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Messages - hima

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21
games / Re: Colors Game
« on: Thu, May 13, 2010 »
I have no problem hitting them at all, but this is probably because I play Pop'n Music, which is similar to this, by the way. Not that it's a bad thing though, because I like it :D 

Please, turn this in to a music simulation game. I find the numkey fit perfectly well!

22
games / Re: DroneLike - An office themed roguelike
« on: Wed, May 12, 2010 »
I don't remember what level I was before I was fired. I don't recall there's anything telling you which level you're at, but  I'll try the game again and see if my memory tricks me ;D

23
games / Re: Pirate's Mind released
« on: Wed, May 12, 2010 »
OMG, I'm addicted to this game already. I'm suppose to be working, dang it! XD

Also, thank you for telling us about King.com! I've looked at their website and I couldn't find a way to contact them though. They contact you themselves through FlashGameLicense?

24
games / Re: DroneLike - An office themed roguelike
« on: Wed, May 12, 2010 »
Other than the confusing menu control ( A - Z stuffs ), it's pretty fun! I really love the humor in the game!
BTW, is there any goal for this or just going as deep as possible to collect points for now?

25
games / Re: Double Hell
« on: Wed, May 12, 2010 »
I really like this. Can't believe you finish it in a week! Looks pretty polish and really cool, indeed. Makes me wanna work more on my platformer :D

26
games / [Finished] Finding People
« on: Tue, May 11, 2010 »
It's a memory game with procedural generated funny characters. Trying to find myself a sponsor but I'll let you cool people at flixel play it first :D



TIPS
- The amount of special bar recovered depending on how fast you finish the stage.

- The time bonus multiplier is ( 2 x Special Power you have + 1 )

- I find giving names to each part helps a lot in memorization:P

27
Is there a way to convert FlashDevelop project to Flash project? I want to try compiling my flixel game to iPhone using Flash CS5. I know it isn't useful or anything with the new agreements of iPhone OS4, but I still just want to try.

Thank you in advance :)

28
games / Re: FunkBot3000
« on: Sat, Apr 24, 2010 »
The presentation is superb but I have absolutely no idea how to play, yet I've passed two levels XD

Looking good though! Can't wait to see more update.

29
games / Re: [wip] hue shift - feedback welcome
« on: Fri, Apr 23, 2010 »
Love this game. It is much better than the version I've played before. Hope it'll be finished soon!

30
games / Re: Mower Massacre
« on: Fri, Apr 23, 2010 »
I think you forgot to reset the score after the game is over. It carries on the previous score if you continue :O

Other than that it's pretty fun. I like how you have to keep the killing going in order to increase the time. I'm sure this is still in a very early stage since seems like you are going to implementing more features or something more interesting. I'd say this is a great start and can't wait to hear more about this :)

Oh also since you ask for idea, maybe it shouldn't be limited to just bunnies? Maybe birds so that jumping will be useful. Or maybe big creatures that give you time bonus but you can't mow them directly but from above?

31
help / Re: [Request]FlxEmitter tutorial
« on: Fri, Apr 23, 2010 »
Thank you! I think I'm confused because there are both "start" method and "emitParticle" method. What's the different? I thought "emitParticle" will emit just one, while "start" is kinda like turn on the emitter and keep emitting particles?  Could you ( or anybody ) please show some example of how to use this in a more complex scenario?


32
help / [Request]FlxEmitter tutorial
« on: Thu, Apr 22, 2010 »
I have no idea how to use FlxEmitter correctly or how I should be using it. Could somebody please make a tutorial on the subject? I'm sure it'd be useful to a lot of people!

33
releases / Re: Flixel Iphone
« on: Sun, Apr 11, 2010 »
I'm sure Apple could make up some "explanations" as to why Unity3D or Corona are accepted while apps made from CS5 compiler aren't.

34
releases / Re: v2.5 Planning Thread
« on: Fri, Apr 9, 2010 »
I've reported it herre http://github.com/AdamAtomic/flixel/issues  Am I doing this correctly or by pushing to the github queue you meant something else entirely?  :-[ (git noob here)

35
releases / Re: Flixel Iphone
« on: Fri, Apr 9, 2010 »
Yeah, the word 'originally' is really bothering me too.

I can't wait for Flixel Android now.

36
releases / Re: Flixel Iphone
« on: Thu, Apr 8, 2010 »
http://blog.anscamobile.com/2010/04/do-apples-new-rules-affect-you/

The Corona team doesn't seems to be affected by the new rule, and the process seems like it's the same with Unity and flixel ( Original source code is written in other languages then tranlated to Obj-C before compilation ) So this is different from using CS5 to compile the binary file.

37
chat / Re: Non-violent game contest
« on: Thu, Apr 8, 2010 »
Looks interesting! Will see if I have time to enter. Thank you for sharing :)

38
releases / Re: v2.5 Planning Thread
« on: Thu, Apr 8, 2010 »
Has anybody request an option for a FlxText to have an option whether we want to use an embed font or not? I know this is an easy hack, but I don't want to hack it everytime I update flixel.

The reason behind this is because there is some problem with an embedded font for some foreign languages ( namely Thai, which is my native language ).

Something like
Code: [Select]
FlxText( args1, args2, ..., isEmbed = true )

should be nice, so that the default is to use the embedded one and not from the system folder.

39
Thank you! I was wondering about this for a while too.

40
releases / Re: Flixel Facebook API - FlxFace.as
« on: Thu, Apr 1, 2010 »
I think to publish stream post to user wall with actionscript, the users need to grant a special permission to the application first. I don't know how to do this in Flash, since I did it poorly with php.

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