Flixel Forums

development => help => Topic started by: Minverva on Wed, Aug 14, 2013

Title: Destroying Blocks in Mode
Post by: Minverva on Wed, Aug 14, 2013
I've been playing around with Mode and I noticed that when I hurt blocks I can destroy them - which is really neat, but the problem is that the block chunks seem to be full of "empties" so when I destroy the outer layer you have these intangible but visible blocks.

Any thoughts on how to get rid of the empties?
Title: Re: Destroying Blocks in Mode
Post by: ywp on Sat, Aug 17, 2013
I was playing mode (v2.50) (https://github.com/AdamAtomic/Mode) but I couldn't find any destructible blocks.  Maybe you're using a custom build?
Title: Re: Destroying Blocks in Mode
Post by: Minverva on Sat, Aug 17, 2013
Well, I am using an earlier version of it (2.34).

Can you not call hurt() on the blocks from an overlap function in your version?
Title: Re: Destroying Blocks in Mode
Post by: ywp on Mon, Aug 19, 2013
Can you not call hurt() on the blocks from an overlap function in your version?

I can't.  It's probably me though, not the version.  After a half hour, I was still unable to duplicate the scenario.