Flixel Forums

development => chat => Topic started by: Adam Atomic on Tue, Jun 2, 2009

Title: Introductions
Post by: Adam Atomic on Tue, Jun 2, 2009
Hey, this is just the usual "introduce yourself" thread!  A good place to make your first post.


(http://photos-h.ak.fbcdn.net/hphotos-ak-snc1/hs022.snc1/2646_67631393903_558223903_1464815_4316249_n.jpg)

My name is Adam and I created flixel over the last year or so.  I've also worked on lots of other things, like Cave Story Wii and Paper Moon.  In a previous life I was a C++ coder and GUI designer for a software company.  I have two pug dogs who are pretty good but sometimes they kick in laptop screens.  Right now I make iPhone games for a living, and I'm helping to organize the Independent Games Summit at GDC Austin this year.
Title: Re: Introductions
Post by: oneup on Thu, Jun 4, 2009
hi, i'm oneup. i create games ever since i can think. namely super mario war, landscapr, a jump'n'run tutorial series, lots of unreleased demos & a gp32 port of "spout". (& two web startups inbetween)

tried to build a game with flash half a year ago, but was overwhelmed by flash's sucky api.

i am so lookin forward to your library !!!

(http://asset.soup.io/asset/0331/1136_3ca0_500.png)

my current project is poit (http://puit.soup.io/).

Title: Re: Introductions
Post by: CosMind on Fri, Jun 5, 2009
some call me CosMind, some call me Justin.  i call me crazy.  i work a day job as creative director of an independent commercial video games studio in austin, tejas; but, moonlight as a lonesome game (both video and non-video) designer and developer.  i recently released my very first independent game, Glum Buster.  now i'm diving back into prototyping and tinkering with various projects that have bubbled into my brain over the past handful of years.  flixel has me jazzed, and i'm going to do my best to learn myself the ropes - i really feel that creating software with the framework is going to have a wealth of benefits.

(the hair's old)
(http://img214.imageshack.us/img214/5011/cosmindintheflesh0kt.jpg)
Title: Re: Introductions
Post by: ben on Fri, Jun 5, 2009
Hi! I'm Ben.

(http://img30.imageshack.us/img30/635/watashigalq.jpg)
Here I'm cosplaying as L from Death Note. I don't have a better picture handy at the moment.

I'm 17 years old and I got my start with game programming writing text adventures in QBASIC in middle school on my dad's old laptop.  At the beginning of high school I kind of deviated from this to do freelance web development, but in my junior year I took a Java class and I (somewhat sloppily) recreated Asteroids.  Since then I've been tinkering with different languages and game libraries, such as Pygame and Gosu (for Ruby), in which I've written basic stuff like Pong and Arkanoid just for practice.  My dad recently got me Flash CS3 and so I've been learning AS3.  I stumbled upon flixel via TIGSource, and I'm excited to try to pick it up.

I'm going to Carnegie Mellon in the fall for Computer Science and I think it would be great to end up like any of the previous posters in this thread, doing games for a living and/or as a major hobby.
Title: Re: Introductions
Post by: SMRobot on Fri, Jun 5, 2009
Hi I'm SMRobot. I'm 15 years old and just starting to get into game development. I have little programming experience as I've only really gotten serious about learning to program around the start of the year. I currently use XNA and C# for development but I'm looking for a more basic, cross-platform framework to develop with.

Whilst I have some experience with ActionScript, I haven't ever used it outside the Flash IDE so learning flixel is going to be interesting to say the least. As well as C#, I know C++ and some JavaScript. I really got inspired to create games after seeing all the great stuff people in the indie community were doing (Spelunky, Knytt Stories and Cortex Command are all big inspirations to me).

I'm generally more interested in the programming side of making games although I still find game design interesting. The only games I've ever released is a side scrolling shooter made in Flash 8 and a text adventure I made in Python over the course of several weeks in my school's programming class. I hope to make a career out of programming and study Computer Science at University (possibly along with Mathematics).

I'm a pretty huge nerd, I play D&D (4th Ed, please don't hurt me :S), program, rave about obscure indie games none of my friends have ever heard of and read about programming and maths in my free time.

Other than this forum I post regularly on TIGSource and I also run a blog (http://sm-robot.tumblr.com/) that gets updated every now and then.

I hope to keep following my goals in game development and hopefully stay active on these boards.
Title: Re: Introductions
Post by: failrate on Fri, Jun 5, 2009
Hello, I'm Andrew.  I work as a software engineer for a video game company, and I've been writing little games since I was a kid.  I post hardware and software projects at failrate.com.  I'm interested to see if using flixel will be nicer than using my own homebrew shmup game engine.  I certainly hope so.
Title: Re: Introductions
Post by: shaktool on Fri, Jun 5, 2009
I work full-time for playcrafter.com. I have published a few indie games at johnnesky.com. I also help Chris DeLeon make iPhone games. I am a contributor to the Box2D physics engine, including the Flash port. I am secretly working on my own Flash game engine in my vanishing free time, but relatively little progress has been made, and/or I'm more ambitious.  ;)
Title: Re: Introductions
Post by: Ipsquiggle on Sat, Jun 6, 2009
I'm no one of any importance. Mostly, I'm over ambitious and under motivated. Flixel (and the games Adam has made with it) have inspired me to do something smaller... So here I am.

Also I don't do photos.

I'm bad at this introduction thing, huh.
Title: Re: Introductions
Post by: Andreas on Sat, Jun 6, 2009
Hello. My name is Andreas and I did a couple of Flash games like Understanding Games and Mr. Bounce. I have a part-time job at the Zurich based web company Spoiled Milk as a Rails and ActionScript developer.

After playing around with Flixel for a couple of hours I decided to dispose of my own half-finished 2d game engine and never look at it again. I am seriously in love with Flixel.
Title: Re: Introductions
Post by: triptych on Sat, Jun 6, 2009
My name is Andrew Wooldridge (triptych) and I work at a social games company called Raptr. I've always aspired to be a real indie game developer, and have come to the conclusion that actionscript development offers the best of all possible worlds -- sourcecode, similar to js which I use daily, and exports to flash which seems to be the #1 platform for indie games right now.

I'm really eager to fire up Eclipse and get some kind of game working.

I have high hopes for flixel!
Title: Re: Introductions
Post by: kaptin on Sat, Jun 6, 2009
My name is Michael, I also live in Austin ( that makes three of us? ). Currently working on a server framework to make developing multiplayer games easy. I have a few games in the pipeline in various stages of completion and hope to gain some motivation to actually finish one.
Title: Re: Introductions
Post by: radmoseph on Sat, Jun 6, 2009
I'm a 22 year old programmer (Java, C, C#, and a number of scripting languages) from Canada. Most of my experience is database related, so I figured I'd get a hobby to improve my skills.

My older brother is an artist and really into old school and indie games. My little brother is a musician and makes some pretty sweet chip tune music. Our plan is to make a game over the next year or so. Since I'm the only coder, I'm in charge of what we'll be building it in. Soooo...I'm looking at Flixel.

Nice to meet you all.

Any chance of a Flixel IRC channel?
Title: Re: Introductions
Post by: Jazmeister on Sat, Jun 6, 2009
I'm Jaz, 23, and I'm a filthy journalist. I have no ambitions of game development (that's what try to I tell myself, anyway), and I've done maybe eight months of a C course that I abandoned so I could move. I live in the UK. I'm following the efforts of the flixel community with great filthy journalistic interest!
Title: Re: Introductions
Post by: PhantomTollbooth on Sun, Jun 7, 2009
Andrew, 22, Actuary. Worked with all sorts of high/low level programming languages, from C++, to SQL to (*shudder*) FORTRAN... very little graphics, animation, gui experience, and looking for a way to pass some time in a new city...
Title: Re: Introductions
Post by: scnclr on Sun, Jun 7, 2009
Hi, I am scnclr and started making games about one year ago. I have years and years experiemnce of artful audiovisual programming in Processing, (old) flash making sounds and music. Tinkered around with gamemaker as well and as lots of other things, for example homebrew on portable gaming consoles. I am about to release a first small game in flash under the moniker scnclr.de (http://scnclr.de).

Besides making games, I am busy with lots of other things. You may eventually know my blog Digital Tools (http://digitaltools.node3000.com). I am also organising a festival in Cologne, Germany, focusing of Creative Commons, Free Culture, Art and Music, called Cologne-Commons (http://www.cologne-commons.de).

I was really thinking about doing something very similar to flixel within the last 10 months, but as always time was missing to do major progress. At least I think flixel looks like a very interesting thing, so I will keep on stepping into the community and see what will happen.

I am understanding games more as an artful audiovisual-interactive system and are happy to step into casualgames as a wonderful medium of its own.
Title: Re: Introductions
Post by: Tyler Egeto on Sun, Jun 7, 2009
Hey all,

My Name is Tyler, I'm the lead dev for Mod7 Communications (http://"http://mod7.com/"), where I do mostly ActionScript based stuff. We're working on a game/engine/editor as well. We've just recently setup a dev blog here: http://developer.titaniumchef.ca please feel free to stop by, we'll be launching this first game before too much longer.

This engine looks fantastic. The games I've had a chance to check out look awesome, (love the style!) I just sort of fell into game development from more general AS work. But am loving it, and will be continuing down the path.

Nice to meet you all!
Title: Re: Introductions
Post by: Melly on Sun, Jun 7, 2009
Well, hello there.

Name's Melly, I'm a mod at TIGSource, where Adam also posts a good bit, and flixel tickles my fancy. And that's why I'm here. :P
Title: Re: Introductions
Post by: avinashv on Sun, Jun 7, 2009
Hey,

I'm Avinash, a long-time hobbyist programmer.  I started off in QBasic, but now spend most of my time in Python, PHP, Javascript and C.  I have zero experience with AS3, but I've been looking for an excuse to get into Flash game development for years, and Flixel looks like the perfect opportunity.

I run a website at http://avinashv.net and am @avinashv on Twitter.
Title: Re: Introductions
Post by: tonyoakden on Sun, Jun 7, 2009
Hi I'm Tony,

I've been making games for 20 years.  I've worked independently and in big companies.  I run a website called http://www.charliedoggames.com from which I distribute my indie/casual games.  I've been making download games but I see browser games as the best way to get my games out to a bigger audience and Flixel looks like the ideal way to get started.  I'm hoping to make a big platform game, with puzzle solving elements, similar to the ones I made back in the 80s.  I hanker after the old, simpler days of eight bit gaming...
Title: Re: Introductions
Post by: mike_fowler on Sun, Jun 7, 2009
Hey all.

My name is Mike. Currently I'm a fourth year student at Champlain College in Burlington, VT, majoring in the Electronic Game and Interactive Design major here, specializing as an artist.

I'm that guy, the one who codes and does art, and that's why I'm here.

Feel free to check out my work at http://www.mikefowlerartist.com (http://www.mikefowlerartist.com).
Title: Re: Introductions
Post by: Karies on Mon, Jun 8, 2009
Hi community!
I'm Juan Sierra an ASP.NET programmer who want to develop games as Hobbyist (probably someday as a professional).
I have followed the allegro game developing community for many years.
I have developed some crappy games in flash and now I want to finish a lot of projects I have in my head.
Title: Re: Introductions
Post by: ETG on Mon, Jun 8, 2009
My name is Eric. I'm a game programmer, 27 years old, and live in Texas.

I've been playing around with the framework this weekend and I like it. So, I'm gonna use it.
Title: Re: Introductions
Post by: radmoseph on Mon, Jun 8, 2009
I've been playing around with the framework this weekend and I like it. So, I'm gonna use it.
Title: Re: Introductions
Post by: brokenPlatypus on Mon, Jun 8, 2009
My name's Matt Guest. I've been programming professionally for some time now in everything from c to coldfusion to .net, java, flash and flex. My career has been focused on web development and professional software, but I've always had a soft spot for games.

I originally got into programming by teaching myself Pascal from a book I got from my future high school while I was still in the 7th grade, with the express purpose of learning how to build games. I ended up making some add-ins for the old L.O.R.D. BBS game and was hooked on programming. Back when I was still in high school I built a couple of (fairly lame) legend of zelda clones and final fantasy style rpgs, attempting to replicate the amazing stuff that was captivating me on my NES.

Over the years I've always had some sort of game development project going on in the background of my professional work but have never really finished anything major. It seems like every time I get a game idea I'd like to follow through on I end up spending so much time working on an engine or tools for that particular style of game that I never actually get around to building it. I enjoy working on those parts, and it's usually enough to satisfy me, but I'd like to start getting some real ideas out there in front of other people.

Coming across Flixel today and the games that Adam has built with them resparked some of that original excitement that got me into programming to begin with. I had just started working on an iPhone game, but it's slow going and I don't think I'm that into it right now.
Looking at Flixel and the code for Mode I think I'm going to have a lot more fun just throwing stuff together and playing around with this than trying to build and polish a full game for the iPhone app store.

For me, having fun and scratching that game dev itch is all that really matters here. I doubt I'll be building anything too impressive with Flixel, but if I do I'll be sure to post about it.
Title: Re: Introductions
Post by: beam on Wed, Jun 10, 2009
hi

i'm justin, and i'm a member of the poppenkast (http://www.thepoppenkast.com). flixel has finally given me a reason to stop putting off learning actionscript, now the barrier to entry for making flash games is nice and low.
Title: hi everybody
Post by: MickMad on Wed, Jun 10, 2009
Hi everybody, this is MickMad, aka Mick, posting for the first time here yay. Ok, seriously talking, I'm 19, I study informatic engineering at the university La Sapienza in Rome (yes, I'm Italian :D), and I come from Java...I've always been into Flash and other stuff, I go almost everyday on Newgrounds (I'm an audio "artist" formerly under the name of The-MickMad), and I read there about this framework, Flixel, and I find that this is quite interesting... I never used ActionScript 3 but being similair to Java in some way, I kinda find it very easy to use (the first time I compiled something using AS3/Flixel, was 2 days ago xD)...now I'm taking it easy, I have my Informatics exam in 4 days, but I just started working on a little project - maybe useful for beginners to learn something... I'm doing a TicTacToe game from scratch, it's simple, but is the starting point of learning, taking little steps ;) for now I got the # thingy well, and a tileMap function that in this case is used to place on screen the X and O signs, and to place the 9 clickboxes, but it is useful for drawing lines of the same sprite passed in the method... well, anyway I'll post every progress in this little starting project in the "games" section :)  g'dnight and peace,

Mick.
Title: Re: Introductions
Post by: astrofra on Wed, Jun 10, 2009
Hi,

I'm François. French dude, part artist, part coder, 100% french.

What can I say, usually I'm more into 3D stuff, but I really wanted to try some old 16/32bits 2D gamedesign, and Flixel made the perfect occasion to do that, especially with the next contest on TIGSource coming :)

Hi to everyone from TIG arround here :)

(http://astrofra.com/posts/fra-max.jpg)
Title: Re: Introductions
Post by: xoxco on Thu, Jun 11, 2009
My name is Ben Brown, I also live in Austin!  Maybe we should have a Flixel meetup here.

