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Messages - ratalaika

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I updated it today to the version 1.1. I added some bug fixes and new features like variable time step! Also some performance improvements has been added :).

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releases / [Release] FlixelJS - Flixel for HTML 5 games
« on: Wed, Sep 17, 2014 »
Hello, I'm ratalaika. I've released a HTML5 version of the well-known Action Script 3 engine Flixel.


About
Flixel JS is a port of the famous AS3 library Flixel.
It has some improvements and also some new stuff like support for SpriteSheets or Tiled Map format parser.

It's still new and shiny so you may find some bugs.


Features
It includes almost all the feature the original one as, like cameras, particles, integrated collision system...

But also some new ones! Like Sprite Sheet support, Tiled Map format parser, touch input (for mobiles), tweening, and some more that are under development.

It will include a port of the also know Flixel Power Tools by Photonstorm.

Flixel JS is thought for people that coded in OOP languages like AS3 or Java.

It includes a default inheritance system and a package system.



Simple Features
  • Integrated basic collision
  • Groups
  • Sound
  • Mouse input
  • Keyboard input
  • Touch input
  • Color utilities
  • Particles
  • Text display
  • Save games and preferences
  • Camera scrolling
  • Tilemap support
  • Tiled Map format parser

Advance Features
  • Record and play back
  • Path finding
  • Camera systems for split screen
  • Object recycling
  • Tweening
  • Sprite Sheep loading for performance
  • On Screen game pads
  • Bitmap Fonts



For more you can check the github page Flixel JS.
Also there is a Reddit post.

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games / My first published flash game
« on: Sat, Sep 21, 2013 »
Hello, well this is my first published flash game.
I know it now too much, but it's all I've been able to do outside the mobile world (my field of experience), I hope you people enjoy it :).

http://www.kongregate.com/games/ratalaika/find-the-frogs

I'll appreciate constructive feedback :).

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games / Re: Legumin Diamond Hunter released on Android
« on: Sat, Jul 27, 2013 »
Code: [Select]
We didn't use HaxeFlixel because our programmers already know Java and they are not as experienced as be able to know a new language and code a game at the same time...
Well, porting the whole engine to Java probably takes longer than learning Haxe! ;)
Actually it did!! xD It took me like the whole past year and I finished the past summer hehe. But I learn a lot on how OpenGL works, java performance, and how Flixel works xD.

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games / Re: Legumin Diamond Hunter released on Android
« on: Sat, Jul 27, 2013 »
Code: [Select]
That green rectangle should not appear... You may play without Internet, there some kind of ads should appear, we will modified it in order to "hide" the rectangle if you do not have internet connection.
Hm, that's weird. I was playing with internet connection - a fast connection even, connected to my local WLAN network. Maybe there's some issue with the code that shows ads? Anyway, it seems like the default color should be changed to black to prevent this from happening.

Awesome, glad you found my feedback useful! I'll be sure to give the game another go when the update is out. :)

Code: [Select]
We are not using flixel at all hehe. We made the game using a library developed by my company Spiller. Which is a port of flixel to Java (All of our programmers are Java programmers) in order to obtain native performance and they add some mods that they got from HaxeFlixel :P.
Oh, that's interesting. Well, if you're using a port, then you're still using flixel. ;) Any particular reason you didn't go with HaxeFlixel as it seems like you already knew about it? Also, I'm curious how big your company is (how many people).
We are working on the rectangle that seems quite weird maybe an admob problem of some kind... We will make in not visible so no problem hehe.

Well my company is quite small, I have two Java Spring programmers that take care of the website and some external ads we need.

I have three game programmers that take care of coding games, three (one was fired due to lack of commitment) graphical designers that made the graphics for the game and a musician that compose our music.

We normally split the people in teams of two so they code one game each team hehe.

We didn't use HaxeFlixel because our programmers already know Java and they are not as experienced as be able to know a new language and code a game at the same time...

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games / Re: Legumin Diamond Hunter released on Android
« on: Sat, Jul 27, 2013 »
I just installed this on my android. This is an interesting conecpt, and the pixel art is decent. However, I immediately noticed that this is poorly optimized for mobile - the tutorial in the first section is talking about "space" and "arrow keys" which makes a bad initial impression.
That's true it is a failiure when reading the text, it read the desktop version on mobile too, I'll fix that.

The first level seems way too big and difficult. It would've been way better to start with something *much* smaller for the player to grasp the concept of the game.
In the first level you just need to go LEFT 28 times, we thought that it was quite simple but you may be right and we should create a smaller level.

