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Messages - Mystic

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help / Glitch effect for the whole screen
« on: Tue, Aug 13, 2013 »

I realy tried to solve this problem by myself but it seems like I have to ask for your help.

I'm trying to apply the Glitch FX (from the Photonstorm Power Tools plugin) to the whole screen image, but without any sucсess. I tried to pass the camera.buffer value to the GlitchFX and make it to update the camera.buffer while it works. I also tried to display the FlxSprite with glitched graphics of camera.buffer in it, and it turned to be the wrong way too.

Please, help me to solve this problem!

Awesome! Thank you very much for your tutorial! As you mentioned there is lack of information about using FlxPath, and I hope your tutorial will help me in my project.

help / Re: Exporting Sprites in DAME
« on: Sat, May 25, 2013 »
GeoKureli, thank you very much for your help again!

Please excuse me if I wrong, but as far as I can see in your exporter.lua you don't generate any level classes in DAME. Can you please explain me how do you include new level data in your project? Do you embed .csv and .xml from DAME manually?

I'm sure my questions are very silly but I'm trying to understand the whole project structure really hard.

help / Re: Exporting Sprites in DAME
« on: Fri, May 24, 2013 »
GeoKureli, thank you very much!
Sadly, but my skill isn't good enough so I still haven't managed to solve my problem even with your help.
I managed to use DAME with the Dynamical XML loading sample project, but I need all my data to be embedded in the .swf . Looks like I have to rewrite an xml exporter to make it generate level classes or to do something else, but is's not clear for me anyway.

help / Re: Exporting Sprites in DAME
« on: Wed, May 15, 2013 »
GeoKureli, I would use XML with a greate pleasure! I'm trying to find out the way to do it but sadly without sucsess yet. I've found a tutorial for generating XML in DAME but still don't understand how to generate a level for my game using it.

help / Re: Exporting Sprites in DAME
« on: Tue, May 14, 2013 »
All done! Hopefully this can help you in understanding how to use custom exporters to export sprite data.


Thank you for your tutorial!

I'm new in Flixel, so the whole picture is still not clear for me.
Please, can you tell me, how the code in the should look like?

I tried to leave it as a comment in your blog but looks like it's antispam system doesn't allow any comments at all.

Please, excuse me my English.

help / Re: DAME - a new map editor made using flixel!
« on: Mon, Apr 29, 2013 »

Glad to join your wonderful community! Please excuse my English, I hope we can manage to understand each other :)

I'm using this great DAME editor. When I'm trying to use the game level that I made with DAME in my game project, the compiler refuses to build my project at the folloving code line in the generated by DAME:

Code: [Select]
mainLayer = layerBasicLayer;
Error: Access of undefined property layerBasicLayer.

I hope someone here can help me to solve this terrible problem with my project :)

P.S.: Flixel is beautiful

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