My wife and I run a company called XOXCO where we build fun stuff to click on.  We've made a few silly little games like this one, featuring a drowning polar bear:

http://xoxco.com/x/swim/

I used to code little pixel games in pascal in hacked VGA mode back in the early 90s, and have basically been wanting to do it again EVER SINCE.

I am also working on my own software framework - but mine is for creating social web apps.   It's called PeoplePods - you can find it on xoxco.com.
Title: Re: Introductions
Post by: Zack on Thu, Jun 11, 2009
Hi there, I'm Zack Fulpington. I program in PHP, ASP, JS, VBS, AS1 & 2, and most web markup languages if you want to count those as programming. I'm trying to learn AS3, but so far it seems pointless. I have a blog at http://podtube.us and I use Adobe Flash CS4 Pro for most of my flash work.
Title: Re: Introductions
Post by: lechuckgl on Fri, Jun 12, 2009
Well, hello everyone. My name is Nicolas and I am a .net developer. I am from Buenos Aires, Argentina.
For the moment I just develop games as a Hobby....but someday I will be able to live from it..who knows ? In the meantime I work for as a slave for a big corporation...*damm, stop hitting me, I'll get back to work in a couple of minutes*  ::)

This is not Flixel related, and I am not trying to spam the forum, but check the mini-contest we are having at ADVA's Forum ( Argentine Assosiation of Videgame Developers ) : http://www.adva.com.ar/foro/index.php?board=34.0

Title: Re: Introductions
Post by: darthlupi on Wed, Jun 24, 2009
(http://db.tigsource.com/company/image/31/dev-darthlupi.jpg)

Hello,

    My name is Robert Lupinek.  I've put out a bunch of little games under the name darthlupi.  Most of the games I've made have been made using the game development tool Game Maker.  

I've branched out a bit using PyGame, so I am not AS intimidated by pure coding as I used to be, but even using action script will be a change.  If what I end up turning out at first is a turd, please be patient!

Oh, yes.  Cosmind is the pirate that is forcing me to walk the plank to cross platform web based development.  That mean mean man!  ;)
Title: Re: Introductions
Post by: capsuley on Fri, Jun 26, 2009
Hello all,

(http://www.capsuley.com/images/me2.jpg)

My name is Justin Prine and I've been a programmer on audience polling software and multi touch boards over the last couple of years primarily on the Mac. In the last year I started working on my own little games and prototypes in Pygame and Processsing. I also code in: Objective-C, C++, C#, Java, and a bunch of scripting languages. In the evenings I work on iPhone software with my brother for our little company, Capsuley.

I'm moving to Austin, TX next week, so add another Austinite to the crew here. We should definitely plan a meetup at some point!
Title: Re: Introductions
Post by: george on Sat, Jun 27, 2009
(http://i41.tinypic.com/2qsavbb.jpg)hi everyone, I'm George from Seattle.

Usually I do everything in Python (as that's all I know  ;D) but I've wanted to make something with Flash and I really like flixel's approach, as I prefer to use mxmlc to keep things simple for my thick skull. Plus I really enjoy when something is put together with some love and style like flixel is.

With TIGSource's adult/educational compo this is the perfect opportunity to jump in and learn, and I'm hoping to team up with friends with great art and music, for whom Flash is a nice and accessible way to get into making games.
Title: Re: Introductions
Post by: ChevyRay on Sun, Jun 28, 2009
Chevy Johnston, reporting for duty.


w w w . p r o p e r u n d e a d . c o m (http://properundead.com/)


(http://properundead.com/random/two_face.PNG)I've been developing games as a hobby for about 5 years now, and was an artist first and foremost. But now I have discovered the joys of object-oriented programming, and bathe shamelessly in the delights of both worlds.

I've finished a couple of games most of you probably haven't heard of.

I'm friends with both CosMind and Darthlupi, who've also joined the forums :), the prior who was generous enough to get me my first commercial job working on a DS game that comes out in a couple days now. I am currently brainstorming ideas for a Flixel collaboration with the latter, which should be fun.

Currently I am working on my first Flash project, which is going very well. Browsing through the Flixel framework, as well as programming lessons from my good friend Matt (http://mattmakesgames.com/), has really helped me pick up on the language. Things are taking off, and I expect to be done my first game within a couple weeks maximum.

(http://properundead.com/random/hahakiss.jpg)

I'm the one with the hat on. I'm a very friendly guy, if you know what I mean.

If anybody's ever in British Columbia and wants to get in on some of that action, send a message my way and we'll hook up! Do some Flash dev jammin' and guzzle some brews. Peace out,


(http://properundead.com/random/char2.gif)Chev

Title: Re: Introductions
Post by: SeiferTim on Tue, Jun 30, 2009
Hello, I'm Tim.

Currently, I work for a company that does Medical Billing - I'm building their Practice Management System (in VB6!  ::)).
I've been trying to get into making games for years - ever since learning how to code in ZZT-oop (http://en.wikipedia.org/wiki/ZZT-oop)... but other than a few failed projects here and there, nothing's really taken off...
Anyway, I hope I can make something neat with Flixel, or team up to help make something awesome with others...

I have an infrequently updated site: http://timsworld.nfshost.com (http://timsworld.nfshost.com) where you can learn more about me, and see the WoW Plugin I made for Wordpress.
Title: Re: Introductions
Post by: darkshado on Sun, Jul 26, 2009
Hi, I'm Dan.

I'm 16 and I've been using Game Maker for a couple of years until last week decided to learn how to use flash, which was when I stumbled across Flixel (via Darthlupi's Wonder Bounce) and I decided that was the way to go.

AS3 seems simple enough and I think I'm picking it up rather quickly, so I'll hopefully have some to show for it in the coming weeks.
Title: Re: Introductions
Post by: PandaCookies on Fri, Jul 31, 2009
I usually go by Powergloved Andy on other forums. I've worked on a couple of projects here and there, but nothing that great. I'd been looking to get into AS for awhile now, but just haven't, so I'm a bit of an AS noob... I know the basics though!  :P

Anyway, I was talking to some friends and Adam and realized that I hadn't even checked out Flixel yet. So I did. And now I'm here!

Treat me well! <3
Title: Re: Introductions
Post by: YMM on Fri, Jul 31, 2009
My name's Matt Thorson.  I've made one Flash game (without Flixel) and a bunch of Game Maker games.  I'm now trying out Flixel for my next Flash project and liking it quite a bit.  

I'm from Alberta, Canada and I'm 21.  My website is www.mattmakesgames.com.  Unfortunately, I don't have any fancy pics of myself, so you'll just have to take my word for it that I'm quite handsome :P Looking forward to watching Flixel develop further and seeing where it takes us!
Title: Re: Introductions
Post by: nitram_cero (2bam) on Tue, Aug 4, 2009
I'm Martín, 23, Argentina.

Ahoy!

(http://i29.tinypic.com/vnng3a.jpg)
Title: Re: Introductions
Post by: hima on Sat, Aug 8, 2009
I'm Gus from Thailand, 22 :)  I believe I started getting into game programming a bit too late, but I'll try my best.

I started from RpgMaker (heh) and then move on to RpgMaker XP with Ruby scripting , and that's when I start learning a programming language for game programming seriously. I've moved to Game Maker and finish many games and prototypes with that engine. Now I'm learning C++ and D programming language and am trying to make my own engine for a final project.

I've been interested in Flash game dev for a long time too, but for some reasons I couldn't get myself to actually do something about it. Thanks for Flixel, it make this easier than I thought and make me think what I was so scared in the past lol.

For some of my work please visit :
 - http://www.youtube.com/himatako - My youtube channel
 - http://hima.gptouch.com - My Blog
 - http://www.gptouch.com - My Team
Title: Re: Introductions
Post by: sloopygoop on Tue, Aug 11, 2009
I'm yet another Andrew on the forum.  I'm 22 and live in the U.S.  I've always loved the older video games, so I like what I've been seeing of Flixel games.  I'm not a programmer, though.  Mostly I'm on this forum to offer my chiptune talents, because what's a retro-looking game without retro music?  :)  
I don't have a proper website yet, but some of my music can be heard here on 8bitcollective. (http://8bitcollective.com/members/sloopygoop/)  
Title: Re: Introductions
Post by: Dysposin on Thu, Aug 27, 2009
Hi, I'm Ville from Finland. I'm a graphic artist, but I've been trying to make games for about seven years now, mostly playing around with Clickteam's apps. Now that I found Flixel, I have a good enough reason to learn the actionscript and get serious with this.
Title: Re: Introductions
Post by: Jarod on Sun, Sep 6, 2009
Hey guys,

My name is Jarod Luebbert. I'm a Computer Science major at SIU. I'm experienced with C++, Ruby, a little Python, and a lot of web development. I've been wanting to make my own game for a long time now. I've done some small things in Ruby (with the Gosu game dev library) but I really want to make something full blown to put on Kongregate or something similar.

I also have a strong interest in Art so I think making a game will be a great way to express both my passion for programming and art.
Title: Re: Introductions
Post by: luc on Sun, Sep 6, 2009
Hi, I'm Luc, living in Paris (France)
I'm mainly doing concept art for video games and video FX/compositing. I've been thinking about making a game since a long time (Amiga days). I tried to learn Flash and AS from quite some time, read some books on OO language, overwhelmed coders with questions but never finished a project in ten years and thus focused on drawing. Working in the game industry I thought I could harass some coders easily.
Flixel with the nice community already behind it seems like a dream come true :)
Title: Re: Introductions
Post by: Rolpege on Mon, Sep 7, 2009
Hi, I'm Rolpege, from Catalonia.

I'm studying at high school, and I have been interested at making games since 8. I had make a few games with RPG Maker and Game Maker, and since 13 I know AS3.

I'm studying more AS3, and I know PHP, HTML, CSS, a bit of AS3, a bit of Javascript, a bit of Ruby and a bit of Python.

I use a Mac and I think Flixel is great, 'cause I can make flash games more easily!

I hope I will have a great stance here.

Sorry for my English.
Rolpege
Title: Re: Introductions
Post by: pixels on Mon, Sep 7, 2009
Hello, hello!

I'm Cristian and I currently study computer game development in Sweden at Stockholm University. Most people seem to either focus on design or programming but I have a background of studying writing/journalism and I'm aspiring to become a writer for all types of video games and write all sorts of things be it simple quests in a MMO or a full blown story for a Xbox 360 RPG. I am fascinated by design and I'm working on becoming a better webdesigner on the side and I also love game design (especially 2D) so that's why I'm here.

So far Flixel has generated some great games with Canabalt appealing to me the most.
Title: Re: Introductions
Post by: lszanto on Mon, Sep 7, 2009
Heya,

I've been looking into Game Development for a while, although just starting to gather a real interest. I've created a few simple games in flash and hope to create a few games with the help of Flixel, thanks for some great classes!

Luke.
Title: Re: Introductions
Post by: Titch on Sat, Sep 12, 2009
Hey, I'm Duncan

I've been here all along but only just realised I didn't introduce myself. I'm 23, British and I like to wear hats and laugh and drink beer whilst the world goes mad around me. I also make games. I used to use TGF back when I was young and foolish. Then switched to making webcomics when I was a teenager and even MORE foolish. Then went to Canada for two years, one of which I spent on a game design degree (don't even get me started on the foolishness of that) where I made my first Flash Game and a Unreal 2.x total conversion mod with a team of students.

Since then I've become a lot LESS foolish, gone back to england and have made a bunch more flash games including DeWord (http://www.niftyhat.com/deword/), Gun-Fu (http://www.niftyhat.com/gunfu) and the made in three hours masterpiece Neo Jazz Summoner (http://www.niftyhat.com/jazz_summoner/).

Eventually I want to waste all my mad creativity in a mainstream industry job and move back to Vancouver again.
Title: Re: Introductions
Post by: Richard Kain on Tue, Sep 15, 2009
Hello all, I'm Will.
(though on message boards, I do answer to Richard Kain)

I only just discovered Flixel in the last month. I've been having so much fun playing around with it that I figured signing up for these boards would be a good idea. I'm 29, and located in the U.S. Southwest. I'm currently employed as a web developer/coder. In my free time I enjoy reading, watching movies and cartoons, and working on 3D modeling, animation, and coding in various languages.

Thanks to a job I used to have about a year and a half ago, I was able to learn a pretty extensive amount of AS3. When I recently stumbled across Flixel, I realised it would be a great fit for the skills I had already acquired. Developing games in my free time is much more creatively rewarding than my current day job.

My current projects are developing my own iPhone application, and constructing an entry for the Zero Punctuation game design contest using Flixel. If all goes well with my freelance iPhone work, I'm hoping I will be able to turn it into a full-time gig. (here's hoping)
Title: Re: Introductions
Post by: Kayn on Fri, Sep 18, 2009
Hi. I'm Keith, I used to be a forum mod on a fairly popular web games forum, and I'm a very, very lazy Flash Developer.

Well, thats a bit of a lie. I was hired to do it full time as a job, and so I've not finished a personal project in years. I'm here mainly because of Titch (who I know well from real life, and I'm doing parts of the dialogue for his current game) and because I like playing about with new engines.

If Flixel can do (or I can extend it...) what I want it to do, I'm sure I'll have a very, very good time using it. With luck I might actually finish something.
Title: Re: Introductions
Post by: knugen on Fri, Sep 18, 2009
Hi. I'm Keith, I used to be a forum mod on a fairly popular web games forum, and I'm a very, very lazy Flash Developer.

Why hello there Mr. SlamDyke   :)
Title: Re: Introductions
Post by: Kanelives on Wed, Sep 23, 2009
Hi all, im Cal im from the uk and im 23. Ive done a bit of elecrical electronic engineering but im thinking electrical installation is better suited to me, along the way ive got a basic grip of C++ (only hello world and making a calculator kind of stuff). Ive always had an intrest in making games and maps for games, but everytime ive found somthing i like ive come into a complete block where learning has turned into copy and pasting of code. And never actually understanding half of it because the forums ive found seemed heavily advanced for where i was at on the learning curve so to speak. Please excuse my overly long sentances :D
I discovered canabalt and enjoyed the simplicity of it, then last night i played Fathom twice and realised id like to have ago at making a game in this format.

Seems like ive stumbled on a nice community, so bare with me as im sure ill have lots to learn :D
Title: Re: Introductions
Post by: mklee on Wed, Sep 23, 2009
Embarrassingly enough I never posted an introduction!

I'm a mid-20s indie game developer currently residing in North Carolina. After college I did the indie thing for a bit but fell back into web development. It's not until the past year or so I've returned to doing game development seriously and I wasn't making much progress honestly until Adam released Flixel.

I'm currently working on a few different game projects which you can see on the forums. I definitely hope to contribute to the Flixel community and help make Flixel even more awesome than it currently is.
Title: Re: Introductions
Post by: Patches on Thu, Sep 24, 2009
Hey I'm Michael aka Patches and I met a bunch of you guys at this year's Austin GDC.  I just moved to Austin after working in publishing at 2K Games where I worked on a bunch of AAA shooters but also some indie games.  

