Flixel Forums

development => games => Topic started by: Esti on Fri, Apr 27, 2012

Title: Light Quest
Post by: Esti on Fri, Apr 27, 2012
TRAILER: http://www.youtube.com/watch?v=HvbUcR0iLYI
The font used in the game and trailer is from http://antonbohlin.com/

(http://www.flashgamelicense.com/screenshots/tp/fgl_s_tpvc0qot23720.png)

Light Quest is a small platformer with a lighting and darkness mechanic and my first official game. For the project I worked with an artist who made all the sprites while I worked on the game design, code and music. I just submitted it for approbation on FGL so you can try it here!

http://www.flashgamelicense.com/view_game.php?from=dev&game_id=23720

I used FlashDevelop, Flixel, PhotonStorm power tools, DAME editor and sounds made in http://www.bfxr.net/

Title: Re: Light Quest
Post by: Valenti on Sat, Apr 28, 2012
PM'd you my thoughts.  Good luck on FGL!
Title: Re: Light Quest
Post by: Esti on Sat, Apr 28, 2012
Recieved, thanks a lot for the feedback, I never thougth there would be so much people willing to help, I am really liking the community.
Title: Re: Light Quest
Post by: Umz on Wed, May 2, 2012
That trailer.. :-D was epic.
Wow! How did you make the trailer? How long did the game take to make as well? Haven't had a chance to play it yet, but I definitely will ;)
Title: Re: Light Quest
Post by: Esti on Wed, May 2, 2012
Thanks!

The trailer was done in Windows Movie Maker (the win 7 version) and I recorded the game with FRAPS. (it records wonderful at 60fps). Also the music is done in in FL studio. I am not an expert but I like composing some tunes you can hear here http://soundcloud.com/esti-2
Title: Re: Light Quest
Post by: camasthecat on Wed, May 2, 2012
The game is awesome!
The trailer was equally cool. :D
Title: Re: Light Quest
Post by: test84 on Sun, May 6, 2012
Thanks!

The trailer was done in Windows Movie Maker (the win 7 version) and I recorded the game with FRAPS. (it records wonderful at 60fps). Also the music is done in in FL studio. I am not an expert but I like composing some tunes you can hear here http://soundcloud.com/esti-2

I couldn't get FRAPS to find the latest flash stand alone player, 11-something, window with Fraps 3.5

Did you build your project in some specific way or something so it triggered DirectX or OpenGL somehow? Like targetting FP 11 or asking for Stage3D?
Title: Re: Light Quest
Post by: Esti on Fri, Jun 8, 2012
Sorry I'm late!

I recall someone who had the same problem and was asking help in the FGL forums, was it you?
Fraps should be detecting your window, there isn't any special way to do this. If I remember well this person fixed his problem updating his graphics driver. I would consider reinstalling everything including the web IE explorer flash and updating your directx runtime libraries.
Title: Re: Light Quest
Post by: Esti on Thu, Oct 11, 2012
The game got a small update cause there's a local competition near.

Till now the game didn't get any bid and that's fine because this was kind of an experiment and I realize it isn't a really fun game but I was thinking about activating the option of the 15 days left in FGL and see what happens and then if the game doesn't get sold using mochi ads and mochi distribution. Anyone knows how's mochi system and if it is worth it?
Title: Re: Light Quest
Post by: auriplane on Thu, Oct 11, 2012
A friend of mine used Mochi for his shooter, and he seems pretty happy.  It seems to bring in a little more money than CPMStar, anyway.