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Messages - Esti

Pages: 1 2 [3] 4 5 6
41
releases / Re: Using Flixel 2.55 and Mochi Live Updates
« on: Mon, Oct 15, 2012 »
Thanks!, this works like a charm.

42
help / Re: Flash develop and right click
« on: Mon, Oct 15, 2012 »
Thanks. I still get the same error. I found a person with a similar problem here http://www.flashdevelop.org/community/viewtopic.php?f=13&t=9908 but he couldn't solve it, I sent him an email anyway.

43
help / Re: Dynamic Lighting
« on: Sat, Oct 13, 2012 »
I don't have much time right now but I can tell you don't need alpha for the lighting. Just use screen or multiply. I think the other modes doesn't work at all with flixel keep that in mind.

44
help / Re: Flash develop and right click
« on: Sat, Oct 13, 2012 »
Ok thanks for the effort!

45
help / Re: Flash develop and right click
« on: Fri, Oct 12, 2012 »
I copied exactly the classes paala posted, FlxGame and Mouse so it looks like it looks on his code;

Code: [Select]
protected function onMouseDownRight(FlashEvent:MouseEvent):void
{
if(_debuggerUp)
{
if(_debugger.hasMouse)
return;
if(_debugger.watch.editing)
_debugger.watch.submit();
}
if(_replaying && (_replayCancelKeys != null))
{
var replayCancelKey:String;
var i:uint = 0;
var l:uint = _replayCancelKeys.length;
while(i < l)
{
replayCancelKey = _replayCancelKeys[i++] as String;
if((replayCancelKey == "MOUSE") || (replayCancelKey == "ANY"))
{
if(_replayCallback != null)
{
_replayCallback();
_replayCallback = null;
}
else
FlxG.stopReplay();
break;
}
}
return;
}
FlxG.mouse.handleMouseDownRight(FlashEvent);

}

46
help / Re: Flash develop and right click
« on: Fri, Oct 12, 2012 »
Yes I did. I can compile the project, the error comes when I try to run it.

47
help / Re: Flash develop and right click
« on: Fri, Oct 12, 2012 »
Thanks!

It gives me this error

Code: [Select]
TypeError: Error #2007: El valor del parámetro type debe ser distinto de null.
at flash.events::EventDispatcher/addEventListener()
at flash.display::Stage/addEventListener()
at org.flixel::FlxGame/create()[C:\Users\Esti\Desktop\Template\src\org\flixel\FlxGame.as:734]

The top means: The value of the parameter type must be different than null.

and this is the line 734 :
Code: [Select]
stage.addEventListener(MouseEvent.RIGHT_MOUSE_DOWN, onMouseDownRight);
I don't have a clue whats going on, it compiles just right and I am using player ver 11.3 on the project settings.

48
help / Re: Flash develop and right click
« on: Thu, Oct 11, 2012 »
Hi, any news on this?, right mouse clicks sound great.

49
games / Re: Light Quest
« on: Thu, Oct 11, 2012 »
The game got a small update cause there's a local competition near.

Till now the game didn't get any bid and that's fine because this was kind of an experiment and I realize it isn't a really fun game but I was thinking about activating the option of the 15 days left in FGL and see what happens and then if the game doesn't get sold using mochi ads and mochi distribution. Anyone knows how's mochi system and if it is worth it?

50
 :D . Kind of a noobish question, I don't have a clue how to lock the screen to the original size so when played in a flash standalone player it can't be resized.

51
chat / Re: What happened with FlashGameDojo?
« on: Sat, Oct 6, 2012 »
Can't seem to find a good cache version of certain articles, anyone knows who is in charge of the dojo?

I think this has all the articles but they are from 2010 http://web.archive.org/web/20101215074741/http://flashgamedojo.com/wiki/index.php?title=Category:Flixel

52
help / Re: How to auto-focus the game screen
« on: Tue, Oct 2, 2012 »
yeah, I saw. :-\

53
help / Re: How to auto-focus the game screen
« on: Tue, Oct 2, 2012 »
yeeeiii! thanks

54
help / Re: Exporting Sprites in DAME
« on: Tue, Oct 2, 2012 »
So this tutorial shows how to parse star sprites from a tileMap. But it doesn't really show how to export a sprite map because in the demo it just puts them in manually through the code. I'm looking for how I can place enemy sprites on a map then export that map and read it into the game so I don't have to manually place enemies.

If you check the source of the second part of the tutorial you'll find what you're looking for.

You just give your sprite a number and then asociate the number with the object. Iterate through the matrix and create and object where you found that number.

Code: [Select]
private function addObjects(gibs:FlxEmitter,gibsSkel:FlxEmitter):void
{
var objectsMap:FlxTilemap = new FlxTilemap();
objectsMap.loadMap(new objetosCSV, mapTilesPNG, 16, 16);

                        for (var ty:int = 0; ty < objectsMap.heightInTiles; ty++)
{
for (var tx:int = 0; tx < objectsMap.widthInTiles; tx++)
{
//for spikes
if (objectsMap.getTile(tx, ty) == 1)
{spikes.add(new Spikes(tx*16, ty*16 +11,1));}
                                }
                      }
}

55
help / How to auto-focus the game screen
« on: Tue, Oct 2, 2012 »
Hi, I want to solve this problem with the game screen when I first start the game. For my game I used the old method of asking the player to click on the screen to start but I read somewhere that it could be done automatically. Unfortunately I can't seem to find the solution with the search.

Someone knows how to fix this? Thanks!

56
help / Re: Exporting Sprites in DAME
« on: Sun, Sep 30, 2012 »
Check this tutorial with its source.  http://www.photonstorm.com/archives/2247/flash-game-dev-tip-12-building-a-retro-platform-game-in-flixel-part-1

It shows a basic way to export from DAME.

57
Wow this is great because you promote yourself and can be really good if you have a business making games or want to start one.

Here some people I know got jobs in the industry after making a fighting game with politic figures as the characters and got viral pretty fast tanks to the news.

58
I found this snippet here when I was making my game. I don't know who did it but it is a pretty clever way to achieve this without using a timer

It works along your controls code and I think it is self explanatory.

Code: [Select]
if (FlxG.keys.justReleased("SPACE")){
velocity.y = velocity.y / 2;
}

59
help / Re: one color glowing in the dark?
« on: Mon, Sep 10, 2012 »
I followed the dynamic lighting tutorial for my game and you can achieve what you want either with that or with a glow class a believe is arround the forum somewhere.

60
releases / Re: FlxTrail
« on: Wed, Sep 5, 2012 »
Very nice effect! thanks.

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