I'm still looking for a *real* industry job (read: would like healthcare again) but until then I'm trying to get up to speed with AS3 and prototype as many ideas as I can.  Flixel's perfect for that, and I made the jump from AS2 in about a week.  Thanks to everyone I met at GDC for the tips and you folks online for tutorials and great forum posts, hopefully I will contribute more than I take.
(http://farm1.static.flickr.com/73/172486894_7af49e071a.jpg)
I didn't kill all those people, this is from the Catacombs in Paris
Title: Re: Introductions
Post by: knivel on Thu, Sep 24, 2009
Hey guys, I'm Pat. I met some of you guys at AGDC and the Flixel workshop.
(http://www.patkemp.com/images/pat.jpg)
I'm currently a contractor at Microsoft Game Studios in Seattle, but I'm planning on trying full-time indie Flash game development in the near future. So far, I've made one game in Flixel (Station 38), and I'm working on a second.
You can check out my other games, pictures, animations, and various Actionscript doo-dads I've made at my website: www.patkemp.com (http://www.patkemp.com)
Title: Re: Introductions
Post by: MegaIlinx on Sun, Oct 4, 2009
What's happening guys? I'm from the Cackalack as well. - I'm a music producer and indie game dev here in Raleigh. Work-wise I've recently moved from Nintendo DS homebrew into a flixel/flash environment and I'm loving it. Learning Actionscript wasn't bad at all - and I'm getting a ton of work done. Much love and respect to Adam and everyone that made flixel possible.
Check me on the webs! http://dsbeat.blogspot.com/ (http://dsbeat.blogspot.com/)
Title: Re: Introductions
Post by: PlayOrDie on Sun, Nov 1, 2009
Hello, Flixel world! I'm Barnaby, I live in East London.  

Imo you are getting the best of both with Flixel: a decent library to use, and the extensibility of being able to edit and play with it.

(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs381.snc4/44372_486730283867_753918867_6772906_2804962_n.jpg)

Hope to make some connections and generally hang out, discuss game dev and such.

 :D
Title: Re: Introductions
Post by: benb on Sun, Nov 1, 2009
Hey all! I've most recently been an C#/XNA developer, writing games as an indie hobbyist for the Xbox 360. I found out about flixel a few months ago and have been messing around with it a bit in the hope of making some nice Flash games.

I have actually been so impressed with flixel's ease and design that I've been porting it to XNA so that any games I write for one platform can be moved to the other as simply as possible. (As it turns out, it's looking like this plan will work excellently.)

Anyway, I'll be hanging around in the forums a bit. Glad to be here!
Title: Re: Introductions
Post by: Nomad on Thu, Nov 5, 2009
Hi
I'm 23
Living in Kiev, Ukraine, but want to try some other places before staying firmly in one place.
Making casual downloadable games as c++ programmer for living, but trying to move completely to flash gamedev, just love the diversity and freedom of flash games.
Love to listen different music, especially the rock music of 70s (Jimi Hendrix is a god :) )
Title: Re: Introductions
Post by: Fugitive of Physics on Mon, Nov 16, 2009
What's up, everyone? I'm Fugitive of Physics, but I'll answer to Fugitive, or Jeremy, or Jere, or FoP, or kid, or doofus. Really, anything, as long as I know you're talking to me and I don't find it offensive. You know what? Call me Douglas. We don't have any Douglases here, right?

I'm a Christian, and while I don't go shouting in the streets, I wouldn't mind talking about it if you want.

Anyway, I found Flixel through playing Canabalt on armorgames.com (http://armorgames.com). I've never made a game in my life, and know nothing about programming, however I am enjoying learning how to use it. I use Gimp to draw my sprites, right now I have a huge total of one, with only one complete animation at that, however, I am enjoying drawing in pixels immensely, even when I can't use as much detail as I would have liked. I'm really excited to see how it will turn out in my game.

I have a Twitter account (http://twitter.com/FugitivePhysics (http://twitter.com/FugitivePhysics))which I will probably use to record my progress in Flixel. Give me a shout if you follow me ;).

I have a life, and varying interests, so I don't spend as much time as I would like learning Flixel. I grew up around video games, and would rather play one that watch a movie. In the last few years I started dreaming about making my own games, however it wasn't really possible for me until Flixel. Thanks, Adam.

See y'all around.
Title: Re: Introductions
Post by: marrkel on Sun, Nov 22, 2009
Hi there!
I'm a flixel fan. It's awesome, and i want to thank all of you community members and especially Adam for such a wonderful project.
Considering myself as a flash developer for a six months already, and proud  :D
I've been a C++ programmer in casual games sphere before that time.
Thinking of starting some kind of gamedev business.
So, brothers, i'm in for discussion since this moment.
Title: Re: Introductions
Post by: Stepan on Sat, Dec 5, 2009
Hi there!
I'm a flixel fan. It's awesome, and i want to thank all of you community members and especially Adam for such a wonderful project.
I was going to start off my introduction with something like this, but I am lazy.  And the person before me already said it so well.

So, yeah, I registered the name Stepan here.  Awesome stuff, this.  Downloaded and set up AS3 a few months ago, but then I never did anything.  Then I'm immensely bored, as always, and after seeing how Flixel was free, I finally got off my lazy a-- and started doing stuff with it.  So far I've followed that tutorial on these forums, so now I'm overconfident about what I can do next with this stuff-that's-better-than-high-grade-drugs.  So here's a summary of me, for anyone who bothers reading this;

Lv 8 Stepan
Game Concept:**
Programming:*****
Graphics:
Sounds:*

As you can see, my strengths are rather one sided.  Such is life.
Stay awesome, cats and kittens.
Title: Re: Introductions
Post by: AcetheSuperVillain on Thu, Dec 10, 2009
Ace the Super Villain.  Artist and previous user of Game Maker.  Originally I had thought that GM was going to keep getting better and more professional, but it's just been sinking into this 'by noobs, for noobs' kind of vibe that has left me feeling very betrayed.  I decided to switch to Flash for the visibility, but AS3 is a BITCH.  I'm hoping this Flixel thing will be good for the odd solo job, but I've been trying to shift to more of a full artist rather than artist-programmer-composer since the Flash community seems to have more reliable people than GM does. 

Anywho, I'm a fan of speedy star-fighters and well-endowed women, both of which I can draw quite well.  One of these days, I'm going to conquer the world.  Here's my YoYoGames ID (http://www.yoyogames.com/members/AceSuperVillain) and http://bluecloak.net/ace/RPGC/ThyDng1.gif[/img] http://acethesupervillain.deviantart.com/]Deviant Art (http://[img) page should you desire a quick sample of my works.  I have two almost complete projects in Flash:  Murder Pong (http://www.bluecloak.net/ace/flash/murderpong.html) and GunGurl (http://www.bluecloak.net/ace/flash/gungurl.html)(press Shift to restart).  And then there's that dress-up game (http://www.bluecloak.net/ace/dress1/dress1.html) I made in Java(watch out, if it loads slowly, she looks naked). 
(http://bluecloak.net/ace/RPGC/nidoaceeatpika.gif) (http://bluecloak.net/ace/RPGC/rhampho.gif)
(http://bluecloak.net/ace/RPGC/ThyDng1.gif) (and this one's too big for a forum post (http://bluecloak.net/ace/RPGC/owlbearRLY.gif))
Title: Re: Introductions
Post by: PaulGene on Tue, Dec 15, 2009
m00

I've made a few posts on the forums now and i still haven't introduced myself so here goes.

Im ancient (34), i have been coding for what seems like 900 years now starting way back on the Amstrad CPC 464 in basic, made a few games on that then moved onto...

The Atari ST, i started with the terrible STOS BASIC but found it way to slow, so after reading a few articles on assembly language by Bullfrog, i moved onto that and never looked back.

My first game release was written in assembly language on the Atari ST, it was a shareware boulderdash clone called Herman and was published on the cover of ST Format. I then moved onto...

The MIGHTY Amiga, i did a port of Herman http://hol.abime.net/5428 for this and that was publish on Amiga Format, i got a ton of letters for the ST and Amiga version of Herman, the internet is great but you can't beat getting real letters from people from all over the world (having £5 notes in the letters for the extended versions helps aswell!)

I dabbled in a few things on the amiga like platformers and i wrote a 3d engine that i was going to use in a football game, but the Amiga was dying so i had a break from coding then finaly moved onto the...

PC, again using 100% assembly language i wrote a 3d software engine and a few little apps then i coded a chat and game launching system for Pro evolution soccer 4 called PesLauncher www.peslauncher.com

PesLauncher turned into a monster with over 500,000 downloads back in 2005 and is still going strong now.

Then i felt like coding games again, found flash... found the fantastic flixel...

*stops rambling*

... nobody reads this anyway  ;D
Title: Re: Introductions
Post by: Cirrial on Wed, Dec 23, 2009
Hi, I'm Cirrial, a British computer science student (studying games, no less!) with no notable achievements or portfolio to speak of so far. Oh, reams and reams of projects, but none rarely ever got further than the concept stage. Some were lucky enough to get to the rough prototyping stage before changes in circumstance (or newer, shinier ideas) drove me away from them.

But when I tried using Flixel, it meant the stuff I got caught up on most of the time was already made for me, meaning I could focus on the more fun things like graphics and sounds and level designs. (Don't get me wrong, I love coding too - I just can't code engines from scratch :-X )

So, uh, trying not to turn this into a "wow I <3 Flixel" post, I'm currently working on a game in Flixel that I'm a little hesitant to jinx by revealing loads and loads of information about until I have something that works.

And if I can give back to the community along the way, that'd be a plus too. :D
Title: Re: Introductions
Post by: zuperxtreme on Mon, Dec 28, 2009
Hey I'm Zuper,
I'm a flash developer for a little over 2 years(on and off) and I've recently stumbled on Flixel(Newgrounds "Flixel February". Looks like a great Actionscript library and the community seems to get along, plus the dev. updates it regularly which is more than you can say about many of them. Congrats on that. :)

Anywho: 21 years old, residing in Buenos Aires, Argentina. Umm, I haven't released a game yet(Lazyness, finding new things to fiddle with, etc), but I hope to do so in the near future. Heh.

So, stay tuned, I'm sure I'll have a bunch of questions(I do already, but I don't want to sound like a complete idiot just yet. I'm sure I'll be back though :P).

Title: Re: Introductions
Post by: Tyranus on Tue, Dec 29, 2009
Hi! I am Alejandro Iglesias from Argentina, usually i've call myself Tyranus in forums. I'm newbie in flash, flixel, and in English forum  :P
However, I made many games before (iagames.blogspot.com (new page coming soon  ;))) and I really like this Actioscript library!!!!!! Her design is beautifully, it's really easy to learn, congratulation Adam Atomic and thanks a lot!.
This is that a need to move my games to the webgames world :D.

This is my first experiment with Flixel (work in progress): http://www.swfcabin.com/open/1262127375.

Greetings!
Title: Re: Introductions
Post by: drdiablo on Wed, Dec 30, 2009
Hey my name is Brandon but most people call me drdiablo. I'm new to flash and im trying to learn how to make a game using Flashdevelop and Flixel. My newgrounds name is drdiablo12 and I make comics in the art section of newgrounds usualy. Also i play alot of World of Warcraft.

(I dont realy post long replies)
Title: Re: Introductions
Post by: platypusfactory on Thu, Jan 7, 2010
Hey everyone.  I go by J.L. and I'm a masters student at Parsons in New York studying design and technology.  I've been playing games for the past 20 years but I've finally decided to start making them.  I'm pretty excited to see what I can do with Flixel.  I draw comics (http://a.parsons.edu/~laquj322/homework/majorstudio/Final/Sleeper_Page3.jpg) as well and one of my favorite games is Earthbound for the SNES.

(http://a1.twimg.com/profile_images/605075620/15957_731457885513_14213293_41842915_6104142_n.jpg)
Title: Re: Introductions
Post by: Richard Kain on Fri, Jan 8, 2010
Welcome, platypus factory. I will now refer to you as PF for short. Anyhow, be sure to post any questions you have on Flixel in the help section. It's a decently active community around here, and everyone seems eager to help each other out in solving problems. I checked out the link to your comic that you posted. It is very wierd. I really like your style of illustration though. I could see that applied succesfully in a game context.
Title: Re: Introductions
Post by: Reptangle on Fri, Jan 8, 2010
Hi all. I'm Marc-André. I've been fooling around with flash for many years now, then got to animation school and then got out, then spent a year and half working on a project that wasn't mine, that doesn't seem like it's going to take off. My most noticeable work is the A.L.I.A.S. trilogy that I made for FreeOnlineGames.com back in the college days.  I actually regret handling over my rights to the game for what I got in return, and I feel the urge to make complete and wonderful games that would be mine. I decided that this is how I'd make a living! I can code but I believe I'm lacking a bit in the structural department (among others, ha ha), so I picked up Flixel to see how pros organize their stuff. Also, because it's just too awesome not to use : )

I can code, draw, animate, and turns out I can make music too = D
You can check out my stuff here : kloportoups.deviantart.com

Glad to meet you all!
Title: Re: Introductions
Post by: mkmgames on Sun, Jan 10, 2010
Hi all!
My name is Marko and I'm 13 years old.
I develop games mostly in Python+PyGame, but I also learn Flixel when I have time.
Title: Re: Introductions
Post by: agj on Fri, Jan 15, 2010
Hello. Some may recognize me from TIGSource or Ludum Dare. I make games every now and then, usually of the kind that people call 'not a game'. I've started using Flixel, so I decided to join in here.
Title: Re: Introductions
Post by: CharlesHirt on Fri, Jan 22, 2010
Greetings!
My name's Charles (Karl in my native tongue - Icelandic). I'm a long-time retro-games enthusiast and amateur programmer/artist. I'm fascinated by pixel art, and I've wanted to make games for years, now.
Flixel seems to be what I've been looking for, so I'll be hanging around here while I learn how it works.

I'll not make this much longer. I look forward to getting to know this community and, of course, learning how to make sweet video games.
Here's a photo.
(http://img63.imageshack.us/img63/9252/smetti.jpg)
Title: Re: Introductions
Post by: rafiTBA on Sun, Feb 7, 2010
Hey everyone.  my name is Rafi.  Big fan of super nintendo games and the like.  I've started dabbling in indie game development, and have since become really interested in flixel.

Bee a fan watching from a distance for a while, but i feel like joining the community now.

here's a (tiny) photo:
(http://media.linkedin.com/mpr/mpr/shrink_80_80/p/3/000/013/337/3ffd2d7.jpg)
Title: Re: Introductions
Post by: Colinchocolate on Sun, Feb 7, 2010
Hi! I'm Colin. I skimmed through a few languages before deciding to start with flash, and flixel was the first decent tutorial site I found. I worked on a few basic modifications to the tutorial, and now I'm reading a few books on flash to try to put myself further into the language.
Title: Re: Introductions
Post by: jlowther on Sun, Feb 7, 2010
Hi, I'm Jeremy.

I live in Milwaukee, WI with my wife and evil cat Felix. My main job is working as a custom framer during the day and I make art in my time off. I am SLOWLY learning code, but really love the idea of making sprite sheets for some reason. When I was growing up, I used this program called tempra paint to make this picture of Cyclops from the X-men pixel by pixel on the computer. I remember it being pretty awesome.

