matthewdear-1/mkz-fractures-sfx
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Mar 20, 2017
TWO new music tracks this week! Both written for my latest Medikidz project.

Both tunes are inspired by classic saturday morning cartoons, e.g. power rangers.

Medikidz To The Rescue!: https://soundcloud.com/matthewdear-1/medikidz-to-the-rescue

Medikidz In Danger!: https://soundcloud.com/matthewdear-1/medikidz-danger
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Mar 27, 2017
I've uploaded something slightly different than usual this week.

I've been making some 'cave ambience' sounds for Infinity PBR. So I decided to put together a few of these to make an immersive first-person perspective, dungeon crawling audio 'scene'.

Wear headphones for greater impact!

https://soundcloud.com/matthewdear-1/cavewalk
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Apr 3, 2017
I had a great time at EGX: Rezzed this weekend! Some big highlights for me were 'Bombslinger' in the Indie Room and 'The Occupation' in the Unreal Showcase. Definitely a couple of games to look out for.

I've just joined the team for upcoming first-person, story-driven action adventure 'Unknown Fate'. We'll be working on something a little special over the next couple of weeks, so watch this space...

http://store.steampowered.com/app/510390/
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Apr 10, 2017
I've done a new Infinity PBR pack, Demon this time :)

Check out the collection of footsteps, foley and vocalisations I've put together on soundcloud.

https://soundcloud.com/matthewdear-1/infinity-pbr-demon-sfx
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Tue, Apr 18, 2017
I've had a busy weekend, putting together a new dual boot Hackintosh/Windows tower, optimised for audio and game development!

Here's what I was working on last week, Infinity PBR's Medusa pack.

https://soundcloud.com/matthewdear-1/infinity-pbr-medusa-sfx
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, Apr 24, 2017
Last week I went into OMUK's London studio as a dialogue editor, to help work on upcoming Gear VR game, Augmented Empire.
http://omuk.com/
https://coatsink.com/games/augmented-empire/

I'm going in again this Tuesday to continue.

I've also been working on some new content for Unknown Fate, which will published later this week once we have approval from our publishers.

Still looking for new projects though! Get in touch if you're interested in my work :)
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Tue, May 2, 2017
I have some new Infinity PBR sounds this week, this time the 'Weeper'. An undead 'hollow' that relies on dark magic and fear buffs.

Listen out for cloth foley, magic effects and otherworldly vocalisations.

https://soundcloud.com/matthewdear-1/soundcloud
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, May 8, 2017
I was working on some new Medikidz comics last week. New releases about Blood Tests, MRI scans and Pneumonia.

I've just uploaded a collection of SFX from those projects. Listen out for space age whooshes, 'germ vocals' and sounds from within the human body...

https://soundcloud.com/matthewdear-1/medikidz-april-2017
Title: Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Composer
Post by: Matthewdeargameaudio on Mon, May 15, 2017
I've been working on a new game recently, Melee Masters. It's a 3d fantasy fighting/brawler.

http://www.playmeleemasters.com/

This track is the first collection of sounds from this project. Combat and movement sounds for the 'rock elemental', Quake.

https://soundcloud.com/matthewdear-1/mele-masters-quake-combat-sfx

This collection of sfx is less varied than my usual posts, but I think it demonstrates clearly the need for sounds that though similar, are different enough to avoid tiresome repetition. A concept that is of paramount importance when designing for fighting games.
Title: Re: MattDearGameAudio - SFX/Music/Dialogue/Audio Implementation
Post by: Matthewdeargameaudio on Tue, Jun 6, 2017
Unknown Fate has released a new trailer! I've been working on the sound design for this over the pas month, so I'm very pleased to announce it's release.

https://www.youtube.com/watch?v=k1LE851GeLg

I'll be doing more sound design for Unknown Fate over the summer, watch this space!