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Topics - ratalaika

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1
releases / [Release] FlixelJS - Flixel for HTML 5 games
« on: Wed, Sep 17, 2014 »
Hello, I'm ratalaika. I've released a HTML5 version of the well-known Action Script 3 engine Flixel.


About
Flixel JS is a port of the famous AS3 library Flixel.
It has some improvements and also some new stuff like support for SpriteSheets or Tiled Map format parser.

It's still new and shiny so you may find some bugs.


Features
It includes almost all the feature the original one as, like cameras, particles, integrated collision system...

But also some new ones! Like Sprite Sheet support, Tiled Map format parser, touch input (for mobiles), tweening, and some more that are under development.

It will include a port of the also know Flixel Power Tools by Photonstorm.

Flixel JS is thought for people that coded in OOP languages like AS3 or Java.

It includes a default inheritance system and a package system.



Simple Features
  • Integrated basic collision
  • Groups
  • Sound
  • Mouse input
  • Keyboard input
  • Touch input
  • Color utilities
  • Particles
  • Text display
  • Save games and preferences
  • Camera scrolling
  • Tilemap support
  • Tiled Map format parser

Advance Features
  • Record and play back
  • Path finding
  • Camera systems for split screen
  • Object recycling
  • Tweening
  • Sprite Sheep loading for performance
  • On Screen game pads
  • Bitmap Fonts



For more you can check the github page Flixel JS.
Also there is a Reddit post.

2
games / My first published flash game
« on: Sat, Sep 21, 2013 »
Hello, well this is my first published flash game.
I know it now too much, but it's all I've been able to do outside the mobile world (my field of experience), I hope you people enjoy it :).

http://www.kongregate.com/games/ratalaika/find-the-frogs

I'll appreciate constructive feedback :).

3
games / Legumin Diamond Hunter released on Android
« on: Sat, Jul 27, 2013 »


Introduction
Legumin Diamond Hunter is a future mobile phone game developed for RATALAIKA GAMES by two students of “Escuela de Ingenierías Industrial e Informática de León (ULE)”, Spain.

The small Legumin, dreams of being the richest of the village looking for valuable objects everywhere.
But he always lose them! Tired of being made fun of he has got a lot of diamonds, tired of the effort, he took a nap and a troll stole his diamonds!

Help him recover his diamonds without been discovered!

In the game, we play the role of Legumin, who will travels through many caves looking for his diamonds. As we move forward in the game, the caves will have more traps and Legumin’s journey becomes more difficult, but the diamonds will be more valuable.

Playing the game is very easy. Once we are inside a cave, we must press the touchpad keys in order to indicate the path we want to follow, before the time bar runs out. When the time bar is empty, Legumin starts walking in the direction we have specified.



Seems easy, right? Not at all… we must collect all the diamonds we can, avoiding the cave traps, and hiding into holes. If Legumin’s path doesn’t end in a hole, the Trolls will see him, and it will kick Legumin out of the cave.



According to the points we get at each level, we obtain a one, two or three Diamond rating.


A video of the first three levels:
http://www.youtube.com/watch?v=vHIRV2DCdxw

Google Play Link -> http://goo.gl/LV5Mvo

The game will be released on mochigames in the next few weeks.

4
chat / Market for a flash game
« on: Sun, Jul 21, 2013 »
Hi, I had just completed a Flash Game, with an Android version (all coded by me) and I'm quite new in flash games market, I just know "fgl". But I'm not sure how publishing my game there in order to take a survey could affect my Android port.

I just wanna publish my game with some ads, I don't wanna lose the rights of it and nothing like that.

Any experience from Android porst from Flash games?

Thanks!

Regards from ratalaikaGames

5
games / [Development Diary] Legumin Diamond Hunter
« on: Mon, Jul 1, 2013 »

Introducción
Legumin Diamond Hunter is a future mobile phone game developed for RATALAIKA GAMES by two students of “Escuela de Ingenierías Industrial e Informática de León (ULE)”, Spain.

The game is currently under development and it will be release the summer of 2013. The game is going to be free and will be available for Android in the Google PlayStore.