But yeah, now I'm 28 years old going back to something I did when I was 8. Good times.  :D

jeremylowther.com
Title: Re: Introductions
Post by: CharlesHirt on Mon, Feb 8, 2010
You get bonus points for having a cat called Felix.
Hi, I'm Jeremy.

I live in Milwaukee, WI with my wife and evil cat Felix. My main job is working as a custom framer during the day and I make art in my time off. I am SLOWLY learning code, but really love the idea of making sprite sheets for some reason. When I was growing up, I used this program called tempra paint to make this picture of Cyclops from the X-men pixel by pixel on the computer. I remember it being pretty awesome.

But yeah, now I'm 28 years old going back to something I did when I was 8. Good times.  :D

jeremylowther.com
Title: Re: Introductions
Post by: Barts on Mon, Feb 8, 2010
Crap, I missed this thread. But, umm, better late then never, so here goes.

My nickname is Barts and it roughly corresponds to my name. I always wanted to make games, but never really managed to. I am hoping to use flixel for prototyping. Other than that, I write about games on my blog, Barts News.

Cheers!

PS. I also have a cat, called Red (as in redhead, not as in colour).
Title: Re: Introductions
Post by: ETG on Mon, Feb 8, 2010
...but the red in redhead refers to the color.
Title: Re: Introductions
Post by: Barts on Tue, Feb 9, 2010
It breaks down like this - red for redhead and red for colour are two different words in Polish. Hence the disctinction I made: when you think of red in redhead, you don't think about scarlet red or (255,0,0), rather carrot red or ginger red, right?
Title: Re: Introductions
Post by: joybite on Thu, Feb 11, 2010
My name's David. I got into programming at about 13-14 years old. I enjoy the learning and creation aspect of it and somewhat enjoy the logic and puzzle aspects. Game programming is my current hobby. I'm not sure how long I'll stick to it before I go onto something else, but as of now, I'm liking it. I made two games in regular ol' flash and then swore off MovieClip forever. Flixel has been a tremendous asset to my productivity. It makes a lot of things easier. As things get easier, I feel motivated to do more, and then things tend to get harder, but that's the beauty of it I suppose.
Title: Re: Introductions
Post by: Alex on Fri, Feb 12, 2010
Hi I'm Alex. Really only got into programming last June but I've been loving it. I'm waiting to go to school in September 2010 but in the mean time I'm teaching myself c++/c#/Math/Physics. I came across Flixel about a week ago and thought I'd give it a quick look. That quick look has turned into quite an addiction.


Besides that I'm doing some c#/XNA, in fact after using flixel for a while it's really helped me see what I've been doing wrong when developing previous XNA 2D libraries. The one thing about self teaching is sometimes I will code something very inefficiently and don't have anyone to tell I could be doing something better. Flixel has really helped me get more confident answers to questions like "when should a component be static?" and other OOP/organization questions like that.

Otherwise i've worked as a 3D artist at a couple advertising firms, usually google earth related stuff. I've also spent about 10 years doing mapping on various 3d engines. I've worked on this Source engine mod for about 4 years and it should be releasing quite soon.

http://www.firearms-source.com/
Title: Re: Introductions
Post by: shortstalker on Fri, Feb 12, 2010
Hi, my real name is mike. I'm a 26 year old software engineer from Minnesota, USA with 16 years of programming experience, who is just now getting into game development. Growing up I always liked playing with level editors for games more than playing the actual game, however, I've never had the tools to actually create my own game.

With flixel, flash develop, and the GIMP, I think I can finally scratch that itch.

I have a few projects going all at once at the moment. I've recently unveiled Log Jam, and I have aspirations to make a 1942 clone, sudoku clone, side-scroller, top-down-shooter, and the mother of them all, the all elusive MMORPG.

All projects are in progress, with varying degrees of completion with the MMORPG halted until I understand game development a bit more. (creating a socket server for a game like this is really freaking hard!)

Cheers!
Title: Re: Introductions
Post by: Lampwick on Tue, Feb 16, 2010
Hello everyone and congrats Adam for creating Flixel - which has seemingly cured the programmer's block I've been suffering from these last few months. Tried PBE (too confusing), FlashPunk (promising), but Flixel I really like. Looking forward to a bit of fun coding, for a change.

Been programming for more than 25 years, on and off. X86, C, C++, Java, Pascal etc. Retired now (oldest AS3 programmer around, wouldn't be surprised). Said goodbye to writing Windows apps - boring. Be interesting to see if this wrinkly can compete with all you hotshot teenage code jockeys ;)
Title: Re: Introductions
Post by: Colinchocolate on Wed, Feb 17, 2010
Hope we can learn something from you as well! ;D
Title: Re: Introductions
Post by: shaneneville on Tue, Feb 23, 2010
Hi!

My name's Shane, I've been making games for close to 14 years.  Most of my career has been spent on AAA games like Company of Heroes and Need For Speed as well as managing a game studio for Longtail Studios.

I've been wanting to make Flash games for a long, long time and decided to go for it in 2010, so I started my company: Ninja Robot Dinosaur (NRD) and work from home making games, teaching game design at Vancouver Film School and doing some consulting here and there.

I've spent most of my career doing design and management (along with a stretch in Marketing, that we'll just call 'The Dark Times') , but I studied art and computer science in university (a long time ago, in a galaxy far, far away), so it's good to get my hands dirty with some code here and there.


Title: Re: Introductions
Post by: Nacoder on Mon, Mar 1, 2010
I'll just copy paste myself from flashpunk.net ... hope you don't get mad  :-\

Well, hi there.

My name is Nacoder (also known as Nacritico in other forums) and as you can guess, I'm here to learn a little bit more about this FlashPunk Flixel library.
Hope we can have a good relationship, even when I'm kind of difficult to get along with.  :P

I usually have a personal vendeta against the "introduction thread" of forums, but that's because I'm usually the old-user who has to look after the noobs.  >:(
Now it's the other way around.  ;D


Title: Re: Introductions
Post by: terrybogard on Mon, Mar 8, 2010
Hello. Like many, I saw flixel and decided to give it a go. I was amazed at how fast the games were, with no visible signs of slow down/lag. I am an artist and musician. Having a b.s. in studio art, I recently purchased a wacom tablet and am venturing in the new world of small scale pixel art. It's pretty challenging actually, much different than tradition media. A lotta fun, I miss the blending though. I am here to test the waters of AS3/Flixel. Fully understanding that I'm a code noob , I would like to start the trek here. I'm interested in games that include exploration, story, and character development. Hi all!
Title: Re: Introductions
Post by: Quasiperfect on Mon, Mar 22, 2010
I'm Will. I've been doing small things in Flash and Python for a couple years now.
Title: Re: Introductions
Post by: Arno on Sat, Mar 27, 2010
I may as well introduce myself, since I hope to one day call myself a game designer officially. My name is Arno. I go by the nick: Snow usually. I'm 32, live in Smellga... Calgary, Alberta (that's in Canada). I went to art school for years and realized that you can't be trained as an artist (artistic expression comes from within you).. so that was a waste of time. I studied New Media and about 4 years ago I got interested in making games. Having never programmed before... I thought it would be easy :D. I dunno... I've never been a bright one.

For a while I played a bit with programming languages.. I ended up being one of those lazy-asses copying and pasting bits of code and changing variables to see what things did. (Hey it did help me a bit).

Over the last while, I became a lot more serious and have been learning to program in Java and well re-learning Flash game design, since I haven't used AS3 before. Right now, I'm working on everything from small Flash games to larger projects. A lot of my work is also focused towards the iPhone. What can I say? I'm a bandwagon jumper I guess and I like money (should I get a game made and also sell a couple of copies). This focus is so much so, I'm not afraid to admit that, possibly my first complete game might see a port on the phone. I'm not afraid of being judged though, I am human with human fallacies (if that's the right word).

Anyway, I said I was serious... I would really like to add some awesome games to the growing list of indie games out there and see them being enjoyed by the indie community. It's far too soon to say right now, but I think that 2 of my prominent and recurring themes will be humor and hand drawn art/animation. Although, I've never pursued being a cartoonist officially - as in making and publishing cartoons/comics, I'm a cartoonist to the core and I'm always improving my skills.
Title: Re: Introductions
Post by: jonathanbruder on Fri, Apr 2, 2010
Ahoy! I'm Jonathan Bruder and I'm a web project manager for large commuter university in TX. I have a BA in photo/digital media and did most of my coursework on the digital side in actionscript 2. After a few years away, a friend and I are looking to dip our heels in the game development pond.

On the art side, I have historically worked with 2d media, both static and algorithmic. I'd like to move off of the screen, so I hope at some point to go back to school for mechanical engineering.

On the professional side, I do full-spectrum web application development; everything from oo php & js to template suite design, architecture and development. I have some formal PM & usability training and have done work in user experience. Accessibility advocacy is a critical part of my working life.

I hope to use flixel to acclimate myself with flex, develop some simple games, and get a feel for optimization, systems implementation, and game architecture--the things standing between my sprawling flash poems and actual-game-ness.
Title: Re: Introductions
Post by: Neonblue on Tue, Apr 6, 2010
Howdy; Scott Johnson here.  I've a long time coder (~32 years), systems and security engineer/architect.  I've written and operated two different BBS systems (precursor to the web) and did a fair amount of BBS door development which included door games.  I also ran a highly customized CircleMUD for many years when the internet first started to get popular.  I'm well versed in C/C++, Flash Builder/AS3, and Coldfusion among many other languages I use on an infrequent basis.  For 2D games I used to use a package called fastgraph and experimented with triple parallax scrollers.

In working with Flex Bulder 3/Flash Builder 4, I've found that the graphics engine lacks a lot to be desired.  I'm looking around right now for a library to reprogram some of the BBS door games and possibly create a couple of new ones for Facebook which is why I'm here.
Title: Re: Introductions
Post by: Zhal on Sun, Apr 11, 2010
Hello!
I'm a 25 year old game programming student from Finland. I'm supposed to graduate this Christmas. :)
I guess I'm kinda late on the Flash/AS band wagon, (though I don't think Flash isn't really going to die that soon even with the coming of HTML5) which is because I had thought that you can only make Flash-games with the (horrible, to me) Flash IDE. But I always liked playing Flash-games. When I finally, last year, learned about FlashDevelop and Action Script I became interested in developing games with AS3. And soon after that I heard about Flixel. <3
I haven't done any full games (Flash and others) yet, but I'm in process of making one.

Apart from making games, in programming field, I'm interested in procedural content generation and AI. From other languages I know some of C/C++/C#. I also can do some pixel art, which I hope to put to some use in my games.
Title: Re: Introductions
Post by: Jon on Mon, Apr 12, 2010
Hey everyone. I'm a longtime Java game developer who's finally making the switch over to Flash. I've spent the better part of the last two years building a rather sophisticated 2D game creation toolset and platform that originally outputted Java games but am switching to Flixel to have it output Flash games instead - not an easy feat for someone who's completely new to the world of ActionScript.

I'm impressed with what I've seen of Flixel so far both in terms of the games created and my actual experience with working with it.

You'll certainly hear more from me about my endeavors (after all, there aren't many options if one wants to use a visual Flash game designer...), and I look forward to getting to know many of you.
Title: Re: Introductions
Post by: superflat on Mon, Apr 12, 2010
Realised I haven't posted in this thread... I'm Jasper Byrne, I work in the industry by day as a designer, by night I am a drum'n'bass DJ, and I make the odd indie game (http://www.superflatgames.com) too, under the handle 'superflat'. 

Started on Spectrum BASIC, moved to Amiga with AMOS and stopped off there for a while...

Many years later got into Blitz 3D then BlitzMax on PC / Mac, and have dabbled with Ogre / C++ a bit, as well as C# / XNA.

Now I'm using a combination of BlitzMax (for tools) and Flixel (at least my own branch of it with binary level files and scripting, Pixel Bender bits etc. added).

Thanks for making this great framework Adam, hope to share my efforts with you guys and learn from your great games!


 
Title: Re: Introductions
Post by: Hinchy on Tue, Apr 13, 2010
Zach Hinchliffe, aka Hinchy/18/Lafayette, LA. Amateur video game designer programmer artist musician sort of guy.

Looking into Flixel to make a game.
Title: Re: Introductions
Post by: TiagoFrossard on Wed, Apr 14, 2010
Hi there. I'm Tiago, a 26 yrs old brazilian who's into development and Actionscript 3.0. I have 2 blogs about games (one about development, design patterns and OOP), but Flixel is my 1st step into building up games from scratch with real programming languages. I'm working atm with Flex, developing a Public Health Management RIA for our government.
Title: Re: Introductions
Post by: XanderXevious on Thu, Apr 15, 2010
Been on here a while now and thought I'd say a proper 'hello'... Hello!

I'm a programmer and have worked on a few (sort of) big titles in various top secret bases around the world. I guess you could call me a 'veteran' in the games industry, but that just makes me feel old... so don't!

I started like many my age, on the Speccy and then using Amos on the Amiga (I had the tiny one without a keypad), but never quite had the courage or knowledge to make anything at the time. Skip ahead 15 or so years later and it's time for me to go back to my roots and hopefully finish something I can call my own.

I'm loving the flixel framework and the community here and look forward to showing of my wares sooner or later - hopefully sooner.
Title: Re: Introductions
Post by: Juggernaut on Thu, Apr 22, 2010
Hi!

I've been into computers for awhile.  I remember programming on a Commadore 64 when I was around 9.  Made a little robot that moved around with the joystick.  Course I was using Peek and Poke so I was using a book that I got from the salvation army.  I still have that book.

I have been out of doing for fun programming for awhile now. I used to play with Visual basic and visual c++ just for fun.. You know hooking up to direct x and the like.. even played with blitzbasic and etc.  I just want to do something now for fun.  The itch is back so I have downloaded flixel and am going to make a couple short games for flash.  It looks like it could be fun!  I enjoy flex builder, reminds me of vb hah.

anyway, I'm mike and im fron Ontario in Canada. Over by the great lakes!  so I'm saying hi guys! and i can't wait to creep around on this site and try every one elses projects!  I do know what i want for a big idea with a flash game but that will be later ;) small ones first. im a flixel beginner!
Title: Re: Introductions
Post by: SeaOne on Sun, May 2, 2010
Hi all!
I suppose I should probably introduce myself.  My name is Ben.  I'm much more of a designer than I am a programmer, but I'm trying to improve :D  I just started messing around with flixel a few days ago, and I have to say, I'm pretty excited to toy around with it.  I've done some work in XNA and various Torque products, but never flash, so I'll probably be asking a lot of questions as they come up (I'll do my best to find the solution first, I promise!).  I'm currently going through seifer tim's tutorial (yep, it's outdated, I know -- I'm making the necessary changes), which has been really fun and very helpful.  Specifically now, I am trying to figure out how to import a level created in the Ogmo Editor into flixel, so any help there would be appreciated!  Anyway, I really look forward to more experimentation with this.  I guess I'll see you around!
Title: Re: Introductions
Post by: raeaven on Sat, May 8, 2010
Greetings all, I'm originally a digital artist. I'm just quite interested about making your own flash game so I stumbled here but someone gave me some advice that Flashpunk will be too much for me so I better learn the fundamentals first. I really don't know where to start, any links? Hehe, anyway, it seems that there's a great community here.
Title: Re: Introductions
Post by: Kneecaps on Sat, May 15, 2010
Hi there!  Nice to meet all of you!  My name's Chris, and right now I'm a student going to art school.  I've been interested in making games for some time.  My first "game" was based off of Myst, and made with PowerPoint :P.  I've toyed around with Flash for about six years, and I've made games with it for the past three years.  Actually, I was making my own Flash pixel-y game engine when Flixel was released, but when Flixel turned out to have better code organization and awesome support for its users, I decided to scrap that project and convert.