It would be really helpful if there was a grid overlay that shows you how big the tiles are so you can plan your moves more easily.
The grid can be turned on in the config options, we will set it up in order to be shown by default, that may be a better idea.

What's up with the green rectangle in the upper right corner btw? Looks pretty bad for a game that's otherwise fairly polished.
That green rectangle should not appear... You may play without Internet, there some kind of ads should appear, we will modified it in order to "hide" the rectangle if you do not have internet connection.

The DPad for controls doesn't fit to the visual style of the rest of the game at all either.
That's right too, we used the default controller image that we had... Maybe we should use the same arrows as in the config menu...

What really kept me from wanting to play the game is the fact that there's not retry button. To give a level a second try after losing, you actually have to click the "back" button, then travel to level 1 on the worldmap again, and then press "play". With that not enough, you need to click yourself through the tutorial again. Instead, the level just restart instantly after you lose to keep you playing!
You are completely right about that too, we will add the restart button. Some other testers told us that too.

It's kind of sad to me, because it seems like this is a game you've put a lot of time and effort into (it has some pretty good music and art IMO), while missing a point of crucial importance: Proper playtesting. I doubt this game will succeed with issues like this. Sorry if I'm so brutally honest, but feedback should be one thing if nothing else: honest.
I REALLY appreciate that kind of honesty and more the respect you said. We put a lot of effort on this game, that's true. It is our first game with some quality. We will fix the issues you said above, due to we are still in BETA. I hope you'll be able play the games in a few days and be surprised with those changes ;). I really appreciate you feedback.

I'm guessing you made this game with flixel AS3 and ported it to Android via Adobe AIR? You should really have a look at HaxeFlixel, it makes creating cross-platform games a whole lot easier and better.
We are not using flixel at all hehe. We made the game using a library developed by my company Spiller. Which is a port of flixel to Java (All of our programmers are Java programmers) in order to obtain native performance and they add some mods that they got from HaxeFlixel :P.

Really thanks!! Again for your feedback, I hope to be able to fix that this weekend :).

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games / Legumin Diamond Hunter released on Android
« on: Sat, Jul 27, 2013 »


Introduction
Legumin Diamond Hunter is a future mobile phone game developed for RATALAIKA GAMES by two students of “Escuela de Ingenierías Industrial e Informática de León (ULE)”, Spain.

The small Legumin, dreams of being the richest of the village looking for valuable objects everywhere.
But he always lose them! Tired of being made fun of he has got a lot of diamonds, tired of the effort, he took a nap and a troll stole his diamonds!

Help him recover his diamonds without been discovered!

In the game, we play the role of Legumin, who will travels through many caves looking for his diamonds. As we move forward in the game, the caves will have more traps and Legumin’s journey becomes more difficult, but the diamonds will be more valuable.

Playing the game is very easy. Once we are inside a cave, we must press the touchpad keys in order to indicate the path we want to follow, before the time bar runs out. When the time bar is empty, Legumin starts walking in the direction we have specified.



Seems easy, right? Not at all… we must collect all the diamonds we can, avoiding the cave traps, and hiding into holes. If Legumin’s path doesn’t end in a hole, the Trolls will see him, and it will kick Legumin out of the cave.



According to the points we get at each level, we obtain a one, two or three Diamond rating.


A video of the first three levels:
http://www.youtube.com/watch?v=vHIRV2DCdxw

Google Play Link -> http://goo.gl/LV5Mvo

The game will be released on mochigames in the next few weeks.

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chat / Market for a flash game
« on: Sun, Jul 21, 2013 »
Hi, I had just completed a Flash Game, with an Android version (all coded by me) and I'm quite new in flash games market, I just know "fgl". But I'm not sure how publishing my game there in order to take a survey could affect my Android port.

I just wanna publish my game with some ads, I don't wanna lose the rights of it and nothing like that.

Any experience from Android porst from Flash games?

Thanks!

Regards from ratalaikaGames

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chat / Re: OUYA and Flixel-Gdx
« on: Sun, Jul 21, 2013 »
Hello, I have an OUYA of my own, and my company maintain a project which fork from flixel-gdx, we completed the OUYA controller extension a few days ago (I got my OUYA at the middle of this month D:!!), so we may release it really soon :).

I'll create a port to support flixel-gdx as well ^^.

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games / Re: [Development Diary] Legumin Diamond Hunter
« on: Tue, Jul 9, 2013 »
I'm a little bit late hehe. I updated the main post with the progress of those two weeks! :D

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games / [Development Diary] Legumin Diamond Hunter
« on: Mon, Jul 1, 2013 »

Introducción
Legumin Diamond Hunter is a future mobile phone game developed for RATALAIKA GAMES by two students of “Escuela de Ingenierías Industrial e Informática de León (ULE)”, Spain.