In the game, we play the role of Legumin, a dwarf who loves diamonds and travels through many caves looking for them. As we move forward in the game, the caves will have more traps and Legumin’s journey becomes more difficult, but the diamonds will be more valuable.

Playing the game is very easy. Once we are inside a cave, we must press the touchpad keys in order to indicate the path we want to follow, before the time bar runs out. When the time bar is empty, Legumin starts walking in the direction we have specified.


Seems easy, right? Not at all… we must collect all the diamonds we can, avoiding the cave traps, and hiding into holes. If Legumin’s path doesn’t end in a hole, the Trolls will see him, and it will kick Legumin out of the cave.


According to the points we get at each level, we obtain a one, two or three Diamond rating.


Tools used
The game has been developed using the following tools:
  • Java language (The language we learn in college).
  • LibGDX library (Multi-platform library which uses Java language).
  • Spiller library (Library which uses LibGDX and offers an easy way of development and more abstraction).
  • Eclipse IDE

Development
First Week
In the first week, we created the base of the game. Which includes:
  • Creation of the main menu
  • Creation of the configuration menu
  • Creation of the help menu



Once we have the base, and the graphics have been applied, we started the game mechanic.


Second and third Week
During the second and third week, we worked out in the game mechanic and the creation of the levels.

This video shows a beta version of the game:

www.youtube.com/watch?v=ARjd3rh7KbA


Fourth Week
During the fourth week, we decided to publish our advances. To do this, we started the creation of a development diary. The game banners and the development posts had been created too.


Fifth Week
This week we have been developing the level selector.
Which will be like a world map:



Sixth Week
We are planning to polish everything an release a beta!!

6
ratalaikaGames is offering to port your flixel flash game to Android, Ouya, and Desktop!! If you are interested contact me :).

Regards from ratalaikaGames!

7
games / Digger [Released]
« on: Sun, Sep 23, 2012 »
Well, as I said some time ago, I was developing a port to Android of the fixel library.
Today I released the second game I made with that port :)
I hope you liked and I hope some of you want to try the library :D, which is now in github ;)

I let you the link!
Digger


Thanks!!

8
games / Bomberman Free [released]
« on: Tue, Sep 4, 2012 »
Well, as I said some time ago, I was developing a port to Android of the fixel library.
Today I released the first game I made with that port :)
I hope you liked and I hope some of you want to try the library  ::)

I let you the link of the free version!
Bomberman Fight Free

If you try the game and like it, please vote in the poll in http://ratalaika.com

Thanks!!

9
help / Game Music
« on: Tue, Aug 21, 2012 »
Hello, I'm almost finishing my flash game and I need the game music. I don't have much idea of how to create it, for the sounds I use a sound generator website.

Can someone tell me a program or a tool with I can create the music for my game??

Thanks a lot :)!

10
releases / Flixel for Android
« on: Sun, Apr 8, 2012 »
Hello, I wanna introduce you a library I made for Android based on the lovely Flixel.
Spiller, an Android Game Development Library.
It's written entirely in Java, and designed to be used with free development tools such as Eclipse, Spiller as well as Flixel  it is easy to learn, extend and customize. Because I port using 99% of the structure of Flixel.

It has been developed so the games made with it could be run within any Android Device despite their Android version or hardware specifications. It has been developed using Android 2.3.3 libraries, but it shouldn’t give any trouble under Android 2.2
For the implementation of the main graphic system I use the 2D CPU system instead the OpenGL and hardware accelerated system (which uses the GPU).
I want to make the library fully useful for the older and low devices, but I plan to create a module in the short time that allow to use CPU or GPU, just changing some config, in order to make the library more powerful.

Despite the Spiller has the Flixel structure it has some stuff that do not exist in Flixel, such as Light sensor, accelerometer sensor, multi touch support...


It's now useful for developing games, and I'm looking for some people who wanna test and help me increase it's quality.

I let you a small video I made of a game I'm developing for Android: http://www.youtube.com/watch?v=iwKhzOLa1UA
For further info visit: http://ratalaika.com

If someone wanna try it just contact me here or in my website :)

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