Other game-related things I like doing include coding in C++ and Processing, animating, arting, and making noises with synths and gameboys.
Title: Hello!
Post by: sopesope on Thu, May 20, 2010
Hi, my name is Luis, I'm a 35-year-old (OLD) illustrator and comic artist from Mexico City. I used to have a Commodore 128, typing in games from magazines like Ahoy! and playing stuff like Project: Firestart. I even tried to study Computer Science (back in the mid-nineties, when PASCAL was king) but got lured by the attraction of Graphic Design. Last year I decided to take game making as a hobby, trying whatever I ran into (Alice, Torque, Processing) and I think I found my groove with AS3 (via flixel, of course) and Unity.

Here's a tip for all of you who want to learn more about game creation: Ian Schrieber put a great Introdutcion To Game Design course/blog, and I heartily recommend it, I've learned a lot from it. You can find it at http://gamedesignconcepts.wordpress.com/

Thank you very much, Adam. You've built a great gateway into computer game design.

Oh, hey, EDITED becaus I forgot to pimp my site ;) http://www.LuisSopelana.com
Title: Re: Introductions
Post by: Zionviller on Fri, May 28, 2010
Hello fellow Flixelnauts!

I'm Zionviller, aka Chris, a wannabe Game Designer and Illustrator. I've been dabbling with Actionscript for about 6-ish years but never got anything together because I always got bored with setting up all the basics of a game, but now, using Flixel, I'm finding it much more doable. I'm currently building a shooter, hoping to weave it into some weird mesh of choose-your-own-adventure and shooter.. we'll see how far I get with that...

Anyways, I'm based out of Kyoto, Japan, so if there are any other Japan-bound Flixelers out here, hit me up!

Yoroshiku!
Title: Re: Introductions
Post by: Snovind on Sun, Jun 13, 2010
Hello.
I'm Snovind and I want to make games.
Title: Re: Introductions
Post by: Loupax on Sat, Jul 10, 2010
Hello, I'm Loupax and a want to be a pirat- umm a video game developer ;)
Just completed my first "learn the framework" game, and I must admit, I became a fan. Yea!
Title: Re: Introductions
Post by: zanardi on Wed, Sep 22, 2010
Hello Flx.Forum

Im Leonardo Zimbres, some kind of developer and artist too. As a gamer, I do suffer from anxiety, the evil of this century. Flixel looks lovable and Im feeling well on the try. Hope to develop much pixel love with it.

And without any hurry, hehe.
I do also have some games on zanardiliza.com, hope to post some good things soon.
Title: Re: Introductions
Post by: Oldern on Sat, Oct 30, 2010
Hello!

I am Oldern, and I am a video game reviewer since quite a few time now (writing to the leading hungarian gaming site), but with video game creating ambitions ever since I was a little child. Ill lurk around the forums and gather the required information, and of course in turn will try to help if I can, with related questions. My long-term goal is to make a very ambitious (but still 2d/indie) RPG, and my favorite genres in the flash platform are the Tower Defense and the RPG games.

Currently, I am quite bad with AS3 itself, but the plan is to create my learning projects simultaneously on C#(with XNA 3) AND AS3(with Flixel) - so I had to start somewhere.

Title: Re: Introductions
Post by: ax8l on Sat, Nov 13, 2010
Not really all that much too say. I started with some simple games with one of my friends and from there it rolled up and know I started to learn AS3.
I made a veery simple game of colliding balls and since then I want to improve. Hello all
Title: Re: Introductions
Post by: tattlemuss on Tue, Nov 16, 2010
Hi, I'm Steve.

I've been programming games and demos for 28 years now (since I was eight), and working for a console manufacturer's games division for the last 12. So I feel quite old and decrepit here ;-)

I want to make my own little games for a bit of fun and relaxation, although I don't know anything about Flash or AS. I'm sure it will be quite an adventure!




Title: Re: Introductions
Post by: Chipacabra on Sat, Dec 25, 2010
I'm David, and I'm mostly teaching myself AS3 and flixel to dust off programming skills that are about 15 years old and weren't very good back then either. Any actual game that I accidentally make would be a very happy accident.
Title: Re: Introductions
Post by: una ola on Mon, Jan 3, 2011
Hello everyone.  My name is Colin and I'm new to this forum.  I wanted to say thanks for building it and I'll be spending some of my spare time reading posts and learning more.

About me:  I live in Costa Rica.  I own a surf camp... I surf all day and play games in at night.

Title: Re: Introductions
Post by: somecrazyguy on Thu, Jan 6, 2011
Hello, I'm Jared.  I work for an independent game studio, and I have done programming for games on the wii and xbox.  Now I want to spend my free time making flash games.  After some looking around the nets, flixel seems like the right start for me.
Title: Re: Introductions
Post by: MacePoodle on Thu, Jan 6, 2011
Hi guys,

My name is Greg and I'm a animator / artist, I have a small game based series called Eight Bit Strange on gametrailers. Besides art,  I really enjoy programming and have been tinkering with it on the side for over 20 years now. I started with basic on my first atari computer at the age of 7 and it has always held my interest. I'm here to test out flixel and hopeful gain a few new friends along the way.

Looking forward to being a part of the flixel community, cheers!

-greg
Title: Re: Introductions
Post by: Jelemonde on Tue, Jan 11, 2011
Hello everyone

I'm Jelemonde, first name being Jeremie. I'm from Quebec, Canada and I am currently at college in a Multimedia program. I still have two years to go! After this, I'll do a Level Design specialization.

I started level design at the age of 8 with Starcraft. My experiences goes from this game to GoldSRC and Source engine games from 12 to 18 years and I am using Unreal Engine 3 now.

My career insight is a bit weird right now... I don't know if I should be Level Designer or Indie Developer. But at the end, my big dream is to set up a little indie game company/group with my friends since most of them are at college doing something about Game Development (Coding or Artist).

I also LOVE learning new languages. My first language is French, I speak English like a pro and I know a bit of German, Japanese and Swedish.

I like to work with people. I am a team person. Working alone is something I don't like (Even if I forced to do that since people usually say "Meh, I don't want to." when I ask them to make something with me.)
Title: Re: Introductions
Post by: Gold_Ninja on Tue, Jan 11, 2011
Probably should have done this sooner . . .

My name's Joel & I'm a student in Osaka, Japan.  I've always been interested in games and recently have been messing around with valve's Hammer World Editor, RPG Maker and now Flixel.  I'm hoping to make some games so I can get a nice job at a game company in Japan and don't have to be an English teacher forever.

(http://dl.dropbox.com/u/8876439/A%20Picture%20of%20me.jpg)
That's kinda what I look like.


Title: Re: Introductions
Post by: Philoski on Thu, Jan 20, 2011
Yo...

I decided to sign up for the forums to get myself "into it" (I dunno...)

I've never, ever made a game. I don't know how to program - Not even a little. I suck at art, seriously, I even have trouble drawing rectangles. You could even say I'm artistically-retarded...

I did try learning to program a few times (Read: 762 times!) but I haven't ever gotten further then the 5th line of a Python tutorial. Yay for typing 1 + 1 into the IDE and getting the output 2!!!1

Anyhow, I'm hoping that this time around I'll finally learn something. ;D
Title: Re: Introductions
Post by: jessymorgan on Thu, Feb 10, 2011
Hi, everyone! I'm jessy and I'm new here. Looking forward to find my date here this valentine. :)
Title: Re: Introductions
Post by: Heavy on Sun, Feb 13, 2011
Hi everyone!

I started working with friends on 2 different game projects and I decided to use Flixel for both, at least as far as First Playable. I was thinking it would help develop the games rapidly to proof of concept them. But, the shortcomings and learning of AS3 put a dent in the speed part. ;)

I'm the only programmer on those 2 projects for now (tactic game, adventure game). I work as a full time C++ game programmer (just started a project as my 2nd time team lead). I gotta say it's a big change from C++ and AS3, being so far from the hardware! hehe

I hope to be able to contribute to flixel and it's community by releasing my useful bits of code as open source. For now, I don't have much, but I did make a simple scrolling list(I'll have to clean it up though), a localisation tool using C# and a few tweaks to Flixel. We'll see how things go when the projects advances.

Thanks in advance, see you around!

Dan2
Title: Re: Introductions
Post by: floko on Sun, Feb 27, 2011
Hi , my name is Lucas , right now i'm a graphic design student here in Brazil and I intend to work with game design / animation . the closest thing i have to a picture right now is that incomplete animation of me running there in my profile picture x) sorry.
I'm really crazy about pixel art and in my free time i just do little animations in pixel art xD
I guess that's about it , nice to meet you people \o
Title: Re: Introductions
Post by: juliepainting on Sat, Mar 19, 2011
hello lucas.. welcome to the forum.. hope you enjoy your stay here.  ;D
Title: Re: Introductions
Post by: weazelus on Fri, Apr 1, 2011
Hey the name's Daye, a film major from NYC. I have an passion for video games like the most of you & always found the medium to always help & entertain me in the worst of times. Right now, I'm working on my first indie project with my newly assembled team. I frequently heard about Flixel through Game's Career mag, tigsource & some of my fave indie games uses the GUI. I hope to work with some great artist on here.
Title: Re: Introductions
Post by: Philoski on Tue, Apr 5, 2011
Hey guys, welcome to the forums! :D
Title: Re: Introductions
Post by: PhrogKiniget on Thu, Apr 7, 2011
Hello all,

I heard about flixel from a friend who made a game in it recently and figured I could probably work in this as well.

I just recently graduated from college in Interactive Design and I'm going to be attending again this fall in Software Engineering, I feel like I've always walked the line between technical and creative. So before I start forgetting all my Design know how I figured I should start putting it to use. So here I am to start designing and programming some things. I have one idea I'm working on now and a couple more coming after that. I hope to work with you all and be a good part of the community.
Title: Re: Introductions
Post by: Lynchpin on Mon, Apr 11, 2011
I can't believe I didn't venture to this section of the forums before. ???

My name is Claus, and I hail from Finland. I'm a software developer by day, indie game developer by night (and weekends). I've been programming more or less the past 14 years and only recently picked up the passion that sparked my career, and as such Dark Star was born. Or, rather, is still in labour.

I did do prototypes and small projects during these years but I never actually released anything, aside from a half-arsed Quake mod when I was 14 when I first started out. I'm basically a one man show as of now, doing all the graphics and coding myself. My older brother's helping me out with music, as I lack any musical talent whatsoever. ;D
Title: Re: Introductions
Post by: larsiusprime on Tue, May 3, 2011
Howdy everyone, I've been a lurker for super long and finally decided to get around and start posting here.
(http://files.fortressofdoors.com/images/larscrop.jpg)


My name is Lars Doucet, I hail from Norway and Texas, and I split my time between professional game development for a studio and indie work / consulting on my own.

I've been making flash games forever, and recently fell in love with flixel on my latest project. Some of my past games include CellCraft (http://www.kongregate.com/games/CellCraft/cellcraft) and Super Energy Apocalypse (http://www.kongregate.com/games/larsiusprime/super-energy-apocalypse-recycled).

My latest, flixel-based project is a tactical RPG / tower-defense hybrid game called Defender's Quest (http://www.defendersquest.com), which I've been writing about on my Blog (http://www.fortressofdoors.com).

I love flash games and I love awesome people who make sweet tools and share them with the internet :) When I'm done with Defender's Quest I'd like to share some of the code extensions I've written, provided that the flixel community hasn't already come up with better ones :D
Title: Re: Introductions
Post by: jameskyle on Mon, May 23, 2011
Hello Flixel forum. My name is James Kyle, I'm from Scotland and I discovered Flixel after seeing it mentioned in an Actionscript..org forum post on Tilemaps. I'm interested in making educational or informative games, and have been spending the time since my graduation from uni. occasionally tinkering with Flash and AS3.

I'm not a great programmer, having dropped out of a software engineering degree at Glasgow Uni. to do Digital Art at the UWS, one of those degrees that teach you a tiny bit of everything but not really enough to make you employable. Oh well!  :P I'm currently working on a Flash game project for a local charity's website. I'm really looking forward to getting to grips with Flixel, as it seems it'll make things a heck of a lot easier for me.
Title: Re: Introductions
Post by: Gface on Tue, May 31, 2011
Hi I am Chris, I am working for a Start-up fun social network called Gface.com I work in Germany, and I am looking for some real-time multi-player games, but as a gamer I understand that /fun/ is what i'm looking for, so fun single player games are also being considered. the project is going into closed beta soon so i'm very excited at the moment.
Title: Re: Introductions
Post by: Gilda on Fri, Jun 3, 2011
Well I've been here for a while, my name's Macha, I'm 17 and I've been using flash for about 6yrs, Flixel is starting to make since after getting use to the fact that tutorials are all outdated. XD
Title: Re: Introductions
Post by: felipe on Sun, Jun 12, 2011
Hi! my name is Felipe, I work at a company in Chile making mobile games. Recently I started working with the flixel library for some android and playbook games.
Title: Re: Introductions
Post by: agrajag on Tue, Jun 14, 2011
Hello everyone, I'm Spike. I've been using Flash for 6 years now, and I've finally discovered flixel. I love flixel already. Writing my first game right now.

It'd be really great if any more experienced flixel developers out there could offer me a helping hand now and then, or just provide an outlet for my occasional questions. I've been through all the code of the open source games and read all the tutorials I can find, but there are some concepts I just can't get my head around. If you could give me a hand atall, just add me on skype (spikemp), it really would be appreciated.

Thanks,
Spike
Title: Re: Introductions
Post by: boxedlunch on Wed, Jul 6, 2011
Hi, my name is Daray. I've been making games since the 7th grade, although not very many have been finished. Even though i don't really finish much, i tend to spend a lot of time coming up with ideas and developing.

I'm pretty new to flash, although i have used both Flashpunk and Stencyl. I didn't really care for Flashpunk, but that may have been due to lack of experience at the time, and lack of enough good tutorials.. I tried Stencyl recently and although it seemed to work, there were several things it either didn't have, or were kind of annoying. Luckily, it taught me a bit about flash, so i feel i might as well try out Flixel.
Title: Re: Introductions
Post by: Clockw0rk on Mon, Jul 11, 2011
Hey everyone.

My name is Paul, though I've been carrying the Clockwork handle on various places online for little over a decade now, so either works fine.

My first experience with Flash was a dare. I used to be a part of a video game forum, and the guy who used to make cheesy, terrible flash animations bet I couldn't make a decent flash movie in 24 hours. Threw myself at it, learned the basics and made a terrible little movie using FFV sprites and pop culture references. That was.. maybe late 1999?