The game is currently under development and it will be release the summer of 2013. The game is going to be free and will be available for Android in the Google PlayStore.

In the game, we play the role of Legumin, a dwarf who loves diamonds and travels through many caves looking for them. As we move forward in the game, the caves will have more traps and Legumin’s journey becomes more difficult, but the diamonds will be more valuable.

Playing the game is very easy. Once we are inside a cave, we must press the touchpad keys in order to indicate the path we want to follow, before the time bar runs out. When the time bar is empty, Legumin starts walking in the direction we have specified.


Seems easy, right? Not at all… we must collect all the diamonds we can, avoiding the cave traps, and hiding into holes. If Legumin’s path doesn’t end in a hole, the Trolls will see him, and it will kick Legumin out of the cave.


According to the points we get at each level, we obtain a one, two or three Diamond rating.


Tools used
The game has been developed using the following tools:
  • Java language (The language we learn in college).
  • LibGDX library (Multi-platform library which uses Java language).
  • Spiller library (Library which uses LibGDX and offers an easy way of development and more abstraction).
  • Eclipse IDE

Development
First Week
In the first week, we created the base of the game. Which includes:
  • Creation of the main menu
  • Creation of the configuration menu
  • Creation of the help menu



Once we have the base, and the graphics have been applied, we started the game mechanic.


Second and third Week
During the second and third week, we worked out in the game mechanic and the creation of the levels.

This video shows a beta version of the game:

www.youtube.com/watch?v=ARjd3rh7KbA


Fourth Week
During the fourth week, we decided to publish our advances. To do this, we started the creation of a development diary. The game banners and the development posts had been created too.


Fifth Week
This week we have been developing the level selector.
Which will be like a world map:



Sixth Week
We are planning to polish everything an release a beta!!

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I use my own port of flixel to Android, which I modified to support OUYA (I'm currently waiting my OUYA to test the controllers) and desktop.

The fees depends on the game you want I port and if it use crazy Flash Bitmap effects.

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ratalaikaGames is offering to port your flixel flash game to Android, Ouya, and Desktop!! If you are interested contact me :).

Regards from ratalaikaGames!

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games / Re: Digger [Released]
« on: Tue, Sep 25, 2012 »
I uploaded today a new update to the Google Play (The news from my website: http://ratalaika.com/2012/09/digger-updated/)

I fixed the music error ;) and added an animation to the fire button so you can know when it's charged again!

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games / Re: Digger [Released]
« on: Sun, Sep 23, 2012 »
Ups, a little bug in the music! I'll fix it as soon as possible!

The monsters are quite difficult yes :P I may edit them to easy things in the first levels a little bit

There are as much bullets as you want but you need some time to recharge, when the digger start showing the little black window again after a shot you can fire again jeje. I'll add some handy bar or something in order to know when you can fire again.

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games / Digger [Released]
« on: Sun, Sep 23, 2012 »
Well, as I said some time ago, I was developing a port to Android of the fixel library.
Today I released the second game I made with that port :)
I hope you liked and I hope some of you want to try the library :D, which is now in github ;)

I let you the link!
Digger


Thanks!!

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games / Re: Bomberman Fight [released]
« on: Tue, Sep 11, 2012 »
Yes, I'm sure, and the image is the same because I used the Flixel Android images. I said that in somewhere in another post...

If someone design a pad for me I would be glad to use it XD, but I'm a programmer not a designer, so I use what I can. And always recognize the author of the images I use! :)

(And the PAD image is not exactly the same, I cut the border with photoshop, It's just the centre of the middle button what I used)

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games / Re: Bomberman Fight [released]
« on: Tue, Sep 11, 2012 »
Ohhh That's a pity :( I'm currently working to port my Android Library to PC/MAC Library, so maybe in a couple of weeks you will be able to try it ^^

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games / Bomberman Free [released]
« on: Tue, Sep 4, 2012 »
Well, as I said some time ago, I was developing a port to Android of the fixel library.
Today I released the first game I made with that port :)
I hope you liked and I hope some of you want to try the library  ::)

I let you the link of the free version!
Bomberman Fight Free

If you try the game and like it, please vote in the poll in http://ratalaika.com

Thanks!!

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help / Re: Has anyone fixed FlxQuadTree yet?
« on: Wed, Aug 22, 2012 »
If you are using Android I recommend you to check -> http://forums.flixel.org/index.php/topic,6190.0.html

Any way I port the FlxQuadTree and it do not give me that kind of error :S.

Maybe you could check with a previous version of flixel...

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