Recent Posts

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91
help / Re: How to add touch controls?
« Last post by PRIZZA on Sun, Jun 26, 2016 »
Try looking here for touch control code (includes multi-touch): http://forums.flixel.org/index.php?topic=5472.0
92
help / Re: Adobe AIR optimizations?
« Last post by PRIZZA on Sun, Jun 26, 2016 »
I did some work on the GPU build of Flixel and sent the changes to the author of the Github repo, which he mentioned he'd be updating with some of my work. I was able to get a working version that fully utilizes GPU rendering, which is still in development but is promising. I also made some later modifications that enable a interpolation toggle.

Other than that, getting the hardware boost with "direct" is one of the best things you can do. Oh, and also fixing the FlxRect class to pool objects; there's a major cumulative FlxRect instance leak that causes the GC to run way more than it needs to, causing small lag spikes. I springboarded off of the ObjectPool code by moly to get a fix working.
93
help / Re: Adobe AIR optimizations?
« Last post by test84 on Sun, Jun 26, 2016 »
Did you get any info on this? Also interested.
94
help / Re: How to add touch controls?
« Last post by test84 on Fri, Jun 24, 2016 »
I also need multi touch controls so players can move and fire at the same time.
95
help / How to add touch controls?
« Last post by test84 on Wed, Jun 22, 2016 »
Hi,

How can I add touch controls for my flixel game? I need a virtual joystick for arrow keys and two buttons for jump and shoot.

Thanks.
96
help / Re: Greemlit flixel game, how to port to Steam?
« Last post by test84 on Wed, Jun 22, 2016 »
97
It's been another awesome week of making banging sound effects XD

For those of you that have a copy of Folk Tale, why not opt in for the latest experimental build and check out some of my impact sfx?

http://steamcommunity.com/games/224440/announcements/detail/598231391601412686

For those of that haven't yet bought one, you can hear some of them in my updated 'Impacts Demo'

https://soundcloud.com/matthewdear-1/impacts-demo
98
chat / Re: Free Music / SFX Resource
« Last post by Eric Matyas on Sun, Jun 12, 2016 »
Hi everyone,

Here are this week's new free tracks:

"Puddle Jumping" (on the Events/Travel Page)
http://soundimage.org/events/

"Network_v001" (on the Corporate Page)
http://soundimage.org/corporate/

"Blob Monsters on the Loose" (on the Looping Music Page)
"8-Bit Mayhem" (on the Looping Music Page)
"Good Morning Doctor Weird" (on the Looping Music Page)
http://soundimage.org/looping-music/

Daily updates, as always, are here:
https://twitter.com/EricMatyas
https://www.facebook.com/soundimage.org

I hope some of my tracks are helpful,
Eric
99
I've had a really busy past couple of weeks this time, here are a couple of highlights...

I've begun working with Games Foundry, makers of Folk Tale. Check out the latest update and listen out for my new impact sounds ;)
http://store.steampowered.com/app/224440/

Sakura Dungeon has been released on steam, check out the link below.
http://store.steampowered.com/app/407330/
Plus, if you missed them before, here are my soundreels of the game's sfx.
https://soundcloud.com/matthewdear-1/sets/sakura-dungeon-sfx

I've also been working with S F Bay Studios/Infinity PBR; making monster sounds for their upcoming game 'The Barbarian. I'll be posting some video footage in the next few months.
http://www.thebarbariangame.com/
They also have a great Unity Asset store, well worth checking out!
http://www.infinitypbr.com/
100
Sakura Dungeons steam page has gone live! The game won't be released until later in the year, but you can see gameplay footage and images.

http://store.steampowered.com/app/407330/

I've also put up my final Sakura Dungeon soundreel. This time, a collection of menu and other UI sounds.

https://soundcloud.com/matthewdear-1/sakura-dungeon-ui-soundreel
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