I haven't touched Flash very much since then. I took a laughable course at a community college which was intended to teach website design using Flash (which is severely frowned upon these days, it seems). I got a decent refresher on converting symbols, making buttons with small scripts attached, tweens, simple animation.. but nothing too AS heavy.

Little over a week ago I played a marvelous little game called Snailiad (you might've heard of it) and was INSPIRED on how rudimentary pixel art and the Flixel framework could make a solid, fun game experience. So here I am. I want to apply my ideas into playable, tangible results.

I will be asking lots of dumb questions.
Title: Re: Introductions
Post by: 01010111 on Tue, Aug 2, 2011
Hello Flixel community!

(http://i.imgur.com/C2LIss.png)
My name is Will, and I am really psyched to be using Flixel. I've been interested in game design for years, but only recently have I buckled down and tried to learn some programming basics. I have very very very very little programming experience, so I'm ecstatic to see that this community is pretty active :) .

I do a lot of art and music, and I'm hoping that in due time I will be able to program efficiently enough to make the games I've been dreaming about making since I was 5.

Anyway, I hope soon I'll be able to really contribute around here :D
Title: Re: Introductions
Post by: Atlantean on Thu, Aug 11, 2011
Hi, my name is Nicolas, I've been working as a 3D Technical Artist in the video game industry for a few years now. I've been working on Flash on my free time for quite a while and lately I've been experimenting on Flixel for Android using AIR SDK.
I'm not a big expert on Flash but if you have questions on 3D or Photoshop and general art questions, I might help.
Title: Re: Introductions
Post by: Strelok on Sun, Aug 14, 2011
Hi, my name is Victor. I take game development as a hobbie, and right now I'm graduating in the English Course at a college here in Brazil. Pixelart is my second hobbie. Although I'm not good in both of them.

My other hobbies where I'm good at are parkour, running, drinking, and being the best boyfriend of all time.  :P

That's me.
(http://i56.tinypic.com/344e1r8.gif)
Title: Re: Introductions
Post by: KunoNoOni on Tue, Aug 23, 2011
Greetings and Salutations All!

My name is William and I've been coding for as long as I've had a computer, which would be sometime in the early 80's. Started on a Commadore Vic-20, no floppy drive, no cassette deck. So yeah, all my programs were hand written then typed in everytime I wanted to run them. I might seem like hell, but its was way better than punchcards :) (wow I'm really showing my age lol). I have always had a passion for games, playing them and making them. I'm not the greatest artist though, but I'm not the worst either :) I love all types of games, but I tend to play RTS/TBS/FPS/RPG and MMORPGs. I have an extensive console collection. Its not as big as some I've seen but it alright. Right now its at 1181 games and 34 consoles. I also have a ton of games for the PC, like I said before I have a passion for games. This also includes board games, though I don't have a lot of those as I have a hard time finding people to play them with. My best friend doesn't like board games, so they've mostly been collecting dust... Anyway, I recently learned flash about a year ago and discovered flixel a few months after that. Its only been recently that I've tried to do anything with it. So its time to do a little spring cleaning on the ol' imagination and see what I can come up with.

-KunoNoOni
Title: Re: Introductions
Post by: Cowbacca on Sat, Sep 3, 2011
Hi all, the name's Angus.  I'm 18 and about to go off to uni to study Computer Science.  Been programming for a while but never really done anything longer than a couple of hundred lines of code before.  Flixel seemed like a very good idea for making my first real game in so I've dived into it.  Having no artistic talent at all is a problem as I'm forced to depend on other people to finish my game, but I am a musician so the sound aspect is covered at least.
Title: Re: Introductions
Post by: camasthecat on Sun, Sep 4, 2011
Hi peoples! I am a 14 (Yes fourteen.) I am a beginner in programming, (Duh!) And suck at pixel art. :D
I use GIMP, and a free version of Flash builder. (Students get rewards, ya know!) So. That's about it.
Oh, and (Obviously) I'm making a game. I'm not going to say much, but let's just say it has something to do with clouds, and milk.
No, I don't look Like this:

(http://oi51.tinypic.com/5zffx1.jpg)

XD That's my cloud!
Title: Re: Introductions
Post by: Alextfish on Wed, Sep 7, 2011
Hi all. Alextfish aka chronoluminaire here. I've been writing games since age 11, originally on my Amiga, then in Javascript, then visual novels in RenPy (which can be downloaded from http://toothycat.net/~hologram/VisualNovels ). Just started venturing into Flash for the first time, and Flixel seems to be getting me off to a very good start.

I've been fond of platform games and exploration games for as long as I can remember, so to be honest I'm startled it took me this long to think to write a Metroidvania game myself. Some of my favourite games are Iji and Aquaria, classic nonlinear exploration games with story, so it's natural that that's the genre I'll be writing in :)
Title: Re: Introductions
Post by: marsoll on Mon, Sep 26, 2011
Hey all,

I'm Marcus from Germany. Currently I'm studying economics, but deep inside I can't imagine ever working in this field. When I'm allowing myself some daydreaming, I think about how fulfilling it would be to earn a living by going indie and program games. Just a foolish dream, I know... but why not at least pursue it as a hobby and see what life brings?

So here I am. I've learned some Java in a university course and in the last three months I teached myself more Java at home. Then I found flixel and I really, really liked what I saw. Since then I'm trying to learn as much as I can about Actionscript and flixel. I hope that I can someday produce something worth playing.

BTW, my other hobbies include pen & paper roleplaying games, my cats, and my girlfriend - not necessarily in this order. ;-)

Cheers, Marcus
Title: Re: Introductions
Post by: camasthecat on Mon, Sep 26, 2011
Hi marsoll! :D

I also know a (minuscule) amount of Java...

It's a great language! :D

 
Title: Re: Introductions
Post by: auriplane on Mon, Sep 26, 2011
Hello!!  I never posted here, did I? :-)

I've been programming since I was a preteen, on my C64.  (Ooh, Amiga!  Jealous!) 

Is this the right thread to ramble about all the stuff I've done?  Because I feel like it.  :-D 

Programming history time!!  I wrote a lot of silly games in C64 BASIC, then in C128 BASIC--a few racing games, a falling game, a maze game, etc.  All simple things that a little kid can make.  (My first games tested your ability to multiply two-digit numbers in your head, which is probably embarrassingly nerdy.)  Then my family moved onto DOS computers, which came with GWBASIC.  Using that, I made a dungeon exploring game and a few text adventures, before I got to use my first "real" programming language, which was Turbo Pascal.  I was still in grade school, so I wasn't making very good games or anything, but I had a lot of fun learning some basic asm (using TP's inline assembly) for graphics and sound, and making a few side-view and overhead view games, including a couple complete puzzle games that I liked, and another maze game.

At this point, with no internet access and limited access to books, I had learned most of what I knew from inline help and manuals, the EGA/VGA ref guide, and a terse appendix in an otherwise useless Soundblaster book.  But I had managed to make my own graphics and audio formats, as well as my own complete games with built-in editors and original music/graphics.  They weren't terribly good, and the programming was terrible, but I did it!  (Though I also made a legion of INcomplete games, like my point-and-click adventure starring a fish.)  A lot of things still eluded me--I had no idea how to make something scroll like Commander Keen, for example.  And although I had a book on 386 asm, I couldn't figure out how to get into protected mode or even use XMS/EMS.

Around this time, though, I did get BBS / internet access (through someone else's account, since I couldn't get my parents to give me internet access until 1997), and was starting to find some better books.  And I got Borland C++!  At first, I used it for C, which felt a lot like Pascal, but somehow I got the idea that serious programmers only used C, so I was determined to learn it instead.  I'd already written a number of small games, like a Connect Four game, when I started to discover third-party libraries.  My brother had downloaded some music trackers (ModEdit 2, later 3 and Scream Tracker), and there were libs like MIDAS to play tracked music your games.  I was super excited!  I still ended up writing my own graphics library, and I had scrolling, parallax, scaling and rotation down, and I made my own first side-scrolling adventure game, again with a built-in map editor.  By this point I'd also made an asteroids clone (but with powerups and fake texture mapping, since I didn't know the math for actual texture mapping yet), a crappy fighting game, and a basic RPG engine with its own VM I invented for scripting.  This VM, by the way, had the world's most obtuse design, and I shudder to think that I would have ever actually used it for anything.

Still, I made some progress toward learning not to reinvent the wheel.  And all the wheel-reinventing I did over the years DID teach me a lot.  By this time I was in high school, and I realized I could start learning things the "right" way, by going through programming books.  I started with crappy ones, like Teach Yourself C++ in 21 Days, but quickly moved on to better ones like TC++PL.  I picked up just about every book on game programming I could find, but as best I could tell, these were almost always worse choices than books on programming in general.  I started learning about all the things I'd taught myself wrong, first small things like void main (Borland's help wrote it, so I did too!), but then larger things like object design (encapsulation?  What's that?  Oh, it's defining a class invariant and using the methods of the object to enforce the invariant?  Well, that made a lot more sense!), coupling/cohesion, etc.  The GoF book was good, though I didn't realize until I started functional programming that most design patterns are just writing out something by hand repeatedly because a language isn't powerful enough to express it directly.  I learned algorithms, then learned to reuse algorithms instead of coding them by hand.  I learned to stop doing things myself when they've already been done for me--though I'd have to relearn this lesson repeatedly!

I'd installed Linux 1.2.13 (technically Slackware 3, but back then I thought of Linux in terms of the actual kernel version, for whatever reason), and started learning Perl with the camel book, and moved mostly onto free tools.  No one at my high school had heard of Linux, but I was really excited, and printed out copies of the GNU Public License, and started carrying them around school.  (You can bet how popular I was.)  Perl was pretty exciting at the time, and though Python had been around for a bit at this point, I didn't hear of it until years later.  I started learning the various shell tools, writing bash scripts, and even installed X11, though I only had 16MB of RAM.  I dumped the DOS graphics program I'd been using, Improces, and started using Gimp 0.54.  I started trying to port some of my old games to Linux, first using Xlib, which was a bit traumatizing, then using a library with a new Linux port called Allegro.  SDL appeared around this time, but I didn't hear of it until a couple years later, I think.  I did my first kernel hacking around this time, when I saw that the sockets API used port 0 to auto-select a port--I thought it'd be cool to send packets that actually USED port 0.

Then around 1998, I switched to FreeBSD, because my brother the uber-geek ran FBSD, and for no other reason.  I instantly fell in love, just because everything seemed to fit into place and make sense.  It seemed to have a sense of design to it!  I did more perl hacking, and actually wrote a text adventure as a bash script (why??  Why??), and started learning Scheme because of GIMP.  I started learning to work with other people, just a little bit, working on MUDs and such.

Also, since it was high school, I'd been learning Z80 asm to write TI-85 games.  In my senior year, the TI-89 came out, and I thought that was the coolest thing ever!  I started learning 68K for that!  At this point I'd dipped toes into the Z80, 68K, 6502, and x86 pools, but I hadn't mastered any of them.  I never really did (master any of them) in subsequent years, but I think it was pretty helpful learning the basics of how these things work.  And I did a bit of romhacking when I was older that these came in handy for :-)

In 1999, I graduated from high school, but I'd been blowing off school for quite some time, and I didn't make it into the college I wanted to go to.  I was studying a LOT, mind you--but I'd study Japanese in French class, and I ended up failing French.  I wasn't a terribly good student when they wanted me to be!  My brother graduated with a CS degree around the same time, and he offered to take me out to California with him, so I went, and got a job doing web programming stuff.  (I only ever applied for one job, but I got it!)  It was pretty exciting, although my pay was cruddy.  They told me they wouldn't take my lack of degree into account when deciding whether to hire me, but they WOULD take it into account in deciding how much to pay me.  Every company out here was desperate at the time, so I probably could have forced them to pay something more competitive, but I was naive and was grateful just to get a job of any sort. 

At one point, after they hired me, I loaded up a couple of the games I'd written.  The response was more or less, "Why didn't you show us this stuff in the first place?  We'd have hired you on the spot!"  Funny, because those games were kind of terrible ;-)  At this point, I still had a LOT to learn.  (I still do!  But relatively speaking, I had a lot more to learn back then.)  The pay thing turned out not to be a big deal for a couple reasons--I never switched companies, so by the time four years had passed, my salary was more in line with my coworkers, but more importantly, the company was using stock options as a primary way of paying employees. 

Eventually, the job got kind of iffy.  What had been exciting turned into this sort of pep talk: "Our business unit is flying under the radar.  We have an advertising budget of zero dollars.  No one's paying any attention to your work, but the founders are too stubborn to admit it failed.  So take this opportunity to surprise them and turn the site around!"  Needless to say, that was more of a "writing on the wall" sort of talk than a "everybody do your best!" kind of talk.  I stayed long enough for my options to vest, and got out of there.

I learned a lot while I was there, though.  I didn't just learn what I needed to to do the job.  The main languages I used at work were perl, shell scripting (bleck!), C++ and occasionally a bit of C, and in later years, PHP.  But on my own, I worked on all of these, as well as python, Lua (I love Lua!!), Javascript (which you'd think would have come up in the course of my work, but didn't), Scheme, Common Lisp (had a brief infatuation with Paul Graham's writing), MIPS (I'd been tutoring college students since I was in high school, and I had to help out kids using SPIM, which I had no clue about!), and learned a bit more about general topics, like algorithms--though my weakest point is STILL graph algorithms--and design.  I think architecture, design, and methodology are all much more important than algorithms.  Using the wrong algorithm can kill something dead, mind you, but that's an easy problem to solve most of the time.  I think there should be a lot more emphasis on how to approach a project, more craftsmanship, less science.  The science part is easy!

In any case, having no job at the moment, I decided to make games!  It's pretty fun, and surprisingly, I'm better at it now than I was a decade ago.  What's hilarious is that a decade ago, I thought I was a super amazing hot shot fancy pants programmer.  Now, I know better ;-)  One of my friends from high school, named Paul, is online as xdanond, and he decided to start making a Flash game about a year and a half ago.  (Almost two years ago, now.)  His game is called RPG Shooter: Starwish, and he asked me if I'd make some music for it.  After his game was complete, he put it up on FlashGameLicense, and I started looking around, and got kind of excited at how easy making Flash games looked!  I installed the Flex SDK and Flixel, and binge-coded for the next month straight.  That was some really unhealthy project mismanagement there, but it was also really fun, and involved quite a bit of caffeine, and I made Snaily Game!

I always play lots of video games that don't exist in my head, so it was pretty exciting to grab a random idea and force into paper, as it were.  I hope to do more of the same :-)  So here I am, 30 years old and still basically a kid who wants to make games! 

Hi!  Sorry for the giant post! ;-)
Title: Re: Introductions
Post by: auriplane on Mon, Sep 26, 2011
Hi all. Alextfish aka chronoluminaire here. I've been writing games since age 11, originally on my Amiga, then in Javascript, then visual novels in RenPy (which can be downloaded from http://toothycat.net/~hologram/VisualNovels ). Just started venturing into Flash for the first time, and Flixel seems to be getting me off to a very good start.

I've been fond of platform games and exploration games for as long as I can remember, so to be honest I'm startled it took me this long to think to write a Metroidvania game myself. Some of my favourite games are Iji and Aquaria, classic nonlinear exploration games with story, so it's natural that that's the genre I'll be writing in :)

Cool! :-D  I can't wait to play them!
Title: Re: Introductions
Post by: camasthecat on Mon, Sep 26, 2011
Wow Auri! Such a long post!  :o

I have linux installed on my pc, but I don't use it much because most of the "work" I do (well, currently it is defined as play) is in Windows XP because Flash builder doesn't work with ubuntu and I don't want to pay like $500 on Windows 7... Sigh... Windows is so annoying...

Well I have to go-working on my game you know! :D

Title: Re: Introductions
Post by: John Hutchinson (Johntron247) on Mon, Sep 26, 2011
I doubt anyone is interested enough to actually follow a link but you can find my story here: http://www.levelxgames.com/johntron247/ ...I'm too lazy to retype it and copy+paste seems like a waste of a good link :D

Hi!  Sorry for the giant post! ;-)

Actually, that was a really interesting read!  Thanks for sharing it.  Your history is remarkably similar to mine.  The main difference is that your hiatus was in web programming whereas mine was in graphic design.  Otherwise, dead-nuts-on-the-mark haha!  BASICA -> QBASIC -> GWBASIC -> Pascal -> C -> C++ -> 9-year break -> C# -> AS3
Title: Re: Introductions
Post by: mktwo on Mon, Oct 10, 2011
Hi!

I'm Tim, aka mktwo :P
I'm 20 years old, from the Netherlands!
I was introduced to game development through my brother, and started out with making levels for Half-Life and Q3A.

I have made a few Flash 'games' a few years back, but it never seemed very, I don't know, flexible?

Since then I've worked with RPG Makers, XNA/C#, UDK, and now, since a few days back: Flixel! :D

Gotta say, I'm lovin' it so far ;D
Title: Re: Introductions
Post by: Morgan on Tue, Oct 11, 2011
Hi all

well im not a programmer at all but i can definitely copy and paste :D

i love games and always have. i studied fine art as a filmmaker and printmaker and still love screen printing, acid etching and lithography and film as well of course. i worked as a print technician for a while but in my spare time taught myself to to code simple websites and to create flash animations. later on i did a masters degree in fine art and i spent most of my time recreating famous art galleries in unreal tournament with my buddy. ive coded a few websites and had some interactive "art" exhibitions in galleries in New Zealand. now i teach young people art and graphic design.

flixel is so much fun and even tho im fully aware of my limitations as a programmer i am proud of my accomplishments, humble as they are.. flixel makes you feel good ! This forum is awesome and stacked with talent and its really great to be able to tap into that without being flamed for being a beginner.
Title: Re: Introductions
Post by: John Hutchinson (Johntron247) on Tue, Oct 11, 2011
I'm right there with ya, Morgan.

Flixel is a fantastic tool and this is a great community.  We all have similar goals and many of us try to help each other out whenever we can.  That really benefits everyone. 

When I can be of help, it feels great.  And when my information is a little off (happens to everyone), people here are very respectful about corrections or suggesting better approaches.  I try to check the forums every day for two major reasons... One, because I think it really helps me develop my own skills quickly and expand my knowlege. And two, because we've all been there.

There have been times, and will be more, when I could really use some feedback from someone who has  already solved a similar problem, or to get information about some code or concept that I can't find adequate resources for elsewhere. And, without people willing to devote a fraction of their day to learning, researching, teaching, and just trying to help out however they can, we'd all get stuck a lot more often.  Thankfully, there's always plenty of flixelers out there who feel the same way.  Welcome to the crew!
Title: Re: Introductions
Post by: Harry Auditore on Sun, Nov 6, 2011
Hello my name is Harry


I am currently throwing around different ideas for a flash-based game using Flixel
You can check out my journey at www.harryauditore.wordpress.com! (http://www.harryauditore.wordpress.com!)
Title: Re: Introductions
Post by: wrik on Fri, Nov 18, 2011
Hi!

My name is Rik. Up until recently I have been programming games/applications (almost exclusively) for iOS and Android using the CoronaSDK. Last month I decided it was about time I picked up Flash and filled that void in my skill set. Luckily I stumbled across Flixel which has made creating my first Flash game a dream!

Cheers Atomic for the awesome framework!
Title: Re: Introductions
Post by: OldmanBiles on Wed, Nov 23, 2011
Hi everyone.
I'm off post moderation so i thought i'd say a quick hello in here.

I've been dabbling with as3 on and off for about a year now (not that i'm still any good at it!) and released my first little game (http://www.newgrounds.com/portal/view/577453) earlier this year. After a rough year immediately following the release of my game I took a little break from doing much of anything really. Now i'm jumping back on the horse and getting back into the swing of things and messing about extensively with getting flixel to work at an acceptable rate on an android device.
With that, a practically full time job and my final year of university i'm a busy bloke! You'll probably find me over in the help forums trying my best to sort peoples problems out (speaking of which, you can help me here if you want (http://forums.flixel.org/index.php/topic,5491.0.html) ;) ) because i've leeched from other peoples good will on here for a while.

Cheers,

Adam.
Title: Re: Introductions
Post by: normthesamurai on Thu, Dec 8, 2011
Hi everyone, I've been programming in Java, python, Action Script and a little C for a few years now.  Surprised how easy it is doing things in Flixel, its the first game library I've used for action script
Title: Re: Introductions
Post by: 95tornado on Mon, Dec 19, 2011
hi, i'm tornado (16yrs) and i find this very interesting... so i hope to learn AS3 and to program new indie games  :P
Title: Re: Introductions
Post by: JAH2488 on Tue, Dec 20, 2011
I guess I should do things the right way and start off by posting in the hello thread.

My name is Justin, I'm a 23 year old web developer from Florida. I've been designing and developing websites for 5+ years and have spent the last 2 years dealing exclusively with RoR and more back end development.

I actually used Flixel years ago when I had more free time  and was more interested in Flash Development. I think my last running game was with Flixel 1.9 or something? It was right around the 2.0 mark.

Well I've returned in some ways. I recently decided to enter the most recent Ludum Dare (http://'http://ludumdare.com/compo') project and thought I'd be better off developing in game in AS3 then trying going with an obscure ruby game library that would take days alone just to port out :P

Well I completed the contest and my entry can be found here (http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8475). My ability to actually finish with a completed game of some sort is due largely to the helpful posts in this forum (even though I was running on Flixel 2.55 and most of the sample code was outdated).

The competition was exhausting, but its reinvigorated my old passion for game design. I've decided I'd start off by really 'finishing' my Ludum Dare game. I want to add back in all the features I had to cut, polish up the edges, and be proud of what I had done. It'll also help me get reacclimatized into the Flixel and AS3 way of doing things.

So you'll probably see me around posting questions and trying to help out where I can in the coming days and weeks.
Title: Re: Introductions
Post by: solszl on Wed, Dec 21, 2011
Hi all, I think this is the right way to introduce myself to everyone.
I'm a chinese boy from Beijing, and i'm a flash programmer .
my major is computer science, i had graduated 2 years.
my english is not everygood. if you wanna chat with me or make friend.
add my Msn:solszl@163.com   ;)
waiting 4 u,Talk about the flixel。
btw, i'm a beginner at flixel field~ :)
Title: Re: Introductions
Post by: John Hutchinson (Johntron247) on Wed, Dec 21, 2011
Glad to have you.
There's an error in your video link.  Here's the correct link: http//www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8475 (http://http//www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8475)
Title: Re: Introductions
Post by: JAH2488 on Wed, Dec 21, 2011
Glad to have you.
There's an error in your video link.  Here's the correct link: http//www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8475 (http://http//www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8475)

oops. Thanks for pointing that out. fixed it ;)
Title: Re: Introductions
Post by: Raf on Wed, Dec 21, 2011
Hey, I'm Raf, a PHP web dev. with some limited C/C++, Java and C# experience. I wanted to start making Flash games for a while now, but haven't really gotten around to it, til today. Did look into what libraries / tools there were, and Flixel seems to come closest to what works best for me. It still feels a bit awkward, as I've never worked with Actionscript before, and due to working heavily with PHP, some things can require me to focus a bit harder, but so far it's been good fun. Definitely a nice change from making sites all day ;D

I got pleeeeeenty of ideas (actually ideas for 3 games so far) and absolutely suck at graphics, so expect some great ideas with horrible execution 8)

Anyways, I registered here because I got stuck on a bug I can't figure out. I guess it's either due to my current lack of understanding of AS / Flixel, or due to not having done any game dev. in yeeeeeeaaaaars (back in the days I wrote crappy C/C++ code) and might need to be put back on the right track about that. Who knows? Well, hopefully you guys do!

Oh, and the Captcha's a nasty word in my language :D "Yaxkut" (scratch the yax, although that can be seen as a local version of "ewww")
Title: Re: Introductions
Post by: Kalkudipiove on Sun, Dec 25, 2011
Hi. I'm new here and thought it would be prudent to introduce myself before spamming it with stupid questions.

I don't really have any gamecreation dreams but I enjoy learning new skills now and then. Now it's time for gameprogramming.

I do have some earlier experience with programming, but that wasn't really that much and it was a long time ago. So consider me a newbie.


Oh and yeah. English isn't really my thing so feel free to criticise both it and my programming. I'll never learn if I never gets corrected. :)
Title: Re: Introductions
Post by: Games-Garden on Sun, Jan 29, 2012
Evening everyone :)
Ernesto here from Games-Garden. Working in flash for more than 12 years but just starting with Flixel :)

Just wanted to say hello.
Have fun!
Title: Re: Introductions
Post by: Grampa on Mon, Feb 6, 2012
I'm Grampa for a reason. I'm ancient, but not my brainifity. Oh yeah, I make up words on the fly too. I hope Flixel saves my ass cuz I told a friend I would help her take her game art and turn it into a real game, but I'm a scripter not a programmer. Doh! Like the living dead, I'm looking for brains to suck. This forum looks like it has some brains that don't suck, so here I am. Oh yeah, I have a really dry sense of humor. Did I say dry? I meant sun-bleached in 130 degree Death Valley sun miles from anywhere totally parched kind of dry. I inherited that from my dad, in an object-oriented kind of way:-) So, like Steven Colbert who takes the bow for applause meant for his guests, I welcome me to this forum.
Title: Re: Introductions
Post by: pdistefano on Sat, Feb 11, 2012
Hi people!

I'm 27, working at a large game company (but not working on a game) in Montreal, and I've been coding AS2 and AS3 for 5 years now. I know a bit of Java, a bit of C#, I used to know how to code PHP... I can do basic pixel art, sometimes even moderately complicated pixel art. Also, bassist for a local metal band.

I'm here for the great community, great projects, the nostalgia of old games, the pixel art, the coding, the magic of making games, and to give back in a way or another to this community that helped me squash so many bugs :)

I tried a MiniLD in January 2011, it was a great experience!
http://www.ludumdare.com/compo/minild-23/?action=preview&uid=3592

I intend on finishing Halifax 1917, but not the way it looks in the ludumdare link. I'm reworking it in a broader scope, including multiplayer, classes, and FUN!

Also, I started my own blog : www.paolodistefano.com, which is aimed at québécois flash developers / generalist programmers. Sorry for the dialect :)
Maybe I'll translate it to english if need be.

:)
Title: Re: Introductions
Post by: rukiri on Sun, Feb 12, 2012
Hey whatsup?  I currently develop with c/c++, C#, javascript, python, ruby, and have used unities boo in the past but I wanted to get into iOS and Android development and that seems to be in the Flash world even found a nice flixel engine called Stencyl, however most "AS3" doesn't work from what I've tried even basic text like showing "hello world" with FlxText(X,Y,W,String).. 

I would just use flixel all together mainly because all my code seems to be working just fine.. just not in stencyl's "Freeform mode" which is supposed to be pure actionscript 3 from what they're telling me.

Anyways, whatsup?
Title: Re: Introductions
Post by: Hythrain on Wed, Feb 15, 2012
Hi there, my name's Hythrain, or Drew, whichever you prefer.

I'm a 27 year old programmer, as well as a story writer. While I can't say I've made any games, I've had a desire to make them for a long time, which recently has pushed me to actually begin the process of developing an action RPG. I've attempted in the past to make games, but I've always been met with weird problems with are likely from how I programmed them, so I'm hoping to fix this by using Flixel to help me develop some games. I'll admit that my experience with Flash is very little, so I'm bound to come off as more newbish than I wish I did. My writing has turned out to be better, given I've been making a webcomic for a few years now. Hopefully that won't be the case anymore. :)
Title: Re: Introductions
Post by: thebluepotter on Thu, Feb 16, 2012
Hello all,

Im new to flixel and flash and in general need more experience being a programmer in general.I love games from the ground up and hope this will never change.  Ive came here for curiosity and help but hope to be able to return the favour one day if I can.

Take care

Bryan
Title: Re: Introductions
Post by: netgrind on Mon, Mar 19, 2012
The names Cale but I go on the net as netgrind. I make video games with this purple haired chick in Toronto and together we are Redex, I've been lurking these forums for awhile and using flixel since not long after I learned as3 a few years ago. Flixel is always my main engine of choice, especially for jamming, but I also use Unity and straight up Flash now and then. Thats about all there is to me, I'm just trying to step out of the shadows a smidge.
Title: Re: Introductions
Post by: flixpoy on Tue, May 22, 2012
Hi, I'm Steve and from the Philippines. I am an IT analyst by profession and a total noob when it comes to game development. I would like to learn how to utilize Flixel and be able to create and develop my own games. I know nothing about Flixel or AS3 programming but I'm looking forward to learn more from you guys.

Title: Re: Introductions
Post by: Yngar The Wise on Fri, May 25, 2012
 ;D Hi I'm Ian! I'm from Denton Texas, and I want to make games. I have yet to finish anything, I have been tinkering around with different platforms for a while but I work full time making airplane parts so I don't have much time to devote to it. I have recently started getting really serious about making games and I think I'm pretty close to getting something out.
I realize I have no credibility until I have something to show so I'm working hard to try to get something that could be called a game. I have gone through countless tutorials but right now I have been working with photonstorm's shmup tutorial and trying to make something of my own out of it.
I usually just lurk around forums but I thought I would take a shot at trying to be part of it. Its pretty hard learning this stuff on my own. I don't know of anyone who does games around here so I don't really have anyone to talk to about this stuff.
Anyway enough rambling, nobody ever reads these. :P
Title: Re: Introductions
Post by: Obachuka on Sun, May 27, 2012
Hey! I'm Gary and I've made a bunch of false starts in games a during high school using Flash and Game Maker. I'm in college now, and I recently made a game prototype in Python using Pygame that people actually liked for once. So now I want to finish the game using Flixel, because I know most people don't want to install Pygame to play a crappy game.

I also love playing the piano.
And the guitar.
Music in general.

What's great about introduction posts, is that no one really pays attention to them. I don't feel like I'm being judged.
Title: Re: Introductions
Post by: Cupcake on Sat, Jun 16, 2012
^^^: I'm judging you, dude. How's that feel? :P

Hello everyone! Woops, I forgot to post this when I first joined.

I'm Sam, but you can call me Cupcake. I've got next to no programming experience and a fair bit of experience with art, especially pixel art. I've wanted to make games for ages but I've always been too busy or gone about it the wrong way. I'm hoping Flixel will help!

I also enjoy baking as a hobby. It may be obvious.
Title: Re: Introductions
Post by: Leebo on Wed, Jul 18, 2012
Howdy... I'm relatively new to game design (started in February 2012). Working on getting my first game finished and already have a new idea cooking.

I suck at Flixel so I'm usually going to be in the help forum >_>
Title: Re: Introductions
Post by: puggsoy on Wed, Jul 18, 2012
Oh, didn't notice this topic existed until now  :P

Hey, I'm a beginning Flash developer, using Flixel for my first game (although I'll probably use it for future ones too). Hoping to advance to more professional games with C++ and such in the future.

Uh, yeah, not much else to say. I'll probably lurk around the forums a bit, see if I can help people out and maybe gain knowledge from others too :)
Title: Re: Introductions
Post by: erk on Tue, Jul 24, 2012
Hi everyone,

My name's Eric and I'm 26 years old. Figured I'd introduce myself before I start picking brains for knowledge!

How did I get here? Well, my first interest in code began with web development when I was in high school. Through web design, I met design in general (graphic design, etc). I sort of moved away from code, but over the years I've attempted to make my own 8-bit style video games. Usually this ended in failure until the next time I'd make another attempt, get a character to walk around, or maybe shoot a laser if I was lucky. A good friend of mine was messing around with QBasic a long time ago and that was the first time I considered the possibility of making my own games. I gave that a very brief shot before moving to Flash and ActionScript. Now that I've found out about Flixel, my dreams seem to be closer than ever. I'm still only at the point where I can move a character around and shoot lasers (but this time understanding the concept of object pools … barely heh), and adding a simple parallax scrolling star effect and some animations has given me a ton more hope this time around, not to mention the helpful community and source codes to learn from.

Anyway, to make things short, I consider myself an artist but I've always been interested in coding as well. At the moment I'm attempting to learn more ActionScript 3.0, Flixel, and DAME. Thoroughly impressed and excited to learn more. I have tons of questions but I'll only ask when I'm really stumped, I promise :)

Thanks to everyone who's made Flixel and DAME possible. I've barely even scratched the surface, but I see the potential, and I appreciate the opportunity and possibility that I could actually make a game this time around.

Sincerely,
erk
Title: Re: Introductions
Post by: Koshmaar on Sun, Aug 19, 2012
Hey

I'm Hubert from Poland :) I've been working in gamedev for a few years, now I'm trying to do sth on my own. And so I'm creating my first game in flash/as3 and Flixel. I can honestly say that I'm very surprised with the speed that you can develop using this set of technologies. Also, the IDE I'm using - FlashDevelop is very very good. I'd say it's even better (cause way faster and easier on the eye, also more configurable) than Visual Studio 2008 - and I've been using VS for 6-7 years already and was fan of it.

So far I've been only reading posts on forums, but now that I sth more, I can start sharing what I've learned.

Title: Re: Introductions
Post by: Ryan Ron on Sun, Sep 2, 2012
Hello Everyone

I am Ryan Ron.....
New member of forum......
Title: Re: Introductions
Post by: sriram on Sat, Sep 29, 2012
Hi, I'm Sri Ram, a character artist by profession. I've discovered flixel through Canabalt and eventually found my way here from Photon Storm's site.
I'm a hobbyist when it comes to developing games, I really enjoyed making some crude flash games several years ago and now I'm looking forward to explore flixel !

You can checkout my artwork at http://sriramatrix.com/
Title: Hello All
Post by: GospelForte on Sun, Sep 30, 2012
Hello all,

     My name is Jason. I am an animator that lives in the SF Bay Area. Was interested in Flixel back in 2009, got distracted, and am trying to get back into making some fun stuff on the side as a way of continuing to learn. I new a little AS2 back in the day and was able to make some stuff while in school using that, but am quite out of practice. Looking forward to learning and sharing.
 
-JasonM
Title: Re: Introductions
Post by: Rock Forever on Mon, Oct 22, 2012
Hello, i'm Rock Forever and i'm a totally newbie in this of making games.
so... yeah i'm here to learn, coding and be happy  :)
Title: Re: Introductions
Post by: Kyatt on Wed, Oct 31, 2012
Kyatt here. A couple of months ago, I was involved with a project that used Flixel, but I only did the art for it. I recently started to learn Flixel for myself, and in my search for answers, I was constantly brought to these forums, so I decided to join.

It's been a while since I've created a game - I haven't done it since the old ZZT days, however long ago that was.
Title: Re: Introductions
Post by: pWEN on Fri, Nov 9, 2012
Hey there! It's been a while since I've joined the forums, but only just now discovered this thread...

Anyway, I'm Owen, aka pWEN (and variations thereof). I'm a programmer, primarily, and have been working in Flash since 2007, migrating from AS2 to AS3, Flash to Flex, Citrus Engine to Flixel to Haxe NME... Well, the latter I'm still learning. My day job is programming educational software in Flex, but my passion lies in game design. I also like helping others with programming when I can; I'm bad about keeping up with the help section here, but feel free to PM me. :)

I'm currently working on my first game for official release (for real this time!), an educational game that promotes entomology and entomophagy as boons of ecological stability. Also, my icon is a cicada, in case you were wondering. :)
Title: Re: Introductions
Post by: Mollrow on Fri, Nov 23, 2012
Hello! I am a programmer in the game industry and college student in CS. I've been programming and trying to make games for the last few years (independent of my current job). I have always met with not finishing (hardly starting). I just started looking at flash and flixel yesterday and I'm already hard at work on my first flash game. I feel like I am making significant progress over my usual attempts, so I have high hopes for finally completing a game independently. I look forward to participating in the community over the coming months, and hopefully my knowledge of programming can come useful to some of those here :)
Title: Re: Introductions
Post by: felix20 on Thu, Dec 20, 2012
Hello, I'm felix20 or felixNemis.
I love computers and programming them, especially making games.
I've used flixel for a few little projects here and there, and now that I'm actually working on something I plan to release. I figured I'd make an account here.
So here I am. :D
Title: Re: Introductions
Post by: VerbVirus on Tue, Jan 15, 2013
Hey all,

My name is Gerard but I'm using this VerbVirus handle. I've spent the last year working at a software development house programming in Java. In 2013 I'm going back to do another year at University and I've taken the recent break from full time work to make a game using Flixel. I have really enjoyed the game making process and I hope to undertake a bunch of projects in the future.
Title: Re: Introductions
Post by: blitz on Mon, May 6, 2013
Hi Everyone!

First of all, I'm very happy to finally be able to access the Flixel Forums. I'm from outside of America, and my ISP's IP Address Range is permanently blocked from Flixel Forums. After a month of giving up and trying again, I was finally able to work around the IP Ban and gain access to the dev-"treasures" hidden within the Forums.

Now about me: I have been doing casual flash movies and games in the past, most of which are done with only 5-10% of codes. I usually make my games via the TimeLine, with tweens and just the stop and play actionscripts, I learned how to use flash on my own,
so I dont really know much about scripting. Now that Adobe AIR enables us to export our Flash Games to Mobile, I've decided to learn action scripting and plan on developing free casual games during my free time. After researching in the past months, reading about other Mobile Game Dev softwares (Game Maker, Corona, Game Salad), I've decided to learn Flixel, basically since I find that it has the most tutorials out there. And also because I already know a bit about flash scripts. I also wanted to check out FlashPunk, but their website is down so I guess I'm simply destined to learn flixel.

I hope the Admins can do something about the IP Range Ban, it is doing more harm than good (more people unable to access the forum, as we all know this is the BEST forum to go to in terms of learning Flixel) and people not being able to access it gives more people less chance to learn this awesome framework.

I'm sure there are already other alternatives and more effective ways out there in preventing SPAM bots from accessing the forums.

Thank you, I'm now off to check Flixel for Android and see how can I utilize touch controls in Flixel. :)
Title: Re: Introductions
Post by: mabdulra on Tue, Aug 27, 2013
Hi! I'm Mo. I've lurked here for a while but never made a post until just now.

We've been working on a lil game with Flixel for a few months now and we're really happy the tools existed to build it. We've had some crazy coding hurdles, including one where we had to go into a few Flixel files and make edits in order to get results we wanted, but things have been going smoothly since those dark early days of getting everything set up.

I really enjoy character writing and dialogue. I love having a very diverse cast of characters in every sense of the word: personality, race, gender, sexual orientation, etc. I guess as a minority myself, it's hard to look at AAA titles and find characters that make me say "Yes, I can relate to this character on so many levels." Usually I feel sympathy for a character but hardly ever can I relate to one.

So I want to make games with character that people can both sympathize and relate with.

That's all about me though, for now at least. Thanks for having me, and I'm glad to be here! :)
Title: Re: Introductions
Post by: Blue and Dog on Wed, Oct 30, 2013
I'm Blue.  I am a writer by trade, with a lifelong dream of getting in the game industry, but I know that just being a screenwriter isn't gonna help.  Sooo I'm gonna learn Flixel.  However, I am COMPLETELY lost.
My goal is to make this:
(http://25.media.tumblr.com/800fa68617325105f31e3a3c03143725/tumblr_mvg7b7Tvb11qmu1xko1_1280.png)

Something tells me I'm gonna ask a loooot of stupid questions even after reading all the guides, so bear with me. <<
Title: Re: Introductions
Post by: Onion Prince on Fri, Nov 1, 2013
Hey everyone!

My name is ONION PRINCE and I don't know what I'm doing for the most part. I'm an art person and an aspiring game person. I've been trying to figure out flixel on and off for the last few months and decided to join this forum as a means to really GET SERIOUS about it.

I look forward to talking to all you nice people and I hope you'll bear with me if I have  dumb questions.
Title: Re: Introductions
Post by: taistelusopuli on Wed, Dec 11, 2013
wHi all!

Me name iz taistelusopuli and I am a 23 year old composer from Finland! I've been involved with music for several years but just recently engaged actively in creating game scores. I don't have too many titles under my belt but they will surely come.

Outside creative work I love martial arts. Every morning as a refreshing exercise I put Tekken 6 in my XBox and imitate the moves the characters make. So much fun!

I'm looking forward to work with you all!
Title: Re: Introductions
Post by: mceldritch on Sat, Feb 8, 2014
Hello.

I am a software engineer in Austin Texas and I have been using Flixel since the spring of 2009.

In the years since I have used it for other people's games and for my own games.

In my current job, I use Actionscript 3 without Flixel for web game development.

Though I still use for Flixel for personal projects.

Hoping to contribute.
Title: Re: Introductions
Post by: B_Stiles on Sat, Feb 8, 2014
Hello, I'm a CS student in my last year of college and I'm with a group of people making our first game using both Flixel and the Flixel Power Tools.  I'll probably have the occasional question regarding the libraries and I would love to contribute to them as well.

Wow this place requires a lot of human verification.  Been having trouble with spambots?  Also, why do I need to know the name of a famous endless runner make in Flixel?  Let's just see if my google-fu is strong enough to guess correctly.
Title: Re: Introductions
Post by: baconandgames on Sat, Feb 8, 2014
Yes. We're like catnip for spammers lately. But all that human stuff seems to keep them out, so thanks for your understanding. Welcome!
Title: Re: Introductions
Post by: TurtleGMR on Mon, Jul 21, 2014
     Hello! My name is Thorin Kafka! I'm 14-years-old. I love games (all shapes and sizes of games), music, movies, books, my violin, my computer, computers, money, long lists, and making things. I also reply to a couple of "pen names". My artist "pen name" is TikMan ('Tik' are the three initials of my first, middle, and last name. Also, TikMan is pronounced the same way you would say 'Pikmin', but still means "Tik Man")

     I'm mainly an artist, but I have been told that I'd be very good at coding so I might also be a coder somewhere down the line of my life. I got your (Adam Atomic's) Flixel-Library-Thing setup and I'm excited to learn how to use and make some pretty cool games. I originally tried making 3D games using Unity, but found that it was something that I couldn't do with my present day knowledge. I found out about the game "Canabalt" from somewhere and thought that if someone could make this I could too. So I looked and found the Flixel Library. I still need to learn some things in order to use it (the main thing being AS3) but I might just lend my artistic talent to people here and there for there games instead of trying to make my own games. I would like to make at least one of my own games, so look out for that.
Title: Re: Introductions
Post by: doug on Wed, Apr 29, 2015
Hey everybody! My name's Doug (I'm stoked that username wasn't taken). I'm a 22 year old Computer Science guy based in a town outside of Boston, Massachusetts. I play Dungeons and Dragons, make music (royalty free, and I take requests sometimes  ;) ), rock climb and occasionally kayak.

It's always been my dream to make video games, ever since I played my first one way back in the day. That was when I was ... 4, I think. Fast forward 18 years later and I still have this dream. I've been taking classes at a local college in computer science and programming stuff, and I'm a decent enough programmer I suppose.

Anyways, the other day I was feeling kinda lost in life and I had no idea what I was doing. In hopes to find some answers, I turned to that one dream that I always had. I did what any 21st Century man does and I googled it - "how do I start making video games". I found myself on http://youcanmakevideogames.com and he in turn lead me here. His video was incredibly inspiring as well as informative, and 20 minutes later I had flixel and FlashDevelop on my PC (Yes, 20 minutes. Irish public wifi is pretty trashy).

3 days later I have a functional game just nearly done. It's got a few bugs here and there, and presently most of the assets are default assets, but I think it's pretty fun. I'm testing out some levels now, making various tweaks and such, but you can have a play of it on my site -http://dougriss.com/games/fatquest.html (http://dougriss.com/games/fatquest.html). Critiques, comments, etc welcome.

And, because you have all been absolutely lovely by having such an active community and inadvertently answering a ton of my questions, I've decided that I'll be releasing the game free and open-sourced on github so any newbies can have a look through it and see how I did stuff, if they're curious! The link to the github project is here -https://github.com/dougRiss/FatQuest (https://github.com/dougRiss/FatQuest). If you wanna download it and take it apart or make your own version, I'd like it if you forked the repo instead of just downloading the zip - that way, people can browse the forks and look at your cool versions!

Anyways, yeah, that's me, and I look forward to getting to know everyone!
Title: Re: Introductions
Post by: magesauce on Thu, May 28, 2015
Hey guys, I'm magesauce!

I just started getting back into making flash games after programming in C++ for a while.
Title: Re: Introductions
Post by: Onyourbike on Thu, Mar 10, 2016
Hi,

My name is Robert Chappell. I am from London, UK. I like to say hello to all members.
Title: Re: Introductions
Post by: mike96 on Tue, Aug 30, 2016
Hi, friends. I am Mike Craig. I have just joined and this happens to be my first post. I will try and take my time off from work enough, to be able to relatively active on this forum. Its been long time that I wished to be a part of (http://socialmediafans.wordpress.com/) community, such as yours Fingers Crossed to have a wonderful experience.

